server/libfic/team_export.go

49 lines
1.1 KiB
Go

package fic
import (
"fmt"
)
// exportedTeam is a structure representing a Team, as exposed to players.
type ExportedTeam struct {
Name string `json:"name"`
Color string `json:"color"`
Rank int `json:"rank"`
Points float64 `json:"score"`
Members []*Member `json:"members,omitempty"`
ExternalId string `json:"external_id,omitempty"`
}
// Exportedteam creates the structure to respond as teams.json.
func ExportTeams(includeMembers bool) (ret map[string]ExportedTeam, err error) {
var teams []*Team
var rank map[int64]int
if teams, err = GetTeams(); err != nil {
return
} else if rank, err = GetRank(); err != nil {
return nil, err
} else {
ret = map[string]ExportedTeam{}
for _, team := range teams {
points, _ := team.GetPoints()
var members []*Member
if includeMembers {
if members, err = team.GetMembers(); err != nil {
return
}
}
ret[fmt.Sprintf("%d", team.Id)] = ExportedTeam{
team.Name,
fmt.Sprintf("#%06x", team.Color),
rank[team.Id],
points * GlobalScoreCoefficient,
members,
team.ExternalId,
}
}
return
}
}