server/admin/api/settings.go

81 lines
2.1 KiB
Go

package api
import (
"encoding/json"
"errors"
"path"
"srs.epita.fr/fic-server/admin/sync"
"srs.epita.fr/fic-server/libfic"
"srs.epita.fr/fic-server/settings"
"github.com/julienschmidt/httprouter"
)
func init() {
router.GET("/api/settings-ro.json", apiHandler(getROSettings))
router.GET("/api/settings.json", apiHandler(getSettings))
router.PUT("/api/settings.json", apiHandler(saveSettings))
router.POST("/api/reset", apiHandler(reset))
}
func getROSettings(_ httprouter.Params, body []byte) (interface{}, error) {
syncMtd := "Disabled"
if sync.GlobalImporter != nil {
syncMtd = sync.GlobalImporter.Kind()
}
return map[string]interface{}{
"sync": syncMtd,
}, nil
}
func getSettings(_ httprouter.Params, body []byte) (interface{}, error) {
return settings.ReadSettings(path.Join(settings.SettingsDir, settings.SettingsFile))
}
func saveSettings(_ httprouter.Params, body []byte) (interface{}, error) {
var config settings.FICSettings
if err := json.Unmarshal(body, &config); err != nil {
return nil, err
}
if err := settings.SaveSettings(path.Join(settings.SettingsDir, settings.SettingsFile), config); err != nil {
return nil, err
} else {
ApplySettings(config)
return config, err
}
}
func ApplySettings(config settings.FICSettings) {
fic.PartialValidation = config.PartialValidation
fic.UnlockedChallengeDepth = config.UnlockedChallengeDepth
fic.FirstBlood = config.FirstBlood
fic.SubmissionCostBase = config.SubmissionCostBase
fic.HintCoefficient = config.HintCurCoefficient
fic.WChoiceCoefficient = config.WChoiceCurCoefficient
fic.SubmissionCostBase = config.SubmissionCostBase
fic.SubmissionUniqueness = config.SubmissionUniqueness
}
func reset(_ httprouter.Params, body []byte) (interface{}, error) {
var m map[string]string
if err := json.Unmarshal(body, &m); err != nil {
return nil, err
}
if t, ok := m["type"]; !ok {
return nil, errors.New("Field type not found")
} else if t == "teams" {
return true, fic.ResetTeams()
} else if t == "challenges" {
return true, fic.ResetExercices()
} else if t == "game" {
return true, fic.ResetGame()
} else {
return nil, errors.New("Unknown reset type")
}
}