server/libfic/team_export.go

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package fic
import (
"fmt"
)
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// exportedTeam is a structure representing a Team, as exposed to players.
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type ExportedTeam struct {
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Name string `json:"name"`
Color string `json:"color"`
Rank int `json:"rank"`
Points float64 `json:"score"`
Members []*Member `json:"members,omitempty"`
ExternalId string `json:"external_id,omitempty"`
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}
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// Exportedteam creates the structure to respond as teams.json.
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func ExportTeams(includeMembers bool) (ret map[string]ExportedTeam, err error) {
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var teams []*Team
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var rank map[int64]int
if teams, err = GetTeams(); err != nil {
return
} else if rank, err = GetRank(); err != nil {
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return nil, err
} else {
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ret = map[string]ExportedTeam{}
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for _, team := range teams {
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points, _ := team.GetPoints()
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var members []*Member
if includeMembers {
if members, err = team.GetMembers(); err != nil {
return
}
}
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ret[fmt.Sprintf("%d", team.Id)] = ExportedTeam{
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team.Name,
fmt.Sprintf("#%06x", team.Color),
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rank[team.Id],
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points * GlobalScoreCoefficient,
members,
team.ExternalId,
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}
}
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return
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}
}