Implement AI
This commit is contained in:
parent
9bbcedeb59
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14a8e8d546
@ -18,6 +18,7 @@ class Card():
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class Chasseresse(Card):
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class Chasseresse(Card):
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color = 91
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color = 91
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importance = 6
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -26,6 +27,7 @@ class Chasseresse(Card):
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class DragonCorail(Card):
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class DragonCorail(Card):
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color = 92
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color = 92
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importance = 7
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -34,6 +36,7 @@ class DragonCorail(Card):
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class Pearl(Card):
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class Pearl(Card):
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color = 93
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color = 93
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importance = 10
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -42,6 +45,7 @@ class Pearl(Card):
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class Witch(Card):
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class Witch(Card):
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color = 94
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color = 94
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importance = 7
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -50,6 +54,7 @@ class Witch(Card):
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class DragonPetrified(Card):
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class DragonPetrified(Card):
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color = 95
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color = 95
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importance = 9
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -58,6 +63,7 @@ class DragonPetrified(Card):
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class Golem(Card):
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class Golem(Card):
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color = 91
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color = 91
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importance = 8
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -66,6 +72,7 @@ class Golem(Card):
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class Guardian(Card):
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class Guardian(Card):
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color = 94
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color = 94
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importance = 5
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -74,6 +81,7 @@ class Guardian(Card):
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class Horser(Card):
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class Horser(Card):
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color = 92
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color = 92
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importance = 7
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def __init__(self, score):
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def __init__(self, score):
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Card.__init__(self, score)
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Card.__init__(self, score)
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@ -82,6 +90,7 @@ class Horser(Card):
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class City(Card):
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class City(Card):
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color = 96
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color = 96
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importance = 6
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def __init__(self):
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def __init__(self):
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Card.__init__(self, 0)
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Card.__init__(self, 0)
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134
opale/computer.py
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134
opale/computer.py
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@ -0,0 +1,134 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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Created on Wed Mar 4 22:32:32 2020
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@author: AlexandreMouchel
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"""
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DEBUG = False
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import functools
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from opale.carte import *
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from opale.player import Player
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class Computer(Player):
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def __init__(self, board):
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super().__init__("OpaleIA")
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self.board = board
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self.witch_played = 0
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def base_importance(t):
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return t.importance
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def importance(self):
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return {
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Chasseresse: Computer.base_importance(Chasseresse) - len(self.board.chasseresse),
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DragonCorail: Computer.base_importance(DragonCorail) + functools.reduce(lambda a,b: a + b, [0] + [p.score for p in self.board.pearl]),
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Pearl: Computer.base_importance(Pearl) - len(self.board.pearl) // 2,
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Witch: Computer.base_importance(Witch),
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DragonPetrified: Computer.base_importance(DragonPetrified) - len(self.board.dragonPetrified) // 2,
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Golem: Computer.base_importance(Golem) - len(self.board.golem) // 2,
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Guardian: Computer.base_importance(Guardian) - len(self.board.guardian),
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Horser: Computer.base_importance(Horser),
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City: Computer.base_importance(City) - len(self.board.city),
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}
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def play_turn(self, play_round):
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if DEBUG: print("HAND: %s" % self.hand)
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cards = self.search_play()
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if DEBUG: print("after search_play: %s" % cards)
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if type(cards[0]) == Witch:
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self.witch_played += len(cards)
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play_round(*cards)
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return cards
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def search_play(self):
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importance = self.importance()
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# On regroupe les cartes identiques
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cardgroup = {}
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for card in self.hand:
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if type(card) not in cardgroup:
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cardgroup[type(card)] = []
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cardgroup[type(card)].append(card)
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# On trie les cartes, de sorte de toujours jouer les plus faibles d'abord
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for t in cardgroup.keys():
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cardgroup[t].sort(key=lambda c: c.score)
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# Cas spécial pour les Witches : on veut récupérer les dragons à tout prix !
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if Witch in cardgroup and not self.dragonPetrified:
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if len(self.board.dragonPetrified) > 0:
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if DEBUG: print("search_play RESOLUTION: taking the dragon is my priority")
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return [cardgroup[Witch][0]]
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# Cas spécial pour les Witches : on garde la dernière Witch pour récupérer un dragon
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if self.witch_played >= 3 and Witch in cardgroup:
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del cardgroup[Witch]
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# On recherche le(s) groupe(s) de carte(s) qui rapporte(nt) le plus de points
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scores = {}
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score_max = None
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for t in cardgroup.keys():
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score = functools.reduce(lambda a,b: a + b, [0] + [c.score for c in self.board.try_cards(*cardgroup[t])])
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if score > 0:
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scores[t] = score
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if score_max is None or scores[t] > scores[score_max]:
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score_max = t
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# Try by reducing the number of cards plays
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if score_max is not None:
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if DEBUG: print("search_play reduce with score=%d" % scores[score_max])
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min_cards = 9
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for t in [ty for ty in cardgroup.keys() if ty in scores and scores[ty] == scores[score_max]]:
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if DEBUG: print("search_play reducing starting with %s" % cardgroup[t])
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ok = len(cardgroup[t])
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while ok > 1:
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score = functools.reduce(lambda a,b: a + b, [0] + [c.score for c in self.board.try_cards(*cardgroup[t][0:ok - 1])])
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if DEBUG: print("search_play reducing score=%d with %s" % (score, cardgroup[t][0:ok-1]))
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if score >= scores[score_max]:
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ok -= 1
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else:
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break
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if ok != len(cardgroup[t]):
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if t == Guardian:
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cardgroup[t] = cardgroup[t][len(cardgroup[t]) - ok:]
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else:
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cardgroup[t] = cardgroup[t][0:ok]
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if DEBUG: print("search_play reduce to %d %s" % (ok, cardgroup[t]))
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if min_cards > ok:
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min_cards = ok
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# Return the first match
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for t in sorted([ty for ty in cardgroup.keys() if ty in scores and scores[ty] == scores[score_max] and len(cardgroup[ty]) == min_cards], key=lambda t: importance[t], reverse=True):
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if DEBUG: print("search_play RESOLUTION: play for score %d" % scores[score_max])
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return cardgroup[t]
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print("WHY am I here? score_max=%d min_cards=%d groups=[%s] sorted=%s" % (
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scores[score_max],
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min_cards,
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','.join(["%s: %s" % (t.__name__, cardgroup[t]) for t in sorted([ty for ty in cardgroup.keys()], key=lambda t: importance[t], reverse=True)]),
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[t.__name__ for t in sorted([ty for ty in cardgroup.keys() if ty in scores and scores[ty] == scores[score_max] and len(cardgroup[ty]) == min_cards], key=lambda t: importance[t], reverse=True)]
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))
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# Return the first match
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for t in sorted(cardgroup.keys(), key=lambda t: importance[t], reverse=True):
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if len(cardgroup[t]) > 1:
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if t == Pearl and cardgroup[t][0].score + cardgroup[t][0].score < 4:
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if DEBUG: print("search_play RESOLUTION: Pearl cards less than 4 points")
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return cardgroup[t][0:2]
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elif t == Pearl and len(cardgroup[t]) > 2:
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if DEBUG: print("search_play RESOLUTION: too much Pearl cards in hand")
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return cardgroup[t][0:2]
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elif len(cardgroup[t]) > 4:
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if DEBUG: print("search_play RESOLUTION: too much card type in hand")
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return cardgroup[t][0:2]
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if DEBUG: print("search_play RESOLUTION: fallback to default move")
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return [cardgroup[t][0]]
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@ -10,6 +10,7 @@ import random
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from opale.carte import *
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from opale.carte import *
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from opale.board import Board
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from opale.board import Board
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from opale.computer import Computer
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from opale.player import Player
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from opale.player import Player
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class Game():
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class Game():
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@ -20,7 +21,10 @@ class Game():
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self.players = []
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self.players = []
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for pname in player_names:
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for pname in player_names:
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if pname is not None:
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self.players.append(Player(pname))
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self.players.append(Player(pname))
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else:
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self.players.append(Computer(self.board))
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random.shuffle(self.players)
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random.shuffle(self.players)
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25
server.py
25
server.py
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import sys
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import sys
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import uuid
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import uuid
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from opale.computer import Computer
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import opale.computer
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from opale.game import Game
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from opale.game import Game
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opale.computer.DEBUG = True
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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try:
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try:
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@ -58,6 +60,11 @@ while True:
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watchers.append(connP1)
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watchers.append(connP1)
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connP1.send(("Welcome! You'll watch futher games. Wait for one... :)\n").encode())
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connP1.send(("Welcome! You'll watch futher games. Wait for one... :)\n").encode())
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continue
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continue
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elif nameP1 == "computer":
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nameP2 = None
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connP1.send(("Welcome! You'll play against the computer. Please choose your name:\n> ").encode())
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nameP1 = connP1.recv(1024).decode().strip()
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connP1.send("\n\nWould you like to load a saved game? (leave blank and press ENTER to load a new one)\n> ".encode())
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else:
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else:
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connP1.send(("Welcome \033[93m%s\033[0m! We are waiting for a second player...\n" % nameP1).encode())
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connP1.send(("Welcome \033[93m%s\033[0m! We are waiting for a second player...\n" % nameP1).encode())
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break
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break
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connP1.send((chr(27) + "[2J").encode())
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connP1.send((chr(27) + "[2J").encode())
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if nameP2 is not None:
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connP2.send((chr(27) + "[2J").encode())
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connP2.send((chr(27) + "[2J").encode())
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if choice not in games:
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if choice not in games:
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if len(choice) == 0:
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if len(choice) == 0:
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game = Game(nameP1, nameP2)
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game = Game(nameP1, nameP2)
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games[choice] = game
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games[choice] = game
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connP1.send(("\n\nYou entered a new game.\nSave the id of the room if you loose the connection for any reason: %s\n" % choice).encode())
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connP1.send(("\n\nYou entered a new game.\nSave the id of the room if you loose the connection for any reason: %s\n" % choice).encode())
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if nameP2 is not None:
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connP2.send(("\n\nYou entered a new game.\nSave the id of the room if you loose the connection for any reason: %s\n" % choice).encode())
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connP2.send(("\n\nYou entered a new game.\nSave the id of the room if you loose the connection for any reason: %s\n" % choice).encode())
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print("Play new game between %s and %s: %s" % (nameP1, nameP2, choice))
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print("Play new game between %s and %s: %s" % (nameP1, nameP2, choice))
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game.player1.name = nameP1
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game.player1.name = nameP1
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game.player2.name = nameP2
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game.player2.name = nameP2
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connP1.send(("You entered a saved game (%s); \033[93m%s\033[0m takes the place of \033[94m%s\033[0m, \033[93m%s\033[0m the place of \033[94m%s\033[0m.\n" % (choice, nameP1, game.player1.name, nameP2, game.player2.name)).encode())
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connP1.send(("You entered a saved game (%s); \033[93m%s\033[0m takes the place of \033[94m%s\033[0m, \033[93m%s\033[0m the place of \033[94m%s\033[0m.\n" % (choice, nameP1, game.player1.name, nameP2, game.player2.name)).encode())
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if nameP2 is not None:
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connP2.send(("You entered a saved game (%s); \033[93m%s\033[0m takes the place of \033[94m%s\033[0m, \033[93m%s\033[0m the place of \033[94m%s\033[0m.\n" % (choice, nameP1, game.player1.name, nameP2, game.player2.name)).encode())
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connP2.send(("You entered a saved game (%s); \033[93m%s\033[0m takes the place of \033[94m%s\033[0m, \033[93m%s\033[0m the place of \033[94m%s\033[0m.\n" % (choice, nameP1, game.player1.name, nameP2, game.player2.name)).encode())
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connP1.send(("\n\nWelcome back! We are at round %d. \033[96m%d citie(s) discovered.\033[0m \033[93m%s\033[0m collected %d cards, you collected %d card(s).\n" % (game.round // 2, game.board.roundCity, game.player2.name, len(game.player2.défausse), len(game.player1.défausse))).encode())
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connP1.send(("\n\nWelcome back! We are at round %d. \033[96m%d citie(s) discovered.\033[0m \033[93m%s\033[0m collected %d cards, you collected %d card(s).\n" % (game.round // 2, game.board.roundCity, game.player2.name, len(game.player2.défausse), len(game.player1.défausse))).encode())
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if nameP2 is not None:
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connP2.send(("\n\nWelcome back! We are at round %d. \033[96m%d citie(s) discovered.\033[0m \033[93m%s\033[0m collected %d cards, you collected %d card(s).\n" % (game.round // 2, game.board.roundCity, game.player1.name, len(game.player1.défausse), len(game.player2.défausse))).encode())
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connP2.send(("\n\nWelcome back! We are at round %d. \033[96m%d citie(s) discovered.\033[0m \033[93m%s\033[0m collected %d cards, you collected %d card(s).\n" % (game.round // 2, game.board.roundCity, game.player1.name, len(game.player1.défausse), len(game.player2.défausse))).encode())
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game.player1.print = functools.partial(writeSocket, connP1)
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game.player1.print = functools.partial(writeSocket, connP1)
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game.player2.print = functools.partial(writeSocket, connP2)
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game.player1.input = functools.partial(readSocket, connP1)
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game.player1.input = functools.partial(readSocket, connP1)
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if type(game.player2) == opale.computer.Computer:
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game.player2.print = lambda *args: True
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game.player2.input = lambda *args: True
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else:
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game.player2.print = functools.partial(writeSocket, connP2)
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game.player2.input = functools.partial(readSocket, connP2)
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game.player2.input = functools.partial(readSocket, connP2)
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def printWatchers(*args):
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def printWatchers(*args):
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@ -136,6 +151,9 @@ while True:
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printWatchers(*args)
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printWatchers(*args)
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|
|
||||||
def play_turn():
|
def play_turn():
|
||||||
|
if type(game.current_player) == opale.computer.Computer:
|
||||||
|
return game.current_player.play_turn(game.play_round)
|
||||||
|
|
||||||
printWatchers("\n\033[1mCurrent player:\033[0m \033[93m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
printWatchers("\n\033[1mCurrent player:\033[0m \033[93m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
||||||
game.current_player.print("\n\033[1mCurrent player:\033[0m \033[93m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
game.current_player.print("\n\033[1mCurrent player:\033[0m \033[93m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
||||||
game.current_partner.print("\n\033[1mCurrent player:\033[0m \033[96m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
game.current_partner.print("\n\033[1mCurrent player:\033[0m \033[96m%s\033[0m \033[95m%s\033[0m" % (game.current_player.name, "DRAGON" if game.current_player.dragonPetrified else ""))
|
||||||
@ -229,8 +247,9 @@ while True:
|
|||||||
del games[choice]
|
del games[choice]
|
||||||
|
|
||||||
connP1.send(("\n\nFinished! See you next time " + nameP1 + "!\n\n\n").encode())
|
connP1.send(("\n\nFinished! See you next time " + nameP1 + "!\n\n\n").encode())
|
||||||
connP2.send(("\n\nFinished! See you next time " + nameP2 + "!\n\n\n").encode())
|
|
||||||
connP1.close()
|
connP1.close()
|
||||||
|
if nameP2 is not None:
|
||||||
|
connP2.send(("\n\nFinished! See you next time " + nameP2 + "!\n\n\n").encode())
|
||||||
connP2.close()
|
connP2.close()
|
||||||
except BrokenPipeError as e:
|
except BrokenPipeError as e:
|
||||||
print(e)
|
print(e)
|
||||||
|
Loading…
Reference in New Issue
Block a user