Do federation wakeup/stop
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/tag Build is passing

This commit is contained in:
nemunaire 2024-07-25 19:38:02 +02:00
commit 9fa5a378e1
9 changed files with 140 additions and 12 deletions

View file

@ -43,13 +43,34 @@ type Player struct {
playedItem int
}
func WakeUp(cfg *config.Config, routine []reveil.Identifier) (err error) {
func WakeUp(cfg *config.Config, routine []reveil.Identifier, federated bool) (err error) {
if CommonPlayer != nil {
return fmt.Errorf("Unable to start the player: a player is already running")
}
seed := time.Now().Unix()
seed -= seed % 172800
if federated {
settings, err := reveil.ReadSettings(cfg.SettingsFile)
if err != nil {
return fmt.Errorf("Unable to read settings: %w", err)
}
for k, srv := range settings.Federation {
err = FederatedWakeUp(srv, seed)
if err != nil {
log.Printf("Unable to do federated wakeup on %s: %s", k, err.Error())
} else {
log.Printf("Federated wakeup on %s: launched!", k)
}
}
}
return WakeUpFromFederation(cfg, seed, routine)
}
func WakeUpFromFederation(cfg *config.Config, seed int64, routine []reveil.Identifier) (err error) {
rand.Seed(seed)
CommonPlayer, err = NewPlayer(cfg, routine)