New setting: Max volume
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41f8092419
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@ -13,6 +13,7 @@ type Settings struct {
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WeatherDelay time.Duration `json:"weather_delay"`
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WeatherAction string `json:"weather_action"`
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MaxRunTime time.Duration `json:"max_run_time"`
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MaxVolume uint16 `json:"max_volume"`
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}
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// ExistsSettings checks if the settings file can by found at the given path.
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@ -21,6 +21,7 @@ var CommonPlayer *Player
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type Player struct {
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Playlist []string
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MaxRunTime time.Duration
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MaxVolume uint16
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Stopper chan bool
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currentCmd *exec.Cmd
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currentCmdCh chan bool
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@ -77,6 +78,7 @@ func NewPlayer(cfg *config.Config, routines []reveil.Identifier) (*Player, error
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Stopper: make(chan bool, 1),
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currentCmdCh: make(chan bool, 1),
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MaxRunTime: settings.MaxRunTime * time.Minute,
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MaxVolume: uint16(settings.MaxVolume),
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weatherTime: settings.WeatherDelay * time.Minute,
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weatherAction: wact,
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claironTime: settings.GongInterval * time.Minute,
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@ -270,7 +272,11 @@ func (p *Player) NextTrack() {
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}
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func (p *Player) SetVolume(volume uint16) error {
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cmd := exec.Command("amixer", "-D", mixerCard, "set", mixerName, fmt.Sprintf("%d", volume))
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if p.MaxVolume == 0 {
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p.MaxVolume = 65535
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}
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cmd := exec.Command("amixer", "-D", mixerCard, "set", mixerName, fmt.Sprintf("%d", uint32(volume)*uint32(p.MaxVolume)/65535))
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return cmd.Run()
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}
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@ -5,12 +5,13 @@ export class Settings {
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}
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}
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update({ language, gong_interval, weather_delay, weather_action, max_run_time }) {
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update({ language, gong_interval, weather_delay, weather_action, max_run_time, max_volume }) {
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this.language = language;
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this.gong_interval = gong_interval;
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this.weather_delay = weather_delay;
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this.weather_action = weather_action;
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this.max_run_time = max_run_time;
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this.max_volume = max_volume;
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}
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async save() {
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@ -116,6 +116,20 @@
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<InputGroupText>min</InputGroupText>
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</InputGroup>
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</FormGroup>
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<FormGroup>
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<Label for="maxVolume">Volume maximum</Label>
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<InputGroup>
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<Input
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type="range"
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id="maxVolume"
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min="0"
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max="65535"
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bind:value={settings.max_volume}
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on:input={submitSettings}
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/>
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</InputGroup>
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</FormGroup>
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{/await}
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</Form>
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</Container>
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