dd61d3b66b
All checks were successful
continuous-integration/drone/push Build is passing
Corrige un doublons laissé par le rebase semi-manuel Ajout d'une étape de linting dans DroneCi Fix linting Co-authored-by: Nigel Sheldon <nigelsheldon@live.fr> Reviewed-on: https://gitea.nemunai.re/halo-battle/game/pulls/3
839 lines
33 KiB
PHP
839 lines
33 KiB
PHP
<?php
|
|
include_once("Class/rapport.php");
|
|
/***************************************************************************
|
|
* class.flotte.php
|
|
* ------------------
|
|
* begin : Samedi 20 septembre 2008
|
|
* update : Samedi 20 septembre 2008
|
|
* email : nemunaire@gmail.com
|
|
*
|
|
*
|
|
***************************************************************************/
|
|
class Flotte
|
|
{
|
|
public $id_flotte = 0;
|
|
public $nom;
|
|
public $start_planete;
|
|
public $start_time;
|
|
public $start_type;
|
|
public $end_planete;
|
|
public $end_time;
|
|
public $end_type;
|
|
public $ret_planete;
|
|
public $ret_type;
|
|
public $ret_time;
|
|
public $nb_vais;
|
|
public $vaisseaux = array();
|
|
public $tactique = 0;
|
|
public $mission;
|
|
public $vitesse;
|
|
public $statut = 0;
|
|
public $last;
|
|
public $contenu = array(0,0,0);
|
|
public $contenuMax = 0;
|
|
public $modifFlotte = array();
|
|
|
|
/**
|
|
* Constructeur
|
|
* @param int $id id de la flotte à importer
|
|
* @param bool $verrou Booléen disant si la classe doit obtenir préalablement un verrou pour la flotte.
|
|
*
|
|
* @return void
|
|
* @access public
|
|
*/
|
|
public function __construct($id = 0, $verrou = true)
|
|
{
|
|
if (!empty($id)) {
|
|
global $table_flottes;
|
|
global $ressoVAR, $spatialVAR;
|
|
|
|
$id = intval($id);
|
|
$bdd = new BDD();
|
|
$flotte = $bdd->unique_query("SELECT * FROM $table_flottes WHERE id = $id;");
|
|
if ($verrou) {
|
|
$bdd->query("UPDATE $table_flottes SET last = ".time()." WHERE id = $id;");
|
|
} //Obtention d'un vérrou de 10 seconde sur la flotte
|
|
$bdd->deconnexion();
|
|
|
|
if (!empty($flotte)) {
|
|
$this->id_flotte = $flotte["id"];
|
|
$this->nom = $flotte["nom"];
|
|
$this->start_planete = $flotte["start_planete"];
|
|
$this->start_type = $flotte["start_type"];
|
|
$this->start_time = $flotte["start_time"];
|
|
$this->end_planete = $flotte["end_planete"];
|
|
$this->end_type = $flotte["end_type"];
|
|
$this->end_time = $flotte["end_time"];
|
|
$this->ret_planete = $flotte["ret_planete"];
|
|
$this->ret_type = $flotte["ret_type"];
|
|
$this->ret_time = $flotte["ret_time"];
|
|
$this->tactique = $flotte["tactique"];
|
|
$this->mission = $flotte["mission"];
|
|
$this->vitesse = $flotte["vitesse"];
|
|
$this->statut = $flotte["statut"];
|
|
$this->last = $flotte["last"];
|
|
$this->nb_vais = $flotte["nb_vais"];
|
|
|
|
foreach ($spatialVAR as $vais) {
|
|
$this->vaisseaux[] = $flotte[$vais];
|
|
}
|
|
|
|
$this->contenu = array($flotte["contenu_metal"], $flotte["contenu_cristal"], $flotte["contenu_hydrogene"]);
|
|
|
|
$this->calculer();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public function calculer()
|
|
{
|
|
$this->nb_vais = 0;
|
|
|
|
//Calcul de la capacité maximale d'embarquement de la flotte
|
|
foreach ($this->vaisseaux as $key => $vais) {
|
|
$this->nb_vais += $vais;
|
|
$this->contenuMax += dSpatial::tailleCales($key) * $vais;
|
|
}
|
|
}
|
|
|
|
|
|
public function load_planete()
|
|
{
|
|
if (!empty($this->start_planete) && is_numeric($this->start_planete)) {
|
|
//On traite l'importation en fonction des types fournis
|
|
if ($this->start_type == 0) {
|
|
global $planete;
|
|
//Si la planète est la même que celle du joueur actuel, on l'utilise, sinon, on la crée
|
|
if (SURFACE == "planete" && $planete->id == $this->start_planete) {
|
|
$this->start_planete = $planete;
|
|
} else {
|
|
$this->start_planete = new Planete($this->start_planete);
|
|
}
|
|
} elseif ($this->start_type == 2) {
|
|
global $planete;
|
|
//Si la planète est la même que celle du joueur actuel, on l'utilise, sinon, on la crée
|
|
if (SURFACE == "asteroide" && $planete->id == $this->start_planete) {
|
|
$this->start_planete = $planete;
|
|
} else {
|
|
$this->start_planete = new Asteroide($this->start_planete);
|
|
}
|
|
}
|
|
}
|
|
if (!empty($this->end_planete) && is_numeric($this->end_planete)) {
|
|
//On traite l'importation en fonction des types fournis
|
|
if ($this->end_type == 0 || $this->ret_type == 1) {
|
|
global $planete;
|
|
//Si la planète est la même que celle du joueur actuel, on l'utilise, sinon, on la crée
|
|
if (SURFACE == "planete" && $planete->id == $this->end_planete) {
|
|
$this->end_planete = $planete;
|
|
} else {
|
|
$this->end_planete = new Planete($this->end_planete);
|
|
}
|
|
} elseif ($this->end_type == 2) {
|
|
global $planete;
|
|
//Si la planète est la même que celle du joueur actuel, on l'utilise, sinon, on la crée
|
|
if (SURFACE == "asteroide" && $planete->id == $this->end_planete) {
|
|
$this->end_planete = $planete;
|
|
} else {
|
|
$this->end_planete = new Asteroide($this->end_planete);
|
|
}
|
|
}
|
|
}
|
|
if (!empty($this->ret_planete) && is_numeric($this->ret_planete)) {
|
|
//On traite l'importation en fonction des types fournis
|
|
if ($this->ret_type == 0) {
|
|
global $planete;
|
|
//Si la planète est la même que celle du joueur actuel, on l'utilise, sinon, on la crée
|
|
if (SURFACE == "planete" && $planete->id == $this->ret_planete) {
|
|
$this->ret_planete = $planete;
|
|
} else {
|
|
$this->ret_planete = new Planete($this->ret_planete);
|
|
}
|
|
} elseif ($this->ret_type == 2) {
|
|
global $planete;
|
|
//Si la planète est la même que celle du joueur actuel, on l'utilise, sinon, on la crée
|
|
if (SURFACE == "asteroide" && $planete->id == $this->ret_planete) {
|
|
$this->ret_planete = $planete;
|
|
} else {
|
|
$this->ret_planete = new Asteroide($this->ret_planete);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public function creer(surface $start_planete, $tableau, $resultat)
|
|
{
|
|
$sauv = $start_planete->vaisseaux; //Sauvegarde les vaisseaux de la planète avant le lancement
|
|
foreach ($tableau['vaisseaux'] as $key => $vaisseau) {
|
|
$this->vaisseaux[$key] = $vaisseau;
|
|
$sauv[$key] -= $vaisseau;
|
|
|
|
if ($sauv[$key] < 0) {
|
|
erreur('Vous n\'avez pas assez de vaisseaux sur cette planète pour envoyer cette flotte !', "red", $VAR["menu"]["flotte"]);
|
|
}
|
|
}
|
|
|
|
//Définition des paramètres de la flotte en fonction des données enregistrées en session
|
|
$this->nom = $tableau["nom"];
|
|
$this->vitesse = $tableau["vitesse"];
|
|
$this->mission = $tableau["mission"];
|
|
$this->start_planete = $start_planete;
|
|
if (SURFACE == "planete") {
|
|
$this->start_type = 0;
|
|
} elseif (SURFACE == "asteroide") {
|
|
$this->start_type = 2;
|
|
}
|
|
$this->start_time = time();
|
|
|
|
//On traite le cas des planètes qui n'existent pas (dans le cas de la mission colonisation)
|
|
if ($tableau["mission"] == 2) {
|
|
//On traite le cas des colonisation d'astéroïdes
|
|
if ($tableau["end_position"] == "A") {
|
|
$this->end_type = 3;
|
|
} else {
|
|
$this->end_type = 1;
|
|
}
|
|
|
|
$this->end_planete = $tableau["end_galaxie"].':'.$tableau["end_systeme"].':'.$tableau["end_position"];
|
|
}
|
|
//On traite le cas des envoie vers les alliances
|
|
elseif ($tableau["end_position"] == "A") {
|
|
$this->end_type = 2;
|
|
$this->end_planete = $resultat['id'];
|
|
} else {
|
|
$this->end_type = 0;
|
|
$this->end_planete = $resultat['id'];
|
|
}
|
|
|
|
if (empty($this->end_planete)) {
|
|
erreur("Planète d'arriver incorrecte !");
|
|
}
|
|
|
|
//On vérifie qu'il y a assez de place dans les cales des vaisseaux avant l'envoie ainsi que de ressources sur la planète
|
|
$this->calculer();
|
|
|
|
$calc = Flotte::calc_deplacement($start_planete, $tableau["end_galaxie"], $tableau["end_systeme"], $tableau["end_position"], $tableau["vitesse"]/100, $tableau["vaisseaux"], $this->contenuMax - $tableau["embarquer"][0] - $tableau["embarquer"][1] - $tableau["embarquer"][2], false, true);
|
|
|
|
$this->end_time = $calc[0];
|
|
//On double la consomation si on fait un aller-retour
|
|
if ($tableau["mission"] == 1 || $tableau["mission"] == 2 || $tableau["mission"] == 4 || $tableau["mission"] == 5) {
|
|
$calc[1] *= 2;
|
|
}
|
|
|
|
if ($this->contenuMax < $tableau["embarquer"][0] + $tableau["embarquer"][1] + $tableau["embarquer"][2] + $calc[1]) {
|
|
erreur('Vous ne pouvez pas embarquer autant de ressources, les cales débordent. '.$this->contenuMax, "red", '?p=flotte', 3500);
|
|
} elseif ($start_planete->metal < $tableau["embarquer"][0] || $start_planete->cristal < $tableau["embarquer"][1] || $start_planete->hydrogene < $tableau["embarquer"][2] + $calc[1]) {
|
|
erreur('Vous n\'avez pas assez de ressources sur cette planète pour envoyer cette flotte.', "red", '?p=flotte', 3500);
|
|
}
|
|
|
|
$this->contenu = $tableau["embarquer"];
|
|
$this->modifFlotte = "INSERT";
|
|
|
|
//On actualise la planète
|
|
$start_planete->metal -= $tableau["embarquer"][0];
|
|
$start_planete->cristal -= $tableau["embarquer"][1];
|
|
$start_planete->hydrogene -= floor($tableau["embarquer"][2] + $calc[1]);
|
|
$start_planete->vaisseaux = $sauv;
|
|
$start_planete->addModif("vaisseaux");
|
|
$start_planete->addModif("force");
|
|
}
|
|
|
|
public static function calc_deplacement($start_planete, $end_galaxie, $end_systeme, $end_position, $vitesse, $vaisseaux, $contenuDispo, $returnArray = false, $returnConso = false)
|
|
{
|
|
global $VAR;
|
|
|
|
//Calcul de la longueur du déplacement
|
|
$diff_galaxie = abs($start_planete->galaxie - $end_galaxie);
|
|
$diff_systeme = abs($start_planete->ss - $end_systeme);
|
|
$diff_position = abs($start_planete->position - $end_position);
|
|
|
|
$diff_centre_position_start = abs(ceil($VAR['nb_amas']/2) - $start_planete->position);
|
|
$diff_centre_systeme_start = abs(ceil($VAR['nb_systeme']/2) - $start_planete->ss);
|
|
|
|
$diff_centre_position_end = abs(ceil($VAR['nb_amas']/2) - $end_position);
|
|
$diff_centre_systeme_end = abs(ceil($VAR['nb_systeme']/2) - $end_systeme);
|
|
|
|
//Calcul du temps de déplacement pour chaque vaisseau
|
|
$temps = array();
|
|
$conso = array(0, 0, 0);
|
|
foreach ($vaisseaux as $key => $vais) {
|
|
//S'il n'y a pas de vaisseaux de ce type, on ne calcul pas leur vitesse
|
|
if ($vais == 0) {
|
|
continue;
|
|
}
|
|
|
|
//Calcul du temps de déplacement entre planètes
|
|
if ($start_planete->ss == $end_systeme && $start_planete->galaxie == $end_galaxie) {
|
|
$temps[0][$key] = (1000/dSpatial::vitesseP($key)) * (1 + 0.1 * $diff_position);
|
|
$temps[1][$key] = $temps[2][$key] = 0;
|
|
}
|
|
//Calcul du temps de déplacement entre système
|
|
elseif ($start_planete->galaxie == $end_galaxie) {
|
|
$temps[0][$key] = (1000/dSpatial::vitesseP($key)) * (1 + 0.1 * ($diff_centre_position_start + $diff_centre_position_end));
|
|
$temps[1][$key] = (2000/dSpatial::vitesseS($key)) * (2 + 1 * $diff_systeme);
|
|
$temps[2][$key] = 0;
|
|
}
|
|
//Calcul du temps de déplacement entre galaxies
|
|
else {
|
|
$temps[0][$key] = (1000/dSpatial::vitesseP($key)) * (1 + 0.1 * ($diff_centre_position_start + $diff_centre_position_end));
|
|
$temps[1][$key] = (2000/dSpatial::vitesseS($key)) * (2 + 1 * ($diff_centre_systeme_start + $diff_centre_systeme_end));
|
|
$temps[2][$key] = (5000/dSpatial::vitesseG($key)) * (2 + 1.5 * $diff_galaxie);
|
|
}
|
|
|
|
//Calcul du bonus pour le réacteur à combustion
|
|
$techR = $start_planete->technologies[1];
|
|
if ($techR & 56) {
|
|
$bonus = 0.7;
|
|
} elseif ($techR & 24) {
|
|
$bonus = 0.8;
|
|
} elseif ($techR & 8) {
|
|
$bonus = 0.9;
|
|
} else {
|
|
$bonus = 1;
|
|
}
|
|
$temps[0][$key] *= $bonus * 1/$vitesse;
|
|
$conso[0] += $vais * $temps[0][$key] * $bonus / exp($vitesse/5);
|
|
|
|
//Calcul du bonus pour le réacteur à fusion
|
|
$techR = $start_planete->technologies[1];
|
|
if ($techR &448) {
|
|
$bonus = 0.7;
|
|
} elseif ($techR &192) {
|
|
$bonus = 0.8;
|
|
} elseif ($techR &64) {
|
|
$bonus = 0.9;
|
|
} else {
|
|
$bonus = 1;
|
|
}
|
|
$temps[1][$key] *= $bonus * 1/$vitesse;
|
|
$conso[1] += $vais * $temps[1][$key] * $bonus / exp($vitesse/7.5);
|
|
|
|
//Calcul du bonus pour le réacteur à fusion de type II
|
|
$techR = $start_planete->technologies[1];
|
|
if ($techR &3584) {
|
|
$bonus = 0.7;
|
|
} elseif ($techR &1536) {
|
|
$bonus = 0.8;
|
|
} elseif ($techR &512) {
|
|
$bonus = 0.9;
|
|
} else {
|
|
$bonus = 1;
|
|
}
|
|
$temps[2][$key] *= $bonus * 1/$vitesse;
|
|
$conso[2] += $vais * $temps[2][$key] * $bonus / exp($vitesse/10);
|
|
}
|
|
|
|
if (!isset($vaisseaux[4])) {
|
|
$vaisseaux[4] = 0;
|
|
}
|
|
if (!isset($vaisseaux[5])) {
|
|
$vaisseaux[5] = 0;
|
|
}
|
|
|
|
//Si les chasseurs peuvent rentrer dans les cales des vaisseaux, on les enlèves
|
|
if ($contenuDispo - ceil($conso[0]+$conso[1]+$conso[2]) - ($vaisseaux[4] * dSpatial::tailleCales(4) + $vaisseaux[5] * dSpatial::tailleCales(5)) >= ($vaisseaux[4] + $vaisseaux[5]) * 200) {
|
|
$temps[2][4] = $temps[2][5] = $temps[1][4] = $temps[1][5] = $temps[0][4] = $temps[0][5] = 0;
|
|
}
|
|
|
|
//On calcul le temps de déplacement maximal
|
|
if ($returnArray) {
|
|
return $temps;
|
|
} elseif ($returnConso) {
|
|
return array(max($temps[0]) + max($temps[1]) + max($temps[2]), ceil($conso[0]+$conso[1]+$conso[2]));
|
|
} else {
|
|
return (max($temps[0]) + max($temps[1]) + max($temps[2]));
|
|
}
|
|
}
|
|
|
|
|
|
public function check_mission()
|
|
{
|
|
//On vérifie qu'un calcul ne soit pas déjà en cours
|
|
if ($this->last >= time() - 10) {
|
|
return false;
|
|
} elseif ($this->start_time + $this->end_time > time()) {
|
|
return false;
|
|
}
|
|
|
|
if ($this->statut == 0) {
|
|
switch ($this->mission) {
|
|
case 6:
|
|
case 7:
|
|
$this->stationner();
|
|
break;
|
|
case 1:
|
|
$this->transporter();
|
|
break;
|
|
case 2:
|
|
$this->coloniser();
|
|
break;
|
|
case 3:
|
|
$this->attaquer();
|
|
break;
|
|
case 4:
|
|
$this->recycler();
|
|
break;
|
|
case 5:
|
|
$this->espionner();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ($this->statut == 1 && ($this->ret_time > time() || $this->start_time + $this->end_time * 2 <= time())) {
|
|
$this->retourner();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
public function stationner()
|
|
{
|
|
//On décharge les ressources éventuellement contenue
|
|
$this->decharger();
|
|
|
|
//On fait atterir les vaisseaux
|
|
foreach ($this->vaisseaux as $key => $vais) {
|
|
$this->end_planete->vaisseaux[$key] += $vais;
|
|
}
|
|
|
|
if (!in_array("vaisseaux", $this->end_planete->modif)) {
|
|
$this->end_planete->modif[] = "vaisseaux";
|
|
}
|
|
$this->modifFlotte = "DELETE";
|
|
}
|
|
|
|
|
|
public function transporter()
|
|
{
|
|
$max = $this->decharger();
|
|
|
|
//Envoie du MP de confirmation au joueur
|
|
$send = new Rapport(2, $this->start_planete, $this->end_planete, $this->start_time + $this->end_time);
|
|
$send->addInfo($this->end_planete, 0);
|
|
$send->addInfo($max, 1);
|
|
$send->sendTransport();
|
|
|
|
$this->statut = 1;
|
|
$this->addModifFlotte("statut");
|
|
}
|
|
|
|
|
|
public function coloniser()
|
|
{
|
|
//On vérifie que les coordonnées de la planètes sont bien enregistrée
|
|
if (empty($this->end_planete) || is_object($this->end_planete) || !preg_match('#^\[?([0-9]{1,2}):([0-9]{1,2}):([A0-9]{1,2})\]?$#', $this->end_planete)) {
|
|
$this->load_planete();
|
|
file_log("Erreur de colonisation de la planète : ".$this->end_planete." pour le joueur : ".$this->start_planete->id_user, 2);
|
|
send_mp($this->start_planete->id_user, "Erreur de colonisation [F#01]", "Une erreur s'est produite lors de la tentative de colonisation de votre flotte, elle a fait demi-tour.", $this->start_time + $this->end_time);
|
|
$this->rappeler();
|
|
}
|
|
|
|
//On vérifie que la planète ne soit pas déjà colonisée
|
|
global $table_planete, $table_alliances, $table_alliances_creation, $table_user;
|
|
preg_match('#^\[?([0-9]{1,2}):([0-9]{1,2}):([A0-9]{1,2})\]?$#', $this->end_planete, $position);
|
|
if (is_numeric($position[3])) {
|
|
$bdd = new BDD();
|
|
$p = $bdd->query("SELECT * FROM $table_planete WHERE galaxie = ".$position[1]." AND ss = ".$position[2]." AND position = ".$position[3].";");
|
|
$bdd->deconnexion();
|
|
} else {
|
|
$bdd = new BDD();
|
|
$p = $bdd->query("SELECT * FROM $table_alliances WHERE galaxie = ".$position[1]." AND ss = ".$position[2].";");
|
|
$alliance = $bdd->unique_query("SELECT signatures FROM $table_alliances_creation WHERE fondateur = ".$this->start_planete->id_user.";");
|
|
$signaturesExport = implode(' OR id = ', explode(';', substr($alliance["signatures"], 1), -1));
|
|
$bdd->deconnexion();
|
|
}
|
|
|
|
$this->load_planete();
|
|
|
|
if ($p && (!isset($signaturesExport) || count($signaturesExport) < nb_signatures)) {
|
|
$rapport = new Rapport(2, $this->start_planete, 0, $this->start_time + $this->end_time);
|
|
$rapport->addInfo(array($position[1], $position[2], $position[3]), 0);
|
|
$rapport->addInfo(false, 1);
|
|
$rapport->send();
|
|
|
|
$this->statut = 1;
|
|
$this->addModifFlotte("statut");
|
|
} else {
|
|
if (is_numeric($position[3])) {
|
|
//On crée la planète
|
|
$this->end_planete = new Planete(false);
|
|
$this->end_planete->galaxie = $position[1];
|
|
$this->end_planete->ss = $position[2];
|
|
$this->end_planete->position = $position[3];
|
|
$this->end_planete->creer($this->start_planete->id_user);
|
|
|
|
//On définit la limite de ressources pour permettre le déchargement de celles contenues dans les vaisseaux
|
|
$this->end_planete->cap = 100000;
|
|
} else {
|
|
//On crée l'astéroide
|
|
$this->end_planete = new Asteroide(false);
|
|
$this->end_planete->galaxie = $position[1];
|
|
$this->end_planete->ss = $position[2];
|
|
$this->end_planete->creer($this->start_planete);
|
|
}
|
|
|
|
//Rembousement du carburant non utilisé (la colonisation prévois au départ un allé/retour)
|
|
$conso = $this->calc_deplacement($this->start_planete, $position[1], $position[2], $position[3], $this->vitesse, $this->vaisseaux, 0, false, true);
|
|
$this->end_planete->hydrogene += $conso[1];
|
|
|
|
//On enlève un vaisseau de colonisation de la liste
|
|
$this->vaisseaux[2]--;
|
|
|
|
//On fait atterir les vaisseaux et décharger les ressources
|
|
$this->decharger();
|
|
$this->atterir();
|
|
|
|
//On envoie un rapport
|
|
$rapport = new Rapport(2, $this->start_planete, 0, $this->start_time + $this->end_time);
|
|
$rapport->addInfo(array($position[1], $position[2], $position[3]), 0);
|
|
$rapport->addInfo(true, 1);
|
|
$rapport->send();
|
|
|
|
if (!is_numeric($position[3])) {
|
|
unset($this->end_planete);
|
|
$bdd = new BDD();
|
|
$p = $bdd->unique_query("SELECT id FROM $table_alliances WHERE galaxie = ".$position[1]." AND ss = ".$position[2]." AND fondateur = ".$this->start_planete->id_user.";");
|
|
print "UPDATE $table_user SET alliance = '".$p['id']."' WHERE id = $signaturesExport OR id = ".$this->start_planete->id_user.";";
|
|
$bdd->query("UPDATE $table_user SET id_alliance = '".$p['id']."' WHERE id = $signaturesExport OR id = ".$this->start_planete->id_user.";");
|
|
$bdd->deconnexion();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public function recycler()
|
|
{
|
|
//Si la planète d'arrivé n'est pas chargée, on charge les planètes
|
|
if (is_numeric($this->end_planete)) {
|
|
$this->load_planete();
|
|
}
|
|
|
|
$coeff = ($this->contenuMax - $this->contenu[0] - $this->contenu[1] - $this->contenu[2])/($this->end_planete->debris_met + $this->end_planete->debris_cri);
|
|
if ($coeff > 1) {
|
|
$coeff = 1;
|
|
}
|
|
|
|
$a = floor($this->end_planete->debris_met * $coeff);
|
|
$b = floor($this->end_planete->debris_cri * $coeff);
|
|
|
|
$this->contenu[0] += $a;
|
|
$this->contenu[1] += $b;
|
|
if (!in_array('contenu', $this->modifFlotte)) {
|
|
$this->modifFlotte[] = 'contenu';
|
|
}
|
|
|
|
$this->end_planete->debris_met -= $a;
|
|
$this->end_planete->debris_cri -= $b;
|
|
if (!in_array('debris_met', $this->end_planete->modif)) {
|
|
$this->end_planete->modif[] = 'debris_met';
|
|
}
|
|
if (!in_array('debris_cri', $this->end_planete->modif)) {
|
|
$this->end_planete->modif[] = 'debris_cri';
|
|
}
|
|
|
|
//Send link
|
|
$rapport = new Rapport(4, $this->start_planete, 0, $this->start_time + $this->end_time);
|
|
$rapport->addInfo($this->end_planete, 0);
|
|
$rapport->addInfo(array($a, $b), 1);
|
|
$rapport->send();
|
|
|
|
$this->statut = 1;
|
|
if (!in_array('statut', $this->modifFlotte)) {
|
|
$this->modifFlotte[] = 'statut';
|
|
}
|
|
}
|
|
|
|
|
|
public function espionner()
|
|
{
|
|
//Si la planète d'arrivé n'est pas chargée, on charge les planètes
|
|
if (is_numeric($this->end_planete)) {
|
|
$this->load_planete();
|
|
}
|
|
|
|
//Extraction des niveaux technologique des deux adversaires
|
|
if (($this->start_planete->technologies[1]& 67108864) == 67108864) {
|
|
$espionnage_A = 3;
|
|
} elseif (($this->start_planete->technologies[1]& 33554432) == 33554432) {
|
|
$espionnage_A = 3;
|
|
} elseif (($this->start_planete->technologies[1]& 16777216) == 16777216) {
|
|
$espionnage_A = 3;
|
|
} else {
|
|
$espionnage_A = 0;
|
|
}
|
|
if (($this->start_planete->technologies[1]& 536870912) == 536870912) {
|
|
$contreespionnage_B = 3;
|
|
} elseif (($this->start_planete->technologies[1]& 268435456) == 268435456) {
|
|
$contreespionnage_B = 2;
|
|
} elseif (($this->start_planete->technologies[1]& 134217728) == 134217728) {
|
|
$contreespionnage_B = 1;
|
|
} else {
|
|
$contreespionnage_B = 0;
|
|
}
|
|
|
|
//Création du rapport
|
|
$rapport = new Rapport(5, $this->start_planete, $this->end_planete, $this->start_time + $this->end_time);
|
|
$rapport->addInfo($this->end_planete, 0);
|
|
$rapport->addInfo($contreespionnage_B/$espionnage_A/10, 1);
|
|
$rapport->addInfo($espionnage_A+2-$contreespionnage_B+1, 2);
|
|
$rapport->addInfo($contreespionnage_B, 3);
|
|
$rapport->send();
|
|
|
|
$this->statut = 1;
|
|
$this->addModifFlotte("statut");
|
|
}
|
|
|
|
|
|
public function decharger($plan = "end_planete")
|
|
{
|
|
//Si la planète d'arrivé n'est pas chargée, on charge les planètes
|
|
if (is_numeric($this->$plan)) {
|
|
$this->load_planete();
|
|
}
|
|
$max = array(0, 0, 0);
|
|
|
|
//Si on dépasse les capacités, on laisse les ressources en trop dans le cargo
|
|
if ($this->$plan->metal + $this->contenu[0] > $this->$plan->cap) {
|
|
$max[0] = $this->$plan->cap - $this->$plan->metal;
|
|
if ($max[0] < 0) {
|
|
$max[0] = 0;
|
|
}
|
|
} else {
|
|
$max[0] = $this->contenu[0];
|
|
}
|
|
$this->$plan->metal += $max[0];
|
|
$this->contenu[0] -= $max[0];
|
|
|
|
if ($this->$plan->cristal + $this->contenu[1] > $this->$plan->cap) {
|
|
$max[1] = $this->$plan->cap - $this->$plan->cristal;
|
|
if ($max[1] < 0) {
|
|
$max[1] = 0;
|
|
}
|
|
} else {
|
|
$max[1] = $this->contenu[1];
|
|
}
|
|
$this->$plan->cristal += $max[1];
|
|
$this->contenu[1] -= $max[1];
|
|
|
|
if ($this->$plan->hydrogene + $this->contenu[2] > $this->$plan->cap) {
|
|
$max[2] = $this->$plan->cap - $this->$plan->hydrogene;
|
|
if ($max[2] < 0) {
|
|
$max[2] = 0;
|
|
}
|
|
} else {
|
|
$max[2] = $this->contenu[2];
|
|
}
|
|
$this->$plan->hydrogene += $max[2];
|
|
$this->contenu[2] -= $max[2];
|
|
|
|
$this->$plan->addModif("force");
|
|
|
|
$this->addModifFlotte("contenu");
|
|
return $max;
|
|
}
|
|
|
|
|
|
public function atterir($plan = "end_planete")
|
|
{
|
|
//Si la planète d'arrivé n'est pas chargée, on charge les planètes
|
|
if (is_numeric($this->$plan)) {
|
|
$this->load_planete();
|
|
}
|
|
|
|
if (isset($this->$plan->vaisseaux[0])) {
|
|
foreach ($this->vaisseaux as $key => $vais) {
|
|
$this->$plan->vaisseaux[$key] += $vais;
|
|
}
|
|
} else {
|
|
$this->$plan->vaisseaux = $this->vaisseaux;
|
|
}
|
|
|
|
$this->$plan->addModif("vaisseaux");
|
|
|
|
$this->modifFlotte = "DELETE";
|
|
}
|
|
|
|
|
|
public function rappeler()
|
|
{
|
|
if ($this->start_time + $this->end_time >= time()) {
|
|
return false;
|
|
} else {
|
|
$this->end_time = time() - $this->start_time + 10;
|
|
$this->mission = 5;
|
|
if (!in_array('mission', $this->modifFlotte)) {
|
|
$this->modifFlotte[] = 'mission';
|
|
}
|
|
if (!in_array('end_time', $this->modifFlotte)) {
|
|
$this->modifFlotte[] = 'end_time';
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
public function retourner()
|
|
{
|
|
//Si la planète de départ n'est pas chargée, on charge les planètes
|
|
if (is_numeric($this->start_planete)) {
|
|
$this->load_planete();
|
|
}
|
|
|
|
//Si on a demandé une planète particulière au retour
|
|
if (!empty($this->ret_time) && !empty($this->ret_planete) && !is_numeric($this->ret_planete)) {
|
|
$this->decharger("ret_planete");
|
|
$this->atterir("ret_planete");
|
|
}
|
|
//Si le retour se fait sur la planète source
|
|
else {
|
|
$this->decharger("start_planete");
|
|
$this->atterir("start_planete");
|
|
}
|
|
|
|
$this->modifFlotte = "DELETE";
|
|
}
|
|
|
|
|
|
public function addModifFlotte($modif)
|
|
{
|
|
if (!in_array($modif, $this->modifFlotte)) {
|
|
$this->modifFlotte[] = $modif;
|
|
}
|
|
}
|
|
|
|
|
|
public function printTime_end()
|
|
{
|
|
return $this->start_time + $this->end_time;
|
|
}
|
|
|
|
public function printTime_ret()
|
|
{
|
|
if (!empty($this->ret_time)) {
|
|
return $this->ret_time;
|
|
} elseif ($this->mission == 1 || $this->mission == 4 || $this->mission == 5 || (($this->mission == 3 || $this->mission == 2) && $this->statut != 0)) {
|
|
return $this->start_time + $this->end_time*2;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
public static function txtMission($mission)
|
|
{
|
|
switch ($mission) {
|
|
case 1:
|
|
return "Transporter";
|
|
break;
|
|
case 2:
|
|
return "Coloniser";
|
|
break;
|
|
case 3:
|
|
return "Attaquer";
|
|
break;
|
|
case 4:
|
|
return "Recycler";
|
|
break;
|
|
case 5:
|
|
return "Espionner";
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
return "Stationner";
|
|
break;
|
|
default:
|
|
return "Inconnu";
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Destructeur
|
|
*
|
|
* @return void
|
|
* @access public
|
|
*/
|
|
public function __destruct()
|
|
{
|
|
global $table_flottes;
|
|
|
|
if ($this->modifFlotte === "DELETE") {
|
|
$bdd = new BDD();
|
|
$bdd->query("DELETE FROM $table_flottes WHERE id = ".$this->id_flotte.";");
|
|
if ($bdd->affected() != 1) {
|
|
elog($bdd->affected()." champ(s) affecté(s) par la requête du fichier ".__FILE__." à la ligne ".__LINE__.", données : suppr ID = ".$this->id_flotte, 2);
|
|
}
|
|
$bdd->deconnexion();
|
|
} else {
|
|
if (empty($this->id_flotte) && $this->modifFlotte == "INSERT") {
|
|
$out1 = '';
|
|
$out2 = '';
|
|
global $spatialVAR;
|
|
foreach ($this->vaisseaux as $key => $vais) {
|
|
if ($vais > 0) {
|
|
$out1 .= ', '.$spatialVAR[$key];
|
|
$out2 .= ', '.$vais;
|
|
}
|
|
}
|
|
if (SURFACE == "asteroide") {
|
|
$sql = "INSERT INTO $table_flottes (id_user, id_alliance, mission, start_time, start_type, start_planete, end_time, end_type, end_planete, vitesse, contenu_metal, contenu_cristal, contenu_hydrogene, tactique, nom, nb_vais$out1) VALUES (0, ".$this->start_planete->id.", '".$this->mission."', '".$this->start_time."', '".$this->start_type."', '".$this->start_planete->id."', '".$this->end_time."', '".$this->end_type."', '".$this->end_planete."', '".$this->vitesse."', '".$this->contenu[0]."', '".$this->contenu[1]."', '".$this->contenu[2]."', '".$this->tactique."', '".$this->nom."', ".$this->nb_vais."$out2);";
|
|
} else {
|
|
$sql = "INSERT INTO $table_flottes (id_user, mission, start_time, start_type, start_planete, end_time, end_type, end_planete, vitesse, contenu_metal, contenu_cristal, contenu_hydrogene, tactique, nom, nb_vais$out1) VALUES ('".$this->start_planete->id_user."', '".$this->mission."', '".$this->start_time."', '".$this->start_type."', '".$this->start_planete->id."', '".$this->end_time."', '".$this->end_type."', '".$this->end_planete."', '".$this->vitesse."', '".$this->contenu[0]."', '".$this->contenu[1]."', '".$this->contenu[2]."', '".$this->tactique."', '".$this->nom."', ".$this->nb_vais."$out2);";
|
|
}
|
|
if (DEBUG) {
|
|
echo $sql;
|
|
}
|
|
$bdd = new BDD();
|
|
$bdd->query($sql);
|
|
if ($bdd->affected() != 1) {
|
|
elog($bdd->affected()." champ(s) affecté(s) par la requête du fichier ".__FILE__." à la ligne ".__LINE__.", données : insertion flotte", 2);
|
|
}
|
|
$bdd->deconnexion();
|
|
} elseif (isset($this->modifFlotte[0])) {
|
|
$out = array();
|
|
$bdd = new BDD();
|
|
foreach ($this->modifFlotte as $modif) {
|
|
if (!is_array($this->{$modif})) {
|
|
if (is_int($this->{$modif}) || is_float($this->{$modif})) {
|
|
$out[] .= $modif." = ".$this->{$modif};
|
|
} else {
|
|
$bdd->escape($this->{$modif});
|
|
$out[] .= $modif." = '".$this->{$modif}."'";
|
|
}
|
|
} else {
|
|
if ($modif == "contenu") {
|
|
$calc = "resso";
|
|
} elseif ($modif == "vaisseaux") {
|
|
$calc = "nomvaisn";
|
|
}
|
|
|
|
if (!isset(${$calc.'VAR'})) {
|
|
global ${$calc.'VAR'};
|
|
}
|
|
|
|
foreach (${$calc.'VAR'} as $key => $var) {
|
|
$bdd->escape($this->{$modif}[$key]);
|
|
$out[] = ${$calc.'VAR'}[$key]." = ".$this->{$modif}[$key];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!empty($out)) {
|
|
$sql = "UPDATE $table_flottes SET ".implode(', ', $out).", last = 0 WHERE id = ".$this->id_flotte.";";
|
|
if (DEBUG) {
|
|
var_dump($sql);
|
|
}
|
|
$bdd->query($sql);
|
|
if ($bdd->affected() != 1) {
|
|
elog($bdd->affected()." champ(s) affecté(s) par la requête du fichier ".__FILE__." à la ligne ".__LINE__.", données : out = ".serialize($out)." avec l'ID : ".$this->id_flotte, 2);
|
|
}
|
|
}
|
|
|
|
$bdd->deconnexion();
|
|
}
|
|
}
|
|
}
|
|
}
|