frontend: fail if TEAMS directory doesn't exists
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10bd687ecc
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1caa5784dd
@ -22,7 +22,7 @@ func touchStartedFile(startSub time.Duration) {
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log.Println("Started! Go, Go, Go!!")
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log.Println("Started! Go, Go, Go!!")
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fd.Close()
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fd.Close()
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} else {
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} else {
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log.Println("Unable to start challenge:", err)
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log.Fatal("Unable to start challenge:", err)
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}
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}
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}
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}
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@ -34,7 +34,7 @@ func main() {
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var denyChName = flag.Bool("denyChName", false, "Deny team to change their name")
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var denyChName = flag.Bool("denyChName", false, "Deny team to change their name")
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var allowRegistration = flag.Bool("allowRegistration", false, "New team can add itself")
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var allowRegistration = flag.Bool("allowRegistration", false, "New team can add itself")
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var resolutionRoute = flag.Bool("resolutionRoute", false, "Enable resolution route")
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var resolutionRoute = flag.Bool("resolutionRoute", false, "Enable resolution route")
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flag.StringVar(&TeamsDir, "teams", "../TEAMS", "Base directory where save teams JSON files")
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flag.StringVar(&TeamsDir, "teams", "./TEAMS", "Base directory where save teams JSON files")
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flag.StringVar(&SubmissionDir, "submission", "./submissions/", "Base directory where save submissions")
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flag.StringVar(&SubmissionDir, "submission", "./submissions/", "Base directory where save submissions")
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flag.Parse()
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flag.Parse()
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