New setting: Avoid playlist randomization
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4 changed files with 22 additions and 7 deletions
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@ -23,6 +23,7 @@ type Player struct {
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MaxRunTime time.Duration
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MaxVolume uint16
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StartVolume uint16
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NoRandom bool
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Stopper chan bool
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currentCmd *exec.Cmd
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currentCmdCh chan bool
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@ -97,11 +98,12 @@ func NewPlayer(cfg *config.Config, routines []reveil.Identifier) (*Player, error
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MaxRunTime: settings.MaxRunTime * time.Minute,
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MaxVolume: uint16(settings.MaxVolume),
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StartVolume: uint16(settings.StartVolume),
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NoRandom: settings.NoRandom,
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weatherTime: settings.WeatherDelay * time.Minute,
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weatherAction: wact,
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claironTime: settings.GongInterval * time.Minute,
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claironFile: reveil.CurrentGongPath(cfg),
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reverseOrder: int(time.Now().Unix()/86400)%2 == 0,
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reverseOrder: !settings.NoRandom && int(time.Now().Unix()/86400)%2 == 0,
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}
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// Load routines
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@ -131,11 +133,13 @@ func NewPlayer(cfg *config.Config, routines []reveil.Identifier) (*Player, error
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p.Playlist = append(p.Playlist, track.Path)
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}
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log.Println("Shuffling playlist...")
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// Shuffle the playlist
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rand.Shuffle(len(p.Playlist), func(i, j int) {
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p.Playlist[i], p.Playlist[j] = p.Playlist[j], p.Playlist[i]
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})
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if !p.NoRandom {
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log.Println("Shuffling playlist...")
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// Shuffle the playlist
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rand.Shuffle(len(p.Playlist), func(i, j int) {
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p.Playlist[i], p.Playlist[j] = p.Playlist[j], p.Playlist[i]
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})
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}
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return &p, nil
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}
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