game/onyx2/include/Class/Donnees/batiments.php

517 lines
9.7 KiB
PHP

<?php
require_once("Class/Donnees/interface.php");
class dBatiments implements Donnees
{
public static function metal($id, $niveau, surface $planete)
{
switch($id)
{
case 0:
$metal = ceil(pow(1.5, $niveau)*68);
break;
case 1:
$metal = ceil(pow(1.6, $niveau)*53);
break;
case 2:
$metal = ceil(pow(1.5, $niveau)*242);
break;
case 3:
$metal = ceil(pow(1.5, $niveau)*92);
break;
case 4:
//$metal = ceil(pow(1.73, $niveau)*800);
$metal = ceil(pow(3, $niveau)*5000);
break;
case 5:
$metal = ceil(pow(2, $niveau)*750);
break;
case 6:
$metal = ceil(pow(2, $niveau)*200);
break;
case 7:
$metal = ceil(pow(2, $niveau)*520);
break;
case 8:
$metal = ceil(pow(2, $niveau)*600);
break;
case 9:
$metal = ceil(pow(2, $niveau)*200);
break;
case 10:
$metal = ceil(pow(2, $niveau)*400);
break;
case 11:
$metal = ceil(pow(1.7, $niveau)*600);
break;
case 12:
$metal = ceil(pow($niveau, 2.075)*1000+1500);
break;
case 13:
$metal = ceil(pow($niveau,2.8)*1000+299000);
break;
case 14:
$metal = ceil(pow($niveau, 2)*1200+140000);
break;
case 15:
$metal = ceil(pow($niveau, 2)*1000+80000);
break;
case 16:
$metal = ceil(pow($niveau, 2)*850+60000);
break;
case 17:
$metal = ceil(pow($niveau, 2.5)*500 -300);
break;
default:
trigger_error("Batiment ".$id." introuvable dans les données", E_USER_ERROR);
}
//On tient compte des bonus
//Bonus technologique pour les mines
if ($id <= 3)
{
if ($planete->technologies[0] &262144)
{
$metal *= 0.85;
}
elseif ($planete->technologies[0] &131072)
{
$metal *= 0.9;
}
elseif ($planete->technologies[0] &65536)
{
$metal *= 0.95;
}
}
return $metal;
}
public static function cristal($id, $niveau, surface $planete)
{
switch($id)
{
case 0:
$cristal = ceil(pow(1.5, $niveau)*17);
break;
case 1:
$cristal = ceil(pow(1.6, $niveau)*27);
break;
case 2:
$cristal = ceil(pow(1.5, $niveau)*72);
break;
case 3:
$cristal = ceil(pow(1.5, $niveau)*37);
break;
case 4:
//$cristal = ceil(pow(1.73, $niveau)*420);
$cristal = ceil(pow(3, $niveau)*3000);
break;
case 5:
$cristal = ceil(pow(2, $niveau)*500);
break;
case 6:
$cristal = ceil(pow(2, $niveau)*150);
break;
case 7:
$cristal = ceil(pow(2, $niveau)*380);
break;
case 8:
$cristal = ceil(pow(2, $niveau)*450);
break;
case 9:
$cristal = ceil(pow(2, $niveau)*100);
break;
case 10:
$cristal = ceil(pow(2, $niveau)*260);
break;
case 11:
$cristal = ceil(pow(1.7, $niveau)*420);
break;
case 12:
$cristal = ceil(pow($niveau, 1.8)*1000+1000);
break;
case 13:
$cristal = ceil(pow($niveau,2.5)*1000+149000);
break;
case 14:
$cristal = ceil(pow($niveau, 2)*900+99000);
break;
case 15:
$cristal = ceil(pow($niveau, 2)*750+65000);
break;
case 16:
$cristal = ceil(pow($niveau, 2)*650+50000);
break;
case 17:
$cristal = ceil(pow($niveau, 2.4)*400-250);
break;
default:
trigger_error("Batiment ".$id." introuvable dans les données", E_USER_ERROR);
}
//On tient compte des bonus
//Bonus technologique pour les mines
if ($id <= 3)
{
if ($planete->technologies[0] &262144)
{
$cristal *= 0.85;
}
elseif ($planete->technologies[0] &131072)
{
$cristal *= 0.9;
}
elseif ($planete->technologies[0] &65536)
{
$cristal *= 0.95;
}
}
return $cristal;
}
public static function hydrogene($id, $niveau, surface $planete)
{
switch($id)
{
case 0:
$hydrogene = 0;
break;
case 1:
$hydrogene = 0;
break;
case 2:
$hydrogene = 0;
break;
case 3:
$hydrogene = 0;
break;
case 4:
//$hydrogene = ceil(pow(1.68, $niveau)*285);
$hydrogene = 0;
break;
case 5:
$hydrogene = 0;
break;
case 6:
$hydrogene = 0;
break;
case 7:
$hydrogene = 0;
break;
case 8:
$hydrogene = 0;
break;
case 9:
$hydrogene = 0;
break;
case 10:
$hydrogene = 0;
break;
case 11:
$hydrogene = ceil(pow(1.7, $niveau)*100);
break;
case 12:
$hydrogene = 0;
break;
case 13:
$hydrogene = 0;
break;
case 14:
$hydrogene = ceil(pow($niveau, 2)*500+30000);
break;
case 15:
$hydrogene = 0;
break;
case 16:
$hydrogene = 0;
break;
case 17:
$hydrogene = 0;
break;
default:
trigger_error("Batiment ".$id." introuvable dans les données", E_USER_ERROR);
}
//On tient compte des bonus
//Bonus technologique pour les mines
if ($id <= 3)
{
if ($planete->technologies[0] &262144)
{
$hydrogene *= 0.85;
}
elseif ($planete->technologies[0] &131072)
{
$hydrogene *= 0.9;
}
elseif ($planete->technologies[0] &65536)
{
$hydrogene *= 0.95;
}
}
return $hydrogene;
}
public static function credits($id, $niveau, surface $planete)
{
return 0;
}
public static function temps($id, $niveau, surface $planete, $demolition = false)
{
switch($id)
{
case 0:
$sec = pow(1.5, $niveau)*6;
break;
case 1:
$sec = pow(1.55, $niveau)*6;
break;
case 2:
$sec = pow(1.624, $niveau)*6;
break;
case 3:
$sec = pow(1.597, $niveau)*6;
break;
case 4:
$sec = pow(1.7, $niveau)*6;
break;
case 5:
$sec = ceil(pow(2, $niveau)*720);
break;
case 6:
$sec = ceil(pow(2, $niveau)*720);
break;
case 7:
$sec = ceil(pow(2, $niveau)*420);
break;
case 8:
$sec = ceil(pow(2, $niveau)*600);
break;
case 9:
$sec = ceil(pow(2, $niveau)*300);
break;
case 10:
$sec = ceil(pow(2, $niveau)*1200);
break;
case 11:
$sec = ceil((pow(1.9, $niveau)*800));
break;
case 12:
$sec = ceil(pow($niveau, 2.5)*60+4)*60;
break;
case 13:
$sec = ceil(pow($niveau, 1.6)*60+60)*60;
break;
case 14:
$sec = ceil(pow($niveau, 2)*5+3)*60;
break;
case 15:
$sec = pow($niveau, 2)*240;
break;
case 16:
$sec = pow($niveau, 2)*180;
break;
case 17:
$sec = pow($niveau, 1.65)*3600;
break;
default:
trigger_error("Batiment ".$id." introuvable dans les données", E_USER_ERROR);
}
//On applique le bonus de temps des ingénieurs et des centrales informatiques
if ($id == 11 && $planete->casernes[7])
$sec /= (1.0025 * $planete->casernes[7]);
elseif ($id != 11 && ($planete->casernes[7] || $planete->batiments[11]))
$sec /= (pow(1.23, $planete->batiments[11]) + 1.0025 * $planete->casernes[7]);
//Accélération du temps de construction
$sec /= VITESSE;
if ($demolition)
return $sec * Donnees::coeff_demolition;
else
return $sec;
}
public static function type($id)
{
switch($id)
{
case 0:
case 1:
case 2:
case 3:
case 4:
return 1;
case 6:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
return 2;
case 5:
case 7:
case 8:
case 9:
return 4;
return 6;
default:
trigger_error("Bâtiment ".$id." introuvable dans les données", E_USER_ERROR);
}
}
public static function image($id, surface $planete)
{
if ($planete->race == "covenant")
{
switch($id)
{
case 0:
return "batimentcovieux4.jpg";
break;
case 1:
return "cristaloo3.png";
break;
case 2:
return "powersupplycoviejq1.jpg";
break;
case 3:
return "solaire.jpg";
break;
case 4:
return "sanstitrevi7.jpg";
break;
case 5:
return "oeilduprophetewj6.jpg";
break;
case 6:
return "covielabocn5.jpg";
break;
case 7:
return "chantierterrestrehg1.jpg";
break;
case 8:
return "sanstitretruecolor09zn6.jpg";
break;
case 9:
return "caserncov0ry.jpg";
break;
case 10:
return "stockagebasement1cs10bl.jpg";
break;
case 11:
return "ordianteur_hologramme.jpg";
break;
}
return Donnees::image_covenant_default;
}
elseif ($planete->race == "humain")
{
switch($id)
{
case 0:
return "mine_m.jpg";
break;
case 1:
return "mine_c.png";
break;
case 2:
return "synchroniseur.jpg";
break;
case 3:
return "centrale solaire.jpg";
break;
case 4:
return "centrale electrique.jpg";
break;
case 5:
return "baseradardl3.jpg";
break;
case 6:
return "recherches.jpg";
break;
case 7:
return "chantierterrestrecopybj8.jpg";
break;
case 8:
return "chantier spatial.jpg";
break;
case 9:
return "ecole militaire.jpg";
break;
case 10:
return "stockage.jpg";
break;
case 11:
return "search0yp.jpg";
break;
}
return Donnees::image_humain_default;
}
else
trigger_error("Impossible de trouver la race pour ".$planete->race, E_USER_ERROR);
}
public static function needed($id, surface $planete, $print = false)
{
$neededBatiments =
array (
0,
0,
0,
0,
array(
array("batiments", 3, 12),
array("batiments_max", 4, 4)
),
0,
0,
array(
array("technologies", 2,3, 9)
),
array(
array("technologies", 2,4, 17)
),
0,
0,
array(
array("technologies", 1,12, 4096)
),
0,
array(
array("technologies", 3,8, 256)
),
array(
array("technologies", 7,12, 4096)
),
array(
array("technologies", 3,6, 64)
),
array(
array("technologies", 3,7, 128)
),
0
);
if ($print)
return dDonnees::print_neededCheck($neededBatiments[$id], $planete);
else
return dDonnees::neededCheck($neededBatiments[$id], $planete);
}
}
?>