Hat the artist! mmmmmm
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@ -6,8 +6,10 @@ Created on Wed Mar 4 22:23:56 2020
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@author: AlexandreMouchel
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"""
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from opale.carte import *
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class Board():
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def __init__(self):
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self.chasseresse = []
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self.dragonCorail = []
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@ -20,7 +22,81 @@ class Board():
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self.city = []
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self.underTheBoard = []
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self.roundCity = 0
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def isFinished(self):
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return self.roundCity >= 3
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def play_card(self, *cards):
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ret = []
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for card in cards:
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if type(card) == Chasseresse:
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self.chasseresse.append(card)
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if len(self.chasseresse) >= 3:
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self.underTheBoard += self.chasseresse
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self.chasseresse = []
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ret += self.dragonCorail
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self.dragonCorail = []
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elif type(card) == DragonCorail:
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self.dragonCorail.append(card)
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ret += self.pearl
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self.pearl = []
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elif type(card) == Pearl:
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self.pearl.append(card)
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elif type(card) == Witch:
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self.witch.append(card)
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ret += self.pearl
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self.pearl = []
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ret += self.dragonPetrified
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self.dragonPetrified = []
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elif type(card) == DragonPetrified:
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self.dragonPetrified.append(card)
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elif type(card) == Golem:
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self.golem.append(card)
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ret += self.witch
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self.witch = []
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elif type(card) == Guardian:
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self.guardian.append(card)
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if len(self.guardian) >= 4:
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ret += self.guardian
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self.guardian = []
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elif type(card) == Horser:
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self.horser.append(card)
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if len(self.horser) >= 2:
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ret += self.witch
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ret += self.golem
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self.witch = []
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self.golem = []
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self.underTheBoard += self.horser
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self.horser = []
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elif type(card) == City:
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self.city.append(card)
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if len(self.city) >= 3:
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self.roundCity += 1
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self.city = []
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ret += self.underTheBoard
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self.underTheBoard = []
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else:
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raise Exception("Unknown card type " + type(card).__name__)
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return ret
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@ -6,10 +6,30 @@ Created on Wed Mar 4 22:20:15 2020
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@author: AlexandreMouchel
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"""
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from board import Board
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from player import Player
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class Game():
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def __init__(self):
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self.board = Board()
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self.player1 = Player()
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self.player2 = Player()
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self.round = 0
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self.round = 0
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from carte import *
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c1 = Pearl(2)
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c2 = Pearl(1)
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game = Game()
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print(game.board.play_card(c1, c2))
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c3 = DragonCorail(2)
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print(game.board.play_card(c3))
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c4 = City()
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print(game.board.play_card(c4, c4, c4))
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print(game.board.play_card(c4, c4, c4))
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print(game.board.play_card(c4, c4, c4))
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print(game.board.isFinished())
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@ -11,12 +11,13 @@ from carte import *
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class Player():
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def __init__(self):
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self.pioche = []
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self.défausse = []
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self.main = []
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self.dragonPetrified = False
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self.dragonPetrified = False
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# we are creating the deck
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self.pioche += [City() for i in range(6)]
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self.pioche += [Chasseresse(1 if i % 3 else 2) for i in range(6)]
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@ -30,18 +31,26 @@ class Player():
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self.pioche += [Guardian(2) for i in range(3)]
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self.pioche += [Guardian(3) for i in range(1)]
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random.shuffle(self.pioche)
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def pick(self):
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for i in range((6 if self.dragonPetrified else 5) - len(self.main)):
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self.main.append(self.pioche.pop())
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def lose_dragon(self):
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self.dragonPetrified = False
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nde = Player()
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print(len(nde.pioche))
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nde.pick()
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nde.dragonPetrified = True
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nde.pick()
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print(len(nde.pioche))
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print(nde.main)
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random.shuffle(self.main)
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for i in range(len(self.main)):
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self.pioche.append(self.main.pop())
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self.pick()
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def take_dragon(self):
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self.dragonPetrified = True
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def push_défausse(self, *cards):
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self.défausse += cards
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def play_card(self, *cards):
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for card in cards:
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self.main.remove(card)
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