New setting: Start volume
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34917043ce
4 changed files with 27 additions and 5 deletions
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@ -16,6 +16,7 @@ type Settings struct {
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PreAlarmAction string `json:"pre_alarm_action"`
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PreAlarmAction string `json:"pre_alarm_action"`
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MaxRunTime time.Duration `json:"max_run_time"`
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MaxRunTime time.Duration `json:"max_run_time"`
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MaxVolume uint16 `json:"max_volume"`
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MaxVolume uint16 `json:"max_volume"`
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StartVolume uint16 `json:"start_volume"`
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Federation map[string]FederationServer `json:"federation"`
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Federation map[string]FederationServer `json:"federation"`
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}
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}
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@ -22,6 +22,7 @@ type Player struct {
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Playlist []string
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Playlist []string
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MaxRunTime time.Duration
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MaxRunTime time.Duration
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MaxVolume uint16
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MaxVolume uint16
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StartVolume uint16
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Stopper chan bool
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Stopper chan bool
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currentCmd *exec.Cmd
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currentCmd *exec.Cmd
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currentCmdCh chan bool
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currentCmdCh chan bool
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@ -95,6 +96,7 @@ func NewPlayer(cfg *config.Config, routines []reveil.Identifier) (*Player, error
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currentCmdCh: make(chan bool, 1),
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currentCmdCh: make(chan bool, 1),
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MaxRunTime: settings.MaxRunTime * time.Minute,
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MaxRunTime: settings.MaxRunTime * time.Minute,
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MaxVolume: uint16(settings.MaxVolume),
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MaxVolume: uint16(settings.MaxVolume),
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StartVolume: uint16(settings.StartVolume),
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weatherTime: settings.WeatherDelay * time.Minute,
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weatherTime: settings.WeatherDelay * time.Minute,
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weatherAction: wact,
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weatherAction: wact,
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claironTime: settings.GongInterval * time.Minute,
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claironTime: settings.GongInterval * time.Minute,
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@ -204,7 +206,7 @@ loop:
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} else {
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} else {
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p.dontUpdateVolume = false
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p.dontUpdateVolume = false
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p.volume = uint16(math.Log(1+float64(p.ntick)/8) * 9500)
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p.volume = uint16(math.Log(1+float64(p.ntick)/8) * 9500)
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p.SetVolume(p.volume)
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p.SetVolume(p.StartVolume + p.volume)
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if p.reverseOrder {
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if p.reverseOrder {
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p.playedItem -= 1
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p.playedItem -= 1
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@ -226,7 +228,7 @@ loop:
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p.ntick += 1
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p.ntick += 1
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if !p.dontUpdateVolume {
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if !p.dontUpdateVolume {
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p.volume = 3500 + uint16(math.Log(1+float64(p.ntick)/8)*9500)
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p.volume = 3500 + uint16(math.Log(1+float64(p.ntick)/8)*9500)
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p.SetVolume(p.volume)
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p.SetVolume(p.StartVolume + p.volume)
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}
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}
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case <-p.Stopper:
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case <-p.Stopper:
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@ -249,8 +251,12 @@ loopcalm:
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for i := 0; i < 128 && p.volume >= 768; i += 1 {
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for i := 0; i < 128 && p.volume >= 768; i += 1 {
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timer := time.NewTimer(40 * time.Millisecond)
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timer := time.NewTimer(40 * time.Millisecond)
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p.volume -= 768
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if p.volume <= 0 {
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p.SetVolume(p.volume)
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p.StartVolume -= 768
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} else {
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p.volume -= 768
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}
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p.SetVolume(p.StartVolume + p.volume)
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select {
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select {
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case <-p.Stopper:
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case <-p.Stopper:
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@ -5,7 +5,7 @@ export class Settings {
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}
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}
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}
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}
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update({ language, gong_interval, weather_delay, weather_action, pre_alarm_delay, pre_alarm_action, max_run_time, max_volume, federation }) {
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update({ language, gong_interval, weather_delay, weather_action, pre_alarm_delay, pre_alarm_action, max_run_time, max_volume, start_volume, federation }) {
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this.language = language;
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this.language = language;
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this.gong_interval = gong_interval;
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this.gong_interval = gong_interval;
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this.weather_delay = weather_delay;
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this.weather_delay = weather_delay;
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@ -14,6 +14,7 @@ export class Settings {
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this.pre_alarm_action = pre_alarm_action;
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this.pre_alarm_action = pre_alarm_action;
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this.max_run_time = max_run_time;
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this.max_run_time = max_run_time;
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this.max_volume = max_volume;
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this.max_volume = max_volume;
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this.start_volume = start_volume;
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this.federation = federation;
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this.federation = federation;
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}
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}
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@ -160,6 +160,20 @@
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</InputGroup>
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</InputGroup>
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</FormGroup>
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</FormGroup>
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<FormGroup>
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<Label for="startVolume">Volume de départ</Label>
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<InputGroup>
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<Input
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type="range"
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id="startVolume"
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min="0"
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max="65535"
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bind:value={settings.start_volume}
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on:input={() => submitSettings(settings)}
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/>
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</InputGroup>
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</FormGroup>
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<FormGroup>
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<FormGroup>
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<Label for="federation">Federation</Label>
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<Label for="federation">Federation</Label>
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<FederationSettings
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<FederationSettings
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