game/onyx2/include/jpgraph/jpgraph_imgtrans.php
Nigel dd61d3b66b
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Ajout d'une étape de linting dans DroneCi (#3)
Corrige un doublons laissé par le rebase semi-manuel

Ajout d'une étape de linting dans DroneCi

Fix linting

Co-authored-by: Nigel Sheldon <nigelsheldon@live.fr>
Reviewed-on: https://gitea.nemunai.re/halo-battle/game/pulls/3
2020-11-21 18:54:32 +00:00

247 lines
8.9 KiB
PHP

<?php
//=======================================================================
// File: JPGRAPH_IMGTRANS.PHP
// Description: Extension for JpGraph to do some simple img transformations
// Created: 2003-09-06
// Ver: $Id: jpgraph_imgtrans.php 781 2006-10-08 08:07:47Z ljp $
//
// Copyright (c) Aditus Consulting. All rights reserved.
//========================================================================
//------------------------------------------------------------------------
// Class ImgTrans
// Perform some simple image transformations.
//------------------------------------------------------------------------
class ImgTrans
{
private $gdImg=null;
public function ImgTrans($aGdImg)
{
// Constructor
$this->gdImg = $aGdImg;
}
// --------------------------------------------------------------------
// _TransVert3D() and _TransHor3D() are helper methods to
// Skew3D().
// --------------------------------------------------------------------
public function _TransVert3D($aGdImg, $aHorizon=100, $aSkewDist=120, $aDir=SKEW3D_DOWN, $aMinSize=true, $aFillColor='#FFFFFF', $aQuality=false, $aBorder=false, $aHorizonPos=0.5)
{
// Parameter check
if ($aHorizonPos < 0 || $aHorizonPos > 1.0) {
JpGraphError::RaiseL(9001);
//("Value for image transformation out of bounds.\nVanishing point on horizon must be specified as a value between 0 and 1.");
}
$w = imagesx($aGdImg);
$h = imagesy($aGdImg);
// Create new image
$ww = $w;
if ($aMinSize) {
$hh = ceil($h * $aHorizon / ($aSkewDist+$h));
} else {
$hh = $h;
}
$newgdh = imagecreatetruecolor($ww, $hh);
$crgb = new RGB($newgdh);
$fillColor = $crgb->Allocate($aFillColor);
imagefilledrectangle($newgdh, 0, 0, $ww-1, $hh-1, $fillColor);
if ($aBorder) {
$colidx = $crgb->Allocate($aBorder);
imagerectangle($newgdh, 0, 0, $ww-1, $hh-1, $colidx);
}
$mid = round($w * $aHorizonPos);
$last=$h;
for ($y=0; $y < $h; ++$y) {
$yp = $h-$y-1;
$yt = floor($yp * $aHorizon / ($aSkewDist + $yp));
if (!$aQuality) {
if ($last <= $yt) {
continue ;
}
$last = $yt;
}
for ($x=0; $x < $w; ++$x) {
$xt = ($x-$mid) * $aSkewDist / ($aSkewDist + $yp);
if ($aDir == SKEW3D_UP) {
$rgb = imagecolorat($aGdImg, $x, $h-$y-1);
} else {
$rgb = imagecolorat($aGdImg, $x, $y);
}
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$colidx = imagecolorallocate($newgdh, $r, $g, $b);
$xt = round($xt+$mid);
if ($aDir == SKEW3D_UP) {
$syt = $yt;
} else {
$syt = $hh-$yt-1;
}
if (!empty($set[$yt])) {
$nrgb = imagecolorat($newgdh, $xt, $syt);
$nr = ($nrgb >> 16) & 0xFF;
$ng = ($nrgb >> 8) & 0xFF;
$nb = $nrgb & 0xFF;
$colidx = imagecolorallocate(
$newgdh,
floor(($r+$nr)/2),
floor(($g+$ng)/2),
floor(($b+$nb)/2)
);
}
imagesetpixel($newgdh, $xt, $syt, $colidx);
}
$set[$yt] = true;
}
return $newgdh;
}
// --------------------------------------------------------------------
// _TransVert3D() and _TransHor3D() are helper methods to
// Skew3D().
// --------------------------------------------------------------------
public function _TransHor3D($aGdImg, $aHorizon=100, $aSkewDist=120, $aDir=SKEW3D_LEFT, $aMinSize=true, $aFillColor='#FFFFFF', $aQuality=false, $aBorder=false, $aHorizonPos=0.5)
{
$w = imagesx($aGdImg);
$h = imagesy($aGdImg);
// Create new image
$hh = $h;
if ($aMinSize) {
$ww = ceil($w * $aHorizon / ($aSkewDist+$w));
} else {
$ww = $w;
}
$newgdh = imagecreatetruecolor($ww, $hh);
$crgb = new RGB($newgdh);
$fillColor = $crgb->Allocate($aFillColor);
imagefilledrectangle($newgdh, 0, 0, $ww-1, $hh-1, $fillColor);
if ($aBorder) {
$colidx = $crgb->Allocate($aBorder);
imagerectangle($newgdh, 0, 0, $ww-1, $hh-1, $colidx);
}
$mid = round($h * $aHorizonPos);
$last = -1;
for ($x=0; $x < $w-1; ++$x) {
$xt = floor($x * $aHorizon / ($aSkewDist + $x));
if (!$aQuality) {
if ($last >= $xt) {
continue ;
}
$last = $xt;
}
for ($y=0; $y < $h; ++$y) {
$yp = $h-$y-1;
$yt = ($yp-$mid) * $aSkewDist / ($aSkewDist + $x);
if ($aDir == SKEW3D_RIGHT) {
$rgb = imagecolorat($aGdImg, $w-$x-1, $y);
} else {
$rgb = imagecolorat($aGdImg, $x, $y);
}
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$colidx = imagecolorallocate($newgdh, $r, $g, $b);
$yt = floor($hh-$yt-$mid-1);
if ($aDir == SKEW3D_RIGHT) {
$sxt = $ww-$xt-1;
} else {
$sxt = $xt ;
}
if (!empty($set[$xt])) {
$nrgb = imagecolorat($newgdh, $sxt, $yt);
$nr = ($nrgb >> 16) & 0xFF;
$ng = ($nrgb >> 8) & 0xFF;
$nb = $nrgb & 0xFF;
$colidx = imagecolorallocate(
$newgdh,
floor(($r+$nr)/2),
floor(($g+$ng)/2),
floor(($b+$nb)/2)
);
}
imagesetpixel($newgdh, $sxt, $yt, $colidx);
}
$set[$xt] = true;
}
return $newgdh;
}
// --------------------------------------------------------------------
// Skew image for the apperance of a 3D effect
// This transforms an image into a 3D-skewed version
// of the image. The transformation is specified by giving the height
// of the artificial horizon and specifying a "skew" factor which
// is the distance on the horizon line between the point of
// convergence and perspective line.
//
// The function returns the GD handle of the transformed image
// leaving the original image untouched.
//
// Parameters:
// * $aGdImg, GD handle to the image to be transformed
// * $aHorizon, Distance to the horizon
// * $aSkewDist, Distance from the horizon point of convergence
// on the horizon line to the perspective points. A larger
// value will fore-shorten the image more
// * $aDir, parameter specifies type of convergence. This of this
// as the walls in a room you are looking at. This specifies if the
// image should be applied on the left,right,top or bottom walls.
// * $aMinSize, true=make the new image just as big as needed,
// false = keep the image the same size as the original image
// * $aFillColor, Background fill color in the image
// * $aHiQuality, true=performa some interpolation that improves
// the image quality but at the expense of performace. Enabling
// high quality will have a dramatic effect on the time it takes
// to transform an image.
// * $aBorder, if set to anything besides false this will draw a
// a border of the speciied color around the image
// --------------------------------------------------------------------
public function Skew3D($aHorizon=120, $aSkewDist=150, $aDir=SKEW3D_DOWN, $aHiQuality=false, $aMinSize=true, $aFillColor='#FFFFFF', $aBorder=false)
{
return $this->_Skew3D(
$this->gdImg,
$aHorizon,
$aSkewDist,
$aDir,
$aHiQuality,
$aMinSize,
$aFillColor,
$aBorder
);
}
public function _Skew3D($aGdImg, $aHorizon=120, $aSkewDist=150, $aDir=SKEW3D_DOWN, $aHiQuality=false, $aMinSize=true, $aFillColor='#FFFFFF', $aBorder=false)
{
if ($aDir == SKEW3D_DOWN || $aDir == SKEW3D_UP) {
return $this->_TransVert3D($aGdImg, $aHorizon, $aSkewDist, $aDir, $aMinSize, $aFillColor, $aHiQuality, $aBorder);
} else {
return $this->_TransHor3D($aGdImg, $aHorizon, $aSkewDist, $aDir, $aMinSize, $aFillColor, $aHiQuality, $aBorder);
}
}
}