admin: add button and route to reset some parts
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commit
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4 changed files with 65 additions and 0 deletions
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@ -2,6 +2,7 @@ package api
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import (
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import (
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"encoding/json"
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"encoding/json"
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"errors"
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"path"
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"path"
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"time"
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"time"
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@ -16,6 +17,8 @@ var TeamsDir string
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func init() {
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func init() {
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router.GET("/api/settings.json", apiHandler(getSettings))
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router.GET("/api/settings.json", apiHandler(getSettings))
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router.PUT("/api/settings.json", apiHandler(saveSettings))
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router.PUT("/api/settings.json", apiHandler(saveSettings))
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router.POST("/api/reset", apiHandler(reset))
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}
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}
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func getSettings(_ httprouter.Params, body []byte) (interface{}, error) {
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func getSettings(_ httprouter.Params, body []byte) (interface{}, error) {
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@ -38,3 +41,22 @@ func saveSettings(_ httprouter.Params, body []byte) (interface{}, error) {
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return config, err
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return config, err
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}
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}
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}
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}
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func reset(_ httprouter.Params, body []byte) (interface{}, error) {
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var m map[string]string
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if err := json.Unmarshal(body, &m); err != nil {
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return nil, err
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}
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if t, ok := m["type"]; !ok {
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return nil, errors.New("Field type not found")
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} else if t == "teams" {
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return true, fic.ResetTeams()
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} else if t == "challenges" {
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return true, fic.ResetExercices()
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} else if t == "game" {
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return true, fic.ResetGame()
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} else {
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return nil, errors.New("Unknown reset type")
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}
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}
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@ -280,6 +280,13 @@ angular.module("FICApp")
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var f = new Date(ts + 120000 + this.duration * 60000);
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var f = new Date(ts + 120000 + this.duration * 60000);
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this.config.end = f.toISOString();
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this.config.end = f.toISOString();
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}
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}
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$scope.reset = function(type) {
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if (confirm("Êtes-vous sûr ?")) {
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$http.post("/api/reset", {"type": type}).success(function(time) {
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$location.url("/");
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});
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}
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};
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})
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})
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.controller("PublicController", function($scope, Scene, Theme, Teams, Exercice) {
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.controller("PublicController", function($scope, Scene, Theme, Teams, Exercice) {
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@ -102,3 +102,9 @@
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<button type="submit" class="btn btn-primary"><span class="glyphicon glyphicon-save" aria-hidden="true"></span> Propager ces paramètres</button>
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<button type="submit" class="btn btn-primary"><span class="glyphicon glyphicon-save" aria-hidden="true"></span> Propager ces paramètres</button>
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</div>
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</div>
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</form>
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</form>
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<div class="well">
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<a ng-click="reset('challenges')" class="btn btn-warning" role="button"><span class="glyphicon glyphicon-trash" aria-hidden="true"></span> Effacer les challenges et les thèmes</a>
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<a ng-click="reset('teams');" class="btn btn-warning" role="button"><span class="glyphicon glyphicon-trash" aria-hidden="true"></span> Effacer les équipes</a>
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<a ng-click="reset('game');" class="btn btn-warning" role="button"><span class="glyphicon glyphicon-trash" aria-hidden="true"></span> Effacer la partie (tentatives, indices, ...)</a>
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</div>
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30
libfic/reset.go
Normal file
30
libfic/reset.go
Normal file
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@ -0,0 +1,30 @@
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package fic
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import ()
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func truncateTable(tables ...string) (error) {
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if _, err := DBExec("SET FOREIGN_KEY_CHECKS = 0;"); err != nil {
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return err
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}
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for _, table := range tables {
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if _, err := DBExec("TRUNCATE TABLE " + table + ";"); err != nil {
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return err
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}
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}
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if _, err := DBExec("SET FOREIGN_KEY_CHECKS = 1;"); err != nil {
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return err
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}
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return nil
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}
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func ResetGame() (error) {
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return truncateTable("team_hints", "key_found", "exercice_solved", "exercice_tries")
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}
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func ResetExercices() (error) {
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return truncateTable("team_hints", "exercice_files", "key_found", "exercice_keys", "exercice_solved", "exercice_tries", "exercice_hints", "exercices", "themes")
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}
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func ResetTeams() (error) {
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return truncateTable("team_hints", "key_found", "exercice_solved", "exercice_tries", "team_members", "teams")
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}
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