Randomize starting player
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@ -6,31 +6,44 @@ Created on Wed Mar 4 22:20:15 2020
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@author: AlexandreMouchel
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"""
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import random
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from opale.carte import *
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from opale.board import Board
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from opale.player import Player
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class Game():
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def __init__(self, player1_name, player2_name):
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def __init__(self, *player_names):
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self.board = Board()
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self.player1 = Player(player1_name)
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self.player2 = Player(player2_name)
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self.round = 0
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self.players = []
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for pname in player_names:
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self.players.append(Player(pname))
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random.shuffle(self.players)
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@property
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def player1(self):
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if type(self.players[0]) == Computer:
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return self.players[1]
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return self.players[0]
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@property
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def player2(self):
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if type(self.players[0]) == Computer:
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return self.players[0]
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return self.players[1]
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@property
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def current_player(self):
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if self.round % 2:
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return self.player2
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else:
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return self.player1
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return self.players[self.round % 2]
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@property
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def current_partner(self):
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if self.round % 2:
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return self.player1
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else:
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return self.player2
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return self.players[(self.round + 1) % 2]
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def isFinished(self):
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return self.board.isFinished() or self.player1.cantpioche or self.player2.cantpioche
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