New option to disallow team creation: join only
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@ -178,6 +178,7 @@ func main() {
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WChoiceCurCoefficient: 1,
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AllowRegistration: false,
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CanJoinTeam: false,
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DenyTeamCreation: false,
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DenyNameChange: false,
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AcceptNewIssue: true,
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EnableResolutionRoute: false,
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@ -129,6 +129,13 @@
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</label>
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</div>
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<div class="form-check">
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<label class="custom-control custom-checkbox">
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<input class="custom-control-input" type="checkbox" ng-model="config.denyTeamCreation" ng-disabled="!config.allowRegistration && !config.canJoinTeam">
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<span class="custom-control-label">Interdire la création de nouvelles équipes</span>
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</label>
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</div>
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<div class="form-check">
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<label class="custom-control custom-checkbox">
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<input class="custom-control-input" type="checkbox" ng-model="config.denyNameChange">
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@ -70,6 +70,7 @@ var skipInitialGeneration = false
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func reloadSettings(config settings.FICSettings) {
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allowRegistration = config.AllowRegistration
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canJoinTeam = config.CanJoinTeam
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denyTeamCreation = config.DenyTeamCreation
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fic.HintCoefficient = config.HintCurCoefficient
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fic.WChoiceCoefficient = config.WChoiceCurCoefficient
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fic.ExerciceCurrentCoefficient = config.ExerciceCurCoefficient
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@ -18,6 +18,7 @@ import (
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var (
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allowRegistration = false
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canJoinTeam = false
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denyTeamCreation = false
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)
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type uTeamRegistration struct {
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@ -78,6 +79,8 @@ func treatRegistration(pathname string, team_id string) {
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log.Printf("%s [WRN] %s\n", id, err)
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}
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}
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} else if denyTeamCreation {
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log.Printf("%s [ERR] Registration received, whereas team creation denied. Skipped.\n", id)
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} else if validTeamName(nTeam.TeamName) {
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if team, err := fic.CreateTeam(nTeam.TeamName, uint32(rand.Int31n(16581376))); err != nil {
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log.Printf("%s [ERR] Unable to register new team %s: %s\n", id, nTeam.TeamName, err)
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@ -9,9 +9,9 @@
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</div>
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</div>
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<div class="jumbotron niceborder" style="text-indent: 1em" ng-if="settings.allowRegistration">
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<div class="jumbotron niceborder" style="text-indent: 1em" ng-if="settings.allowRegistration && !settings.denyTeamCreation">
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<p>
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<strong>Félicitations ! vous êtes maintenant authentifié auprès de
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<strong>Félicitations ! vous êtes maintenant authentifié·e auprès de
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notre serveur !</strong>
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</p>
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<p>
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@ -76,9 +76,18 @@
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</div>
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<div class="jumbotron niceborder" style="text-indent: 1em" ng-if="settings.canJoinTeam">
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<p>
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<p ng-if="settings.denyTeamCreation">
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<strong>Félicitations ! vous êtes maintenant authentifié·e auprès de
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notre serveur !</strong>
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</p>
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<p ng-if="!settings.denyTeamCreation">
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Si votre équipe est déjà créée, rejoignez-là !
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</p>
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<p ng-if="settings.denyTeamCreation">
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Vous n'êtes pas encore enregistré·e sur notre serveur. Afin de
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pouvoir participer au challenge, nous vous remercions de bien vouloir
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rejoindre votre équipe :
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</p>
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<form ng-submit="jsubmit()">
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<div class="row">
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@ -8,8 +8,8 @@ import (
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"os"
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"os/signal"
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"path"
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"time"
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"syscall"
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"time"
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"gopkg.in/fsnotify.v1"
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)
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@ -23,52 +23,54 @@ var SettingsDir string = "./SETTINGS"
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// FICSettings represents the settings panel.
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type FICSettings struct {
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// Title is the displayed name of the challenge.
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Title string `json:"title"`
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Title string `json:"title"`
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// Authors is the group name of people making the challenge.
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Authors string `json:"authors"`
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Authors string `json:"authors"`
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// VideoLink is the link to explaination videos when the challenge is over.
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VideosLink string `json:"videoslink"`
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VideosLink string `json:"videoslink"`
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// Start is the departure time (expected or effective).
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Start time.Time `json:"start"`
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Start time.Time `json:"start"`
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// End is the expected end time.
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End time.Time `json:"end"`
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End time.Time `json:"end"`
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// Generation is a value used to regenerate static files.
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Generation time.Time `json:"generation"`
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Generation time.Time `json:"generation"`
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// ActivateTime is the time when the current file should be proceed.
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ActivateTime time.Time `json:"activateTime"`
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ActivateTime time.Time `json:"activateTime"`
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// FirstBlood is the coefficient applied to each first team who solve a challenge.
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FirstBlood float64 `json:"firstBlood"`
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FirstBlood float64 `json:"firstBlood"`
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// SubmissionCostBase is a complex number representing the cost of each attempts.
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SubmissionCostBase float64 `json:"submissionCostBase"`
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SubmissionCostBase float64 `json:"submissionCostBase"`
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// ExerciceCurrentCoefficient is the current coefficient applied globaly to exercices.
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ExerciceCurCoefficient float64 `json:"exerciceCurrentCoefficient"`
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ExerciceCurCoefficient float64 `json:"exerciceCurrentCoefficient"`
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// HintCurrentCoefficient is the current coefficient applied to hint discovery.
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HintCurCoefficient float64 `json:"hintCurrentCoefficient"`
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HintCurCoefficient float64 `json:"hintCurrentCoefficient"`
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// WChoiceCurCoefficient is the current coefficient applied to wanted choices.
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WChoiceCurCoefficient float64 `json:"wchoiceCurrentCoefficient"`
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WChoiceCurCoefficient float64 `json:"wchoiceCurrentCoefficient"`
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// AllowRegistration permits unregistered Team to register themselves.
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AllowRegistration bool `json:"allowRegistration"`
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AllowRegistration bool `json:"allowRegistration"`
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// CanJoinTeam permits unregistered account to join an already existing team.
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CanJoinTeam bool `json:"canJoinTeam"`
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CanJoinTeam bool `json:"canJoinTeam"`
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// DenyTeamCreation forces unregistered account to join a team, it's not possible to create a new team.
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DenyTeamCreation bool `json:"denyTeamCreation"`
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// DenyNameChange disallow Team to change their name.
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DenyNameChange bool `json:"denyNameChange"`
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DenyNameChange bool `json:"denyNameChange"`
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// AcceptNewIssue enables the reporting system.
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AcceptNewIssue bool `json:"acceptNewIssue"`
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AcceptNewIssue bool `json:"acceptNewIssue"`
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// EnableResolutionRoute activates the route displaying resolution movies.
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EnableResolutionRoute bool `json:"enableResolutionRoute"`
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EnableResolutionRoute bool `json:"enableResolutionRoute"`
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// PartialValidation validates each correct given answers, don't expect Team to give all correct answer in a try.
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PartialValidation bool `json:"partialValidation"`
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PartialValidation bool `json:"partialValidation"`
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// UnlockedChallengeDepth don't show (or permit to solve) to team challenges they are not unlocked through dependancies.
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UnlockedChallengeDepth int `json:"unlockedChallengeDepth"`
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UnlockedChallengeDepth int `json:"unlockedChallengeDepth"`
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// SubmissionUniqueness don't count multiple times identical tries.
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SubmissionUniqueness bool `json:"submissionUniqueness"`
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SubmissionUniqueness bool `json:"submissionUniqueness"`
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// DisplayAllFlags doesn't respect the predefined constraint existing between flags.
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DisplayAllFlags bool `json:"displayAllFlags"`
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DisplayAllFlags bool `json:"displayAllFlags"`
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// EventKindness will ask browsers to delay notification interval.
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EventKindness bool `json:"eventKindness"`
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EventKindness bool `json:"eventKindness"`
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}
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// ExistsSettings checks if the settings file can by found at the given path.
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@ -125,7 +127,7 @@ func ForceRegeneration() error {
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// Giving the location and a callback, this function will first call your reload function
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// before returning (if the file can be parsed); then it starts watching modifications made to
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// this file. Your callback is then run each time the file is modified.
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func LoadAndWatchSettings(settingsPath string, reload func (FICSettings)) {
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func LoadAndWatchSettings(settingsPath string, reload func(FICSettings)) {
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// First load of configuration if it exists
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if _, err := os.Stat(settingsPath); !os.IsNotExist(err) {
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if config, err := ReadSettings(settingsPath); err != nil {
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@ -138,7 +140,7 @@ func LoadAndWatchSettings(settingsPath string, reload func (FICSettings)) {
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// Register SIGHUP
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c := make(chan os.Signal, 1)
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signal.Notify(c, syscall.SIGHUP)
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go func(){
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go func() {
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for range c {
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log.Println("SIGHUP received, reloading settings...")
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go tryReload(settingsPath, reload)
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@ -158,7 +160,7 @@ func LoadAndWatchSettings(settingsPath string, reload func (FICSettings)) {
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for {
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select {
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case ev := <-watcher.Events:
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if path.Base(ev.Name) == SettingsFile && ev.Op & (fsnotify.Write | fsnotify.Create) != 0 {
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if path.Base(ev.Name) == SettingsFile && ev.Op&(fsnotify.Write|fsnotify.Create) != 0 {
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log.Println("Settings file changes, reloading it!")
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go tryReload(settingsPath, reload)
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}
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@ -170,7 +172,7 @@ func LoadAndWatchSettings(settingsPath string, reload func (FICSettings)) {
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}
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}
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func tryReload(settingsPath string, reload func (FICSettings)) {
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func tryReload(settingsPath string, reload func(FICSettings)) {
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if config, err := ReadSettings(settingsPath); err != nil {
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log.Println("ERROR: Unable to read challenge settings:", err)
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} else if time.Until(config.ActivateTime) > 0 {
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