reveil/player/player.go

257 lines
5.3 KiB
Go

package player
import (
"fmt"
"log"
"math"
"math/rand"
"os"
"os/signal"
"path"
"strings"
"syscall"
"time"
"github.com/faiface/beep"
"github.com/faiface/beep/effects"
"github.com/faiface/beep/flac"
"github.com/faiface/beep/mp3"
"github.com/faiface/beep/speaker"
"github.com/faiface/beep/wav"
"git.nemunai.re/nemunaire/reveil/config"
"git.nemunai.re/nemunaire/reveil/model"
)
var CommonPlayer *Player
type Player struct {
Playlist []string
MaxRunTime time.Duration
Stopper chan bool
sampleRate beep.SampleRate
claironTime time.Duration
claironFile string
ntick int64
hasClaironed bool
launched time.Time
volume *effects.Volume
dontUpdateVolume bool
reverseOrder bool
playedItem int
}
func WakeUp(cfg *config.Config) (err error) {
if CommonPlayer != nil {
return fmt.Errorf("Unable to start the player: a player is already running")
}
CommonPlayer, err = NewPlayer(cfg)
if err != nil {
return err
}
go CommonPlayer.WakeUp()
return nil
}
func NewPlayer(cfg *config.Config) (*Player, error) {
// Load our settings
settings, err := reveil.ReadSettings(cfg.SettingsFile)
if err != nil {
return nil, fmt.Errorf("Unable to read settings: %w", err)
}
p := Player{
Stopper: make(chan bool, 1),
MaxRunTime: settings.MaxRunTime * time.Minute,
sampleRate: beep.SampleRate(cfg.SampleRate),
claironTime: settings.GongInterval * time.Minute,
claironFile: reveil.CurrentGongPath(cfg),
}
// Load our track list
tracks, err := reveil.LoadTracks(cfg)
if err != nil {
return nil, fmt.Errorf("Unable to load tracks: %w", err)
}
var playlist []string
// Creating playlist
log.Println("Loading playlist...")
for _, track := range tracks {
if !track.Enabled {
continue
}
p.Playlist = append(p.Playlist, track.Path)
}
log.Println("Shuffling playlist...")
// Shuffle the playlist
rand.Shuffle(len(playlist), func(i, j int) {
playlist[i], playlist[j] = playlist[j], playlist[i]
})
return &p, nil
}
func loadFile(filepath string) (name string, s beep.StreamSeekCloser, format beep.Format, err error) {
var fd *os.File
name = path.Base(filepath)
fd, err = os.Open(filepath)
if err != nil {
return
}
switch strings.ToLower(path.Ext(filepath)) {
case ".flac":
s, format, err = flac.Decode(fd)
case ".mp3":
s, format, err = mp3.Decode(fd)
default:
s, format, err = wav.Decode(fd)
}
if err != nil {
fd.Close()
return
}
return
}
func (p *Player) WakeUp() {
log.Println("RUN WAKEUP FUNC")
log.Println("Playlist in use:", strings.Join(p.Playlist, " ; "))
// Create infinite stream
stream := beep.Iterate(func() beep.Streamer {
if !p.hasClaironed && time.Since(p.launched) >= p.claironTime {
log.Println("clairon time!")
p.claironTime += p.claironTime / 2
_, sample, format, err := loadFile(p.claironFile)
if err == nil {
p.volume.Volume = 0.1
p.dontUpdateVolume = true
if format.SampleRate != p.sampleRate {
return beep.Resample(3, format.SampleRate, p.sampleRate, sample)
} else {
return sample
}
} else {
log.Println("Error loading clairon:", err)
}
}
p.dontUpdateVolume = false
p.volume.Volume = -2 - math.Log(5/float64(p.ntick))/3
if p.reverseOrder {
p.playedItem -= 1
} else {
p.playedItem += 1
}
if p.playedItem >= len(p.Playlist) {
p.playedItem = 0
} else if p.playedItem < 0 {
p.playedItem = len(p.Playlist) - 1
}
// Load our current item
_, sample, format, err := loadFile(p.Playlist[p.playedItem])
if err != nil {
log.Println("Error loading audio file %s: %s", p.Playlist[p.playedItem], err.Error())
return nil
}
// Resample if needed
log.Println("playing list item:", p.playedItem, "/", len(p.Playlist), ":", p.Playlist[p.playedItem])
if format.SampleRate != p.sampleRate {
return beep.Resample(3, format.SampleRate, p.sampleRate, sample)
} else {
return sample
}
})
// Prepare sound player
log.Println("Initializing sound player...")
speaker.Init(p.sampleRate, p.sampleRate.N(time.Second/10))
defer speaker.Close()
p.volume = &effects.Volume{stream, 10, -2, false}
speaker.Play(p.volume)
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
p.launched = time.Now()
// Prepare graceful shutdown
maxRun := time.After(p.MaxRunTime)
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt, syscall.SIGHUP)
loop:
for {
select {
case <-p.Stopper:
log.Println("Stopper activated")
break loop
case <-maxRun:
log.Println("Max run time exhausted")
break loop
case <-ticker.C:
p.ntick += 1
if !p.dontUpdateVolume {
p.volume.Volume = -2 - math.Log(5/float64(p.ntick))/3
}
case <-interrupt:
break loop
}
}
log.Println("Stopping the player...")
// Calm down music
loopcalm:
for i := 0; i < 2000; i += 1 {
p.volume.Volume -= 0.001
timer := time.NewTimer(4 * time.Millisecond)
select {
case <-p.Stopper:
log.Println("Hard stop received...")
timer.Stop()
p.volume.Volume = 0
break loopcalm
case <-timer.C:
break
}
}
if p == CommonPlayer {
log.Println("Destoying common player")
CommonPlayer = nil
// TODO: find a better way to deallocate the card
os.Exit(42)
}
}
func (p *Player) Stop() error {
log.Println("Trying to stop the player")
p.Stopper <- true
return nil
}