settings: add canJoinTeam parameter
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921644deb4
commit
2b95995104
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@ -170,6 +170,7 @@ func main() {
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FirstBlood: fic.FirstBlood,
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SubmissionCostBase: fic.SubmissionCostBase,
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AllowRegistration: false,
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CanJoinTeam: false,
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DenyNameChange: false,
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EnableResolutionRoute: false,
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PartialValidation: true,
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@ -114,6 +114,13 @@
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</label>
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</div>
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<div class="form-check">
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<label class="custom-control custom-checkbox">
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<input class="custom-control-input" type="checkbox" ng-model="config.canJoinTeam" ng-disabled="!config.allowRegistration">
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<span class="custom-control-label">Les participants sans équipe peuvent en rejoindre une</span>
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</label>
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</div>
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<div class="form-check">
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<label class="custom-control custom-checkbox">
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<input class="custom-control-input" type="checkbox" ng-model="config.denyNameChange">
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@ -48,6 +48,8 @@ var lastRegeneration time.Time
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var skipInitialGeneration = false
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func reloadSettings(config settings.FICSettings) {
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allowRegistration = config.AllowRegistration
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canJoinTeam = config.CanJoinTeam
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fic.HintCoefficient = config.HintCurCoefficient
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fic.WChoiceCoefficient = config.WChoiceCurCoefficient
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fic.ExerciceCurrentCoefficient = config.ExerciceCurCoefficient
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@ -12,29 +12,74 @@ import (
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"srs.epita.fr/fic-server/libfic"
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)
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var (
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allowRegistration = false
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canJoinTeam = false
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)
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type uTeamRegistration struct {
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TeamName string
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JTeam int64
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Members []fic.Member
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}
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func registrationProcess(team fic.Team, members []fic.Member, team_id string) {
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for _, m := range members {
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// Force Id to 0, as it shouldn't have been defined yet
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m.Id = 0
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if err := team.GainMember(m); err != nil {
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log.Println("[WRN] Unable to add member (", m, ") to team (", team, "):", err)
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}
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}
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teamDirPath := fmt.Sprintf("%d", team.Id)
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// Create team directories into TEAMS
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if err := os.MkdirAll(path.Join(TeamsDir, teamDirPath), 0777); err != nil {
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log.Println("[ERR]", err)
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}
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if err := os.Symlink(teamDirPath, path.Join(TeamsDir, team_id)); err != nil {
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log.Println("[ERR]", err)
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}
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go func() {
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if err := genTeamMyFile(team); err != nil {
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log.Println("Team generation error: ", err)
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}
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if err := genTeamsFile(); err != nil {
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log.Println("teams.json generation error: ", err)
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}
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}()
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}
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func treatRegistration(pathname string, team_id string) {
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var nTeam uTeamRegistration
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if cnt_raw, err := ioutil.ReadFile(pathname); err != nil {
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if !allowRegistration {
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log.Println("[ERR] Registration received, whereas disabled. Skipped.")
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} else if cnt_raw, err := ioutil.ReadFile(pathname); err != nil {
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log.Println("[ERR]", err)
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} else if err := json.Unmarshal(cnt_raw, &nTeam); err != nil {
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log.Println("[ERR]", err)
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} else if nTeam.JTeam > 0 {
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if !canJoinTeam {
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log.Println("[ERR] Join team received, whereas disabled. Skipped.")
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} else if len(nTeam.Members) != 1 {
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log.Printf("[ERR] Join team received, with incorrect member length: %d. Skipped.\n", len(nTeam.Members))
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} else if team, err := fic.GetTeam(nTeam.JTeam); err != nil {
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log.Printf("[ERR] Unable to join registered team %s: %s\n", nTeam.JTeam, err)
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} else {
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registrationProcess(team, nTeam.Members, team_id)
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if err := os.Remove(pathname); err != nil {
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log.Println("[WRN]", err)
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}
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}
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} else if validTeamName(nTeam.TeamName) {
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if team, err := fic.CreateTeam(nTeam.TeamName, uint32(rand.Int31n(16581376))); err != nil {
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log.Printf("[ERR] Unable to register new team %s: %s\n", nTeam.TeamName, err)
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} else {
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for _, m := range nTeam.Members {
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// Force Id to 0, as it shouldn't have been defined yet
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m.Id = 0
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if err := team.GainMember(m); err != nil {
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log.Println("[WRN] Unable to add member (", m, ") to team (", team, "): ", err)
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}
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}
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registrationProcess(team, nTeam.Members, team_id)
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if err := os.Remove(pathname); err != nil {
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log.Println("[WRN]", err)
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@ -43,26 +88,10 @@ func treatRegistration(pathname string, team_id string) {
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log.Println("[WRN] Unable to create event:", err)
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}
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teamDirPath := fmt.Sprintf("%d", team.Id)
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// Create team directories into TEAMS
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if err := os.MkdirAll(path.Join(TeamsDir, teamDirPath), 0777); err != nil {
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log.Println("[ERR]", err)
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}
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if err := os.Symlink(teamDirPath, path.Join(TeamsDir, team_id)); err != nil {
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log.Println("[ERR]", err)
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}
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go func() {
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if err := genTeamMyFile(team); err != nil {
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log.Println("Team generation error: ", err)
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}
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if err := genEventsFile(); err != nil {
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log.Println("events.json generation error: ", err)
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}
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if err := genTeamsFile(); err != nil {
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log.Println("teams.json generation error: ", err)
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}
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}()
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}
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}
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@ -712,7 +712,7 @@ angular.module("FICApp", ["ngRoute", "ngSanitize"])
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$rootScope.title = "Bienvenue au challenge forensic !";
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$rootScope.authors = null;
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$scope.form = {"teamName": "", "members": [{}]};
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$scope.form = {"teamName": "", "jTeam": 0, "members": [{}]};
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$scope.AddMember = function() {
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$scope.form.members.push({});
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@ -725,16 +725,29 @@ angular.module("FICApp", ["ngRoute", "ngSanitize"])
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$('#teamName').addClass("is-invalid")
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return;
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} else {
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$('#teamName').removeClass("is-invalid")
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$('#vldBtn').removeClass("input-group-btn");
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$('#vldBtn').css("display", "none");
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$scope.part2 = true;
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$('#jvldBtn').css("display", "none");
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$scope.partR = true;
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$scope.partJ = false;
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}
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}
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$scope.JValidate = function() {
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if (!$scope.teams[$scope.form.jTeam]) {
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$('#jTeam').addClass("is-invalid")
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return;
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} else {
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$('#jTeam').removeClass("is-invalid")
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$('#jvldBtn').removeClass("input-group-btn");
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$('#jvldBtn').css("display", "none");
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$('#vldBtn').css("display", "none");
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$scope.partR = false;
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$scope.partJ = true;
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}
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}
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$scope.rsubmit = function() {
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if (!$scope.part2)
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return $scope.Validate();
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var commonsubmit = function(registration) {
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// Remove empty members
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$scope.form.members = $scope.form.members.filter(function(m) {
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return ((m.lastname != undefined && m.lastname != "") || (m.firstname != undefined && m.firstname != "") || (m.nickname != undefined && m.nickname != ""));
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@ -748,6 +761,8 @@ angular.module("FICApp", ["ngRoute", "ngSanitize"])
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return;
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}
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$scope.form.jTeam = parseInt($scope.form.jTeam);
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$http({
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url: "registration",
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method: "POST",
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@ -771,6 +786,20 @@ angular.module("FICApp", ["ngRoute", "ngSanitize"])
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});
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}
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$scope.rsubmit = function() {
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if (!$scope.partR)
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return $scope.Validate();
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else
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return commonsubmit(true);
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}
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$scope.jsubmit = function() {
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if (!$scope.partJ)
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return $scope.JValidate();
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else
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return commonsubmit(false);
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}
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$scope.$watch("my", function(my){
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if (my)
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$location.url(".");
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@ -26,8 +26,8 @@
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<div class="col-sm-10">
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<div class="input-group">
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<input type="text" class="form-control" id="teamName" ng-model="form.teamName" placeholder="" autofocus required>
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<span class="input-group-btn" id="vldBtn">
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<button class="btn btn-info" type="button" ng-click="Validate()">Valider</button>
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<span class="input-group-append" id="vldBtn">
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<button class="btn btn-info" type="button" ng-click="Validate()" ng-disabled="form.jTeam">Valider</button>
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</span>
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<div class="invalid-feedback">
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Veuillez indiquer un nom d'équipe valide.
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@ -36,13 +36,16 @@
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</div>
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</div>
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<div ng-if="part2">
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<h4 style="text-indent: 0; margin-top: 20px">
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<div ng-if="partR">
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<h4 style="text-indent: 0; margin-top: 20px" ng-if="!settings.canJoinTeam">
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Membres d'équipe
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<button class="btn btn-sm btn-success" type="button" ng-click="AddMember()">
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<span class="glyphicon glyphicon-plus" aria-hidden="true"></span> Ajouter un membre
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</button>
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</h4>
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<h4 style="text-indent: 0; margin-top: 20px" ng-if="settings.canJoinTeam">
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Chef d'équipe
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</h4>
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<p ng-if="message" ng-class="messageClass" ng-bind="message"></p>
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<div class="row form-group" ng-repeat="(mid, member) in form.members">
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<div class="col-sm">
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@ -57,13 +60,13 @@
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<div class="col-sm">
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<input type="text" class="form-control" ng-model="member.company" placeholder="Entreprise">
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</div>
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<div class="col-sm-auto">
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<div class="col-sm-auto" ng-if="!settings.canJoinTeam">
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<button class="btn btn-danger" type="button" ng-click="RemoveMember(mid)">
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<span class="glyphicon glyphicon-remove" aria-hidden="true"></span>
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</button>
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</div>
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</div>
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<button class="btn btn-info" style="margin-left: 40%;" type="submit">
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<button class="btn btn-info" style="margin-left: 40%;" type="submit" ng-disabled="form.jTeam">
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<span class="glyphicon glyphicon-chevron-right" aria-hidden="true"></span>
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S'inscrire
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</button>
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@ -71,3 +74,53 @@
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</form>
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</div>
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<div class="jumbotron niceborder" style="text-indent: 1em" ng-if="settings.canJoinTeam">
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<p>
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Si votre équipe est déjà créée, rejoignez-là !
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</p>
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<form ng-submit="jsubmit()">
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<div class="row">
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<label for="jTeam" class="col col-form-label">Nom d'équipe</label>
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<div class="col-sm-10">
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<div class="input-group">
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<select class="custom-select" id="jTeam" ng-model="form.jTeam" ng-options="tid as t.name for (tid,t) in teams" required ng-disabled="partJ">
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</select>
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<span class="input-group-append" id="jvldBtn">
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<button class="btn btn-info" type="button" ng-click="JValidate()" ng-disabled="form.teamName">Valider</button>
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</span>
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<div class="invalid-feedback">
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Veuillez sélectionner une équipe valide.
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</div>
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</div>
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</div>
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</div>
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<div ng-if="partJ">
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<h4 style="text-indent: 0; margin-top: 20px">
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Vos informations
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</h4>
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<p ng-if="message" ng-class="messageClass" ng-bind="message"></p>
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<div class="row form-group" ng-repeat="(mid, member) in form.members">
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<div class="col-sm">
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<input type="text" class="form-control" ng-model="member.lastname" placeholder="Nom" autofocus>
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</div>
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<div class="col-sm">
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<input type="text" class="form-control" ng-model="member.firstname" placeholder="Prénom">
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</div>
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<div class="col-sm">
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<input type="text" class="form-control" ng-model="member.nickname" placeholder="Pseudo">
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</div>
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<div class="col-sm">
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<input type="text" class="form-control" ng-model="member.company" placeholder="Entreprise">
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</div>
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</div>
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<button class="btn btn-info" style="margin-left: 40%;" type="submit" ng-disabled="form.teamName">
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<span class="glyphicon glyphicon-chevron-right" aria-hidden="true"></span>
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Rejoindre
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</button>
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</div>
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</form>
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</div>
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@ -51,6 +51,8 @@ type FICSettings struct {
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// AllowRegistration permits unregistered Team to register themselves.
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AllowRegistration bool `json:"allowRegistration"`
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// CanJoinTeam permits unregistered account to join an already existing team.
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CanJoinTeam bool `json:"canJoinTeam"`
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// DenyNameChange disallow Team to change their name.
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DenyNameChange bool `json:"denyNameChange"`
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// EnableResolutionRoute activates the route displaying resolution movies.
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