server/libfic/zqsd.go

70 lines
1.7 KiB
Go

package fic
import (
"time"
"srs.epita.fr/fic-server/settings"
)
type ChallengeZQDS struct {
Name string `json:"name"`
Type string `json:"type,omitempty"`
Category string `json:"category"`
Points int64 `json:"points"`
State string `json:"state"`
FirstBloodBonus []float64 `json:"first_blood_bonus,omitempty"`
Description string `json:"description"`
Flags []string `json:"flags,omitempty"`
}
type SessionZQDS struct {
Name string `json:"name"`
Description string `json:"description"`
Scenario string `json:"scenario,omitempty"`
YourMission string `json:"your_mission"`
Rules string `json:"rules"`
Start time.Time `json:"start"`
End time.Time `json:"end"`
Challenges []*ChallengeZQDS `json:"challenges"`
}
func GenZQDSSessionFile(c *settings.ChallengeInfo, s *settings.Settings) (*SessionZQDS, error) {
themes, err := GetThemes()
if err != nil {
return nil, err
}
var challenges []*ChallengeZQDS
for _, th := range themes {
exos, err := th.GetExercices()
if err != nil {
return nil, err
}
for _, ex := range exos {
challenges = append(challenges, &ChallengeZQDS{
Name: ex.Title,
Type: "first_blood",
Category: th.Name,
Points: ex.Gain,
State: "visible",
FirstBloodBonus: []float64{
float64(ex.Gain) * (1 + s.FirstBlood),
},
Description: ex.Overview,
})
}
}
return &SessionZQDS{
Name: c.Title,
Description: c.Description,
Rules: c.Rules,
YourMission: c.YourMission,
Start: s.Start,
End: s.End,
Challenges: challenges,
}, nil
}