269 lines
12 KiB
Python
Executable File
269 lines
12 KiB
Python
Executable File
#!/usr/bin/env python3
|
|
# -*- coding: utf-8 -*-
|
|
|
|
import functools
|
|
import pickle
|
|
import socket
|
|
import random
|
|
import sys
|
|
import uuid
|
|
|
|
import opale.computer
|
|
from opale.game import Game
|
|
|
|
opale.computer.DEBUG = True
|
|
|
|
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
|
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
|
|
try:
|
|
s.bind(("0.0.0.0", 54321))
|
|
except socket.error as msg:
|
|
print('Bind failed. Error Code : ' + str(msg[0]) + ' Message ' + msg[1])
|
|
sys.exit()
|
|
|
|
print('Socket bind complete')
|
|
|
|
s.listen(2)
|
|
print('Socket now listening')
|
|
|
|
try:
|
|
with open('saved_games.pickle', 'rb') as f:
|
|
games = pickle.load(f)
|
|
except:
|
|
print("Unable to load 'saved_games.pickle'")
|
|
games = {}
|
|
|
|
def writeSocket(socket, string, *args):
|
|
if len(args) == 1 and args[0] == None:
|
|
socket.send(str(string).encode())
|
|
elif len(args) > 0:
|
|
socket.send((string % args).encode() + b"\n")
|
|
else:
|
|
socket.send(str(string).encode() + b"\n")
|
|
|
|
def readSocket(socket, string):
|
|
socket.send(str(string).encode())
|
|
s = socket.recv(1024).decode().strip()
|
|
return s.split("\n")[-1].strip()
|
|
|
|
watchers = []
|
|
while True:
|
|
try:
|
|
connP1, addrP1 = s.accept()
|
|
print('Connected with ' + addrP1[0] + ':' + str(addrP1[1]))
|
|
connP1.send("Hey! Welcome to Opale game. What's your name?\n> ".encode())
|
|
print('Asking Player1 name...')
|
|
nameP1 = connP1.recv(1024).decode().strip()
|
|
|
|
if nameP1 == "watcher":
|
|
print("new Watcher")
|
|
watchers.append(connP1)
|
|
connP1.send(("Welcome! You'll watch futher games. Wait for one... :)\n").encode())
|
|
continue
|
|
elif nameP1 == "computer":
|
|
nameP2 = None
|
|
connP1.send(("Welcome! You'll play against the computer. Please choose your name:\n> ").encode())
|
|
nameP1 = connP1.recv(1024).decode().strip()
|
|
connP1.send("\n\nWould you like to load a saved game? (leave blank and press ENTER to load a new one)\n> ".encode())
|
|
else:
|
|
connP1.send(("Welcome \033[93m%s\033[0m! We are waiting for a second player...\n" % nameP1).encode())
|
|
|
|
connP1.send("\n\nWould you like to load a saved game? (leave blank and press ENTER to load a new game)\n> ".encode())
|
|
|
|
connP2, addrP2 = s.accept()
|
|
print('Connected with ' + addrP2[0] + ':' + str(addrP2[1]))
|
|
connP2.send("Hey! Welcome to Opale game. What's your name?\n> ".encode())
|
|
print('Asking Player2 name...')
|
|
nameP2 = ""
|
|
while len(nameP2) == 0 or nameP2 == nameP1:
|
|
if nameP2 == nameP1:
|
|
connP2.send("Name conflict! Please choose another name: ".encode())
|
|
nameP2 = connP2.recv(1024).decode().strip()
|
|
connP2.send(("Welcome \033[93m%s\033[0m! We are ready to play. You'll fight against \033[93m%s\033[0m!\n" % (nameP2, nameP1)).encode())
|
|
connP1.send(("\nYou'll fight against \033[93m%s\033[0m" % nameP2).encode())
|
|
|
|
saved_games = [k for k in games.keys() if (games[k].player1.name == nameP1 and games[k].player2.name == nameP2) or (games[k].player1.name == nameP2 and games[k].player2.name == nameP1)]
|
|
if len(saved_games):
|
|
connP1.send(("\nHere is a list of saved games together: %s\n" % saved_games).encode())
|
|
|
|
choice = "sentinel"
|
|
erchoice = ""
|
|
while len(choice) != 0 and choice not in games:
|
|
if choice != "sentinel":
|
|
erchoice = choice
|
|
connP1.send(("No game exists with this identifier. Retry (or type the same choice to use it as seed):\n> ").encode())
|
|
choice = connP1.recv(1024).decode().strip()
|
|
if erchoice == choice:
|
|
break
|
|
|
|
connP1.send((chr(27) + "[2J").encode())
|
|
if nameP2 is not None:
|
|
connP2.send((chr(27) + "[2J").encode())
|
|
if choice not in games:
|
|
if len(choice) == 0:
|
|
choice = str(uuid.uuid1())
|
|
random.seed(choice)
|
|
game = Game(nameP1, nameP2)
|
|
games[choice] = game
|
|
connP1.send(("\n\nYou entered a new game.\nSave the id of the room if you loose the connection for any reason: %s\n" % choice).encode())
|
|
if nameP2 is not None:
|
|
connP2.send(("\n\nYou entered a new game.\nSave the id of the room if you loose the connection for any reason: %s\n" % choice).encode())
|
|
print("Play new game between %s and %s: %s" % (nameP1, nameP2, choice))
|
|
|
|
else:
|
|
game = games[choice]
|
|
if game.player1.name == nameP2 or game.player2.name == nameP1:
|
|
game.player2,game.player1 = game.player1,game.player2
|
|
game.round -= 1
|
|
game.player1.name = nameP1
|
|
game.player2.name = nameP2
|
|
connP1.send(("You entered a saved game (%s); \033[93m%s\033[0m takes the place of \033[94m%s\033[0m, \033[93m%s\033[0m the place of \033[94m%s\033[0m.\n" % (choice, nameP1, game.player1.name, nameP2, game.player2.name)).encode())
|
|
if nameP2 is not None:
|
|
connP2.send(("You entered a saved game (%s); \033[93m%s\033[0m takes the place of \033[94m%s\033[0m, \033[93m%s\033[0m the place of \033[94m%s\033[0m.\n" % (choice, nameP1, game.player1.name, nameP2, game.player2.name)).encode())
|
|
|
|
connP1.send(("\n\nWelcome back! We are at round %d. \033[96m%d citie(s) discovered.\033[0m \033[93m%s\033[0m collected %d cards, you collected %d card(s).\n" % (game.round // 2, game.board.roundCity, game.player2.name, len(game.player2.défausse), len(game.player1.défausse))).encode())
|
|
if nameP2 is not None:
|
|
connP2.send(("\n\nWelcome back! We are at round %d. \033[96m%d citie(s) discovered.\033[0m \033[93m%s\033[0m collected %d cards, you collected %d card(s).\n" % (game.round // 2, game.board.roundCity, game.player1.name, len(game.player1.défausse), len(game.player2.défausse))).encode())
|
|
|
|
game.player1.print = functools.partial(writeSocket, connP1)
|
|
game.player1.input = functools.partial(readSocket, connP1)
|
|
if type(game.player2) == opale.computer.Computer:
|
|
game.player2.print = lambda *args: True
|
|
game.player2.input = lambda *args: True
|
|
else:
|
|
game.player2.print = functools.partial(writeSocket, connP2)
|
|
game.player2.input = functools.partial(readSocket, connP2)
|
|
|
|
def printWatchers(*args):
|
|
for w in watchers:
|
|
try:
|
|
writeSocket(w, *args)
|
|
except:
|
|
try:
|
|
w.close()
|
|
except:
|
|
pass
|
|
watchers.remove(w)
|
|
|
|
def printBoth(*args):
|
|
game.player1.print(*args)
|
|
game.player2.print(*args)
|
|
printWatchers(*args)
|
|
|
|
def play_turn():
|
|
if type(game.current_player) == opale.computer.Computer:
|
|
return game.current_player.play_turn(game.play_round)
|
|
|
|
printWatchers("\n\033[1mCurrent player:\033[0m \033[93m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
|
game.current_player.print("\n\033[1mCurrent player:\033[0m \033[93m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
|
game.current_partner.print("\n\033[1mCurrent player:\033[0m \033[96m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
|
|
|
while True:
|
|
printBoth(game.board)
|
|
game.current_player.print("\033[1mHere is your hand currently:\033[0m %s" % {i+1: game.current_player.hand[i] for i in range(len(game.current_player.hand))})
|
|
game.current_partner.print("\033[1mHere is your hand currently:\033[0m %s" % {i+1: game.current_partner.hand[i] for i in range(len(game.current_partner.hand))})
|
|
game.current_partner.print("\n =============:[ Please wait until \033[1;96m" + game.current_player.name + "\033[0m plays... :-) ]:=============\r",None)
|
|
printWatchers("\n =============:[ Please wait until \033[1;96m" + game.current_player.name + "\033[0m plays... :-) ]:=============\r",None)
|
|
icards = game.current_player.input("\nChoose one or more card to play: ")
|
|
pcards = map(lambda x: int(x), icards.split(" "))
|
|
good = True
|
|
cards = []
|
|
for card in pcards:
|
|
if card <= 0 or card > len(game.current_player.hand):
|
|
game.current_player.print("\033[91m%s is not a valid card.\033[0m" % card)
|
|
good = False
|
|
break
|
|
else:
|
|
cards.append(game.current_player.hand[card-1])
|
|
|
|
if good:
|
|
try:
|
|
game.play_round(*cards)
|
|
return cards
|
|
except Exception as e:
|
|
game.current_player.print("\033[91m%s\033[0m" % e)
|
|
|
|
|
|
while not game.isFinished():
|
|
with open('saved_games.pickle', 'wb') as f:
|
|
ip1 = game.player1.input
|
|
del game.player1.input
|
|
ip2 = game.player2.input
|
|
del game.player2.input
|
|
pp1 = game.player1.print
|
|
del game.player1.print
|
|
pp2 = game.player2.print
|
|
del game.player2.print
|
|
pickle.dump(games, f, pickle.HIGHEST_PROTOCOL)
|
|
game.player1.input = ip1
|
|
game.player2.input = ip2
|
|
game.player1.print = pp1
|
|
game.player2.print = pp2
|
|
|
|
curRound = game.board.roundCity
|
|
hasDragon = game.current_player.dragonPetrified
|
|
|
|
try:
|
|
cards = play_turn()
|
|
except BrokenPipeError as e:
|
|
raise e
|
|
except Exception as e:
|
|
raise e
|
|
game.current_player.print("\033[91mSorry, something goes wrong: '%s'.\033[0m" % e)
|
|
pass
|
|
|
|
printBoth(chr(27) + "[2J")
|
|
game.current_player.print("\n\033[93m%s\033[0m plays: %s\n" % (game.current_partner.name, cards))
|
|
printWatchers("\n\033[93m%s\033[0m plays: %s\n" % (game.current_partner.name, cards))
|
|
game.current_partner.print("\nYou played: %s\n" % (cards))
|
|
if game.current_partner.dragonPetrified != hasDragon:
|
|
game.current_player.print("\n\033[1;93m%s\033[95m takes the petrified dragon!\033[0m\n" % game.current_partner.name)
|
|
printWatchers("\n\033[1;93m%s\033[95m takes the petrified dragon!\033[0m\n" % game.current_partner.name)
|
|
game.current_partner.print("\n\033[95mYou take the petrified dragon!\033[0m\n")
|
|
if curRound != game.board.roundCity and game.board.roundCity < 3:
|
|
game.current_player.print("\n\033[1;93m%s\033[96m discovers a new lost city! \033[1m%d/%d\033[0m\n" % (game.current_partner.name, game.board.roundCity, 3))
|
|
printWatchers("\n\033[1;93m%s\033[96m discovers a new lost city! \033[1m%d/%d\033[0m\n" % (game.current_partner.name, game.board.roundCity, 3))
|
|
game.current_partner.print("\n\033[96mYou discover a new lost city! \033[1m%d/%d\033[0m\n" % (game.board.roundCity, 3))
|
|
|
|
if game.player1.cantpioche:
|
|
printBoth("\n\033[1;93m%s n'a plus de pioche ! Last round\033[0m" % game.player1.name)
|
|
elif game.player2.cantpioche:
|
|
printBoth("\n\033[1;93m%s n'a plus de pioche ! Last round\033[0m" % game.player2.name)
|
|
else:
|
|
printBoth("\n\033[1;96mCité sous-marine découverte ! Last round\033[0m")
|
|
try:
|
|
play_turn()
|
|
except BrokenPipeError as e:
|
|
raise e
|
|
except Exception as e:
|
|
game.current_player.print("\033[91mSorry, something goes wrong: '%s'.\033[0m" % e)
|
|
pass
|
|
|
|
printBoth(game.board)
|
|
printBoth("\n")
|
|
printBoth("\033[93m%s\033[0m: \033[1m%d\033[0m pts" % (game.current_player.name, game.current_player.get_score()))
|
|
printBoth("\033[93m%s\033[0m: \033[1m%d\033[0m pts" % (game.current_partner.name, game.current_partner.get_score()))
|
|
|
|
del games[choice]
|
|
|
|
connP1.send(("\n\nFinished! See you next time " + nameP1 + "!\n\n\n").encode())
|
|
connP1.close()
|
|
if nameP2 is not None:
|
|
connP2.send(("\n\nFinished! See you next time " + nameP2 + "!\n\n\n").encode())
|
|
connP2.close()
|
|
except BrokenPipeError as e:
|
|
print(e)
|
|
finally:
|
|
try:
|
|
connP1.send(("\nConnection lost with the other player. Save the game id to continuer later (you were player 1): " + choice + "\n").encode())
|
|
connP1.close()
|
|
except:
|
|
pass
|
|
try:
|
|
connP2.send(("\nConnection lost with the other player. Save the game id to continuer later (you were player 2): " + choice + "\n").encode())
|
|
connP2.close()
|
|
except:
|
|
pass
|
|
|
|
s.close()
|