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11 Commits
b1e1cc6117
...
2269a56ce5
Author | SHA1 | Date | |
---|---|---|---|
2269a56ce5 | |||
4fedde4cf9 | |||
81cb1e9660 | |||
bd5e4c75c1 | |||
9a14ddcd8d | |||
b7ab2b3640 | |||
eea4226991 | |||
3191822644 | |||
c1bac50417 | |||
ba1de13034 | |||
e4219f493d |
@ -108,7 +108,8 @@ if (isset($SESS) && isset($SESS->values['connected']) && $SESS->values['connecte
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$places -= ($met+$cri+$hyd);
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}
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$tactique = '';
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if ($_POST['mission'] == '1') {
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// si la mission est une mission d'attaque
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if ($_POST['mission'] == '3') {
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$tactique = '<label for="selecttactique">Tactique d\'attaque :</label><select id="selecttactique" name="tactique">';
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//On récupère le niveau actuel de la technologie Commandement militaire
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$id_user = $SESS->values['id'];
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@ -27,7 +27,7 @@
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<var name="version">1.14 Béta</var>
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<var name="vitesse">1</var>
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<var name="flottes">1</var> <!-- Les flottes sont activées -->
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<var name="attaques">0</var> <!-- Les attaques sont activées -->
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<var name="attaques">0</var> <!-- Les attaques sont désactivées -->
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<var name="time_maintenance">20000</var> <!-- Heure de génération du classement et des tâches cron -->
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<var name="galaxie">1</var> <!-- Numéro de la galaxie -->
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<var name="nb_amas">1</var> <!-- Nombre d'amas dans la galaxie -->
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@ -87,10 +87,12 @@ class dDonnees
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}
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}
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public static function print_neededCheck($tableau, surface $planete)
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public static function print_neededCheck($tableau, surface $planete, $race = null)
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{
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global $LANG;
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if ($race == null) {
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$race = $planete->race;
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}
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if (!is_array($tableau)) {
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return 'Débloqué';
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} else {
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@ -648,8 +648,8 @@ class dSpatial implements Donnees
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array('technologies', 7,9)
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),
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array(
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array('batiments', 8, 10),
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array('technologies', 7,10)
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array('batiments', 8, 3),
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array('technologies', 7, 4)
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)
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);
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} else {
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@ -727,7 +727,7 @@ class dSpatial implements Donnees
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}
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if ($print) {
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return dDonnees::print_neededCheck($neededSpatial[$id], $planete);
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return dDonnees::print_neededCheck($neededSpatial[$id], $planete, $race);
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} else {
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return dDonnees::neededCheck($neededSpatial[$id], $planete);
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}
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@ -1046,8 +1046,11 @@ class dTechnologies implements Donnees
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}
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public static function needed($object, surface $planete, $print = false)
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public static function needed($object, surface $planete, $print = false, $race = null)
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{
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if ($race == null) {
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$race = $planete->race;
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}
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switch ($object[0]) {
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case 0:
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$tableau = array(
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@ -1488,6 +1491,66 @@ class dTechnologies implements Donnees
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);
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break;
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case 7:
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if ($race == "humain") {
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$tableau = array(
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array(
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array('batiments', 6, 1)
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),
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array(
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array("technologies", 7, 0),
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array('batiments', 6, 2)
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),
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array(
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array("technologies", 7, 1),
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array('batiments', 6, 3)
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),
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array(
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array("technologies", 7, 2),
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array('batiments', 6, 5)
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),
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array(
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array("technologies", 7, 1),
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array('batiments', 6, 3)
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),
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array(
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array("technologies", 7, 3),
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array('batiments', 6, 8)
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),
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array(
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array("technologies", 7, 5),
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array('batiments', 6, 10)
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),
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array(
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array("technologies", 7, 6),
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array('batiments', 6, 15)
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),
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array(
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array("technologies", 7, 7),
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array('batiments', 6, 20)
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),
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array(
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array("technologies", 7, 8),
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array('batiments', 6, 30)
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),
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array(
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array("technologies", 7, 5),
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array('batiments', 6, 10)
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),
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array(
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array("technologies", 7, 4),
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array('batiments', 6, 3)
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),
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array(
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array('batiments', 6, 5)
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),
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array(
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array("technologies", 7, 12)
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),
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array(
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array("technologies", 7, 13)
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),
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);
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} else {
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$tableau = array(
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array(
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array('batiments', 6, 1)
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@ -1546,6 +1609,7 @@ class dTechnologies implements Donnees
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array("technologies", 7, 13)
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),
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);
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}
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break;
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case 8:
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$tableau = array(
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@ -1614,7 +1678,7 @@ class dTechnologies implements Donnees
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}
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if ($print) {
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return dDonnees::print_neededCheck($tableau[$object[1]], $planete);
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return dDonnees::print_neededCheck($tableau[$object[1]], $planete, $race);
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} else {
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return dDonnees::neededCheck($tableau[$object[1]], $planete);
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}
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@ -738,7 +738,7 @@ class dTerrestre implements Donnees
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}
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if ($print) {
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return dDonnees::print_neededCheck($neededTerrestre[$id], $planete);
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return dDonnees::print_neededCheck($neededTerrestre[$id], $planete, $race);
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} else {
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return dDonnees::neededCheck($neededTerrestre[$id], $planete);
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}
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@ -573,17 +573,17 @@ class Flotte
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if (($this->start_planete->technologies[1]& 67108864) == 67108864) {
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$espionnage_A = 3;
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} elseif (($this->start_planete->technologies[1]& 33554432) == 33554432) {
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$espionnage_A = 3;
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$espionnage_A = 2;
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} elseif (($this->start_planete->technologies[1]& 16777216) == 16777216) {
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$espionnage_A = 3;
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$espionnage_A = 1;
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} else {
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$espionnage_A = 0;
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}
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if (($this->start_planete->technologies[1]& 536870912) == 536870912) {
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if (($this->end_planete->technologies[1]& 536870912) == 536870912) {
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$contreespionnage_B = 3;
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} elseif (($this->start_planete->technologies[1]& 268435456) == 268435456) {
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} elseif (($this->end_planete->technologies[1]& 268435456) == 268435456) {
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$contreespionnage_B = 2;
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} elseif (($this->start_planete->technologies[1]& 134217728) == 134217728) {
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} elseif (($this->end_planete->technologies[1]& 134217728) == 134217728) {
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$contreespionnage_B = 1;
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} else {
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$contreespionnage_B = 0;
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@ -592,8 +592,20 @@ class Flotte
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//Création du rapport
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$rapport = new Rapport(5, $this->start_planete, $this->end_planete, $this->start_time + $this->end_time);
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$rapport->addInfo($this->end_planete, 0);
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$rapport->addInfo($contreespionnage_B/$espionnage_A/10, 1);
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//Rend aléatoire le niveau affiché des bâtiments
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$diff_esp = $espionnage_A - $contreespionnage_B;
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//Il y a au moins 2 niveaux d'erreur (soit 1 positif et 1 négatif)
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if ($diff_esp == 0) {
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$diff_esp = 1;
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}
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$rapport->addInfo($diff_esp, 1);
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//Où x est le résultat de cette formule, si x >= y, ça donne accès a plus d'informations
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// si y >= 1 : ressources
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// si y >= 2 : batiment
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// si y >= 3 : défenses
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// si y >= 4 : flottes
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$rapport->addInfo($espionnage_A + 2 - $contreespionnage_B + 1, 2);
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//Si le joueur a au moins le niveau 1 du contre-espionnage, on le prévient qu'il a été espionné, sinon il n'en sait rien
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$rapport->addInfo($contreespionnage_B, 3);
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$rapport->send();
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@ -128,7 +128,7 @@ class Planete extends Surface
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$this->file_cas = new FileCaserne();
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}
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foreach ($terrestreVAR as $ter) {
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foreach ($terrestreVAR[$this->race] as $ter) {
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$this->terrestres[] = $plan[$ter];
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}
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if (!empty($plan["file_ter"])) {
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@ -91,36 +91,42 @@ class Rapport
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if ($this->var[2] > 2) {
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Niveau</th><th>Bâtiment</th></tr>";
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foreach ($this->var[0]->batiments as $key => $batiment) {
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$this->rapportA .= "<tr><td>".rand($batiment * (1 - $this->var[1]), $batiment * (1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["batiments"]["noms_sing"][$key]."</td></tr>";
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$this->rapportA .= "<tr><td>".rand(($batiment - $this->var[1]), ($batiment + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["batiments"]["noms_sing"][$key]."</td></tr>";
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}
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$this->rapportA .= "</table><br />";
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}
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//Flottes en orbite
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if ($this->var[2] > 3) {
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}
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//Flottes au sol
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if ($this->var[2] > 5) {
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if ($this->var[2] > 4) {
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Nombre</th><th>Vaisseaux</th></tr>";
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foreach ($this->var[0]->vaisseaux as $key => $vaisseau) {
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$this->rapportA .= "<tr><td>".rand($vaisseau * (1 - $this->var[1]), $vaisseau * (1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["vaisseaux"]["noms_sing"][$key]."</td></tr>";
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$this->rapportA .= "<tr><td>".rand(($vaisseau - $this->var[1]), ($vaisseau + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["vaisseaux"]["noms_sing"][$key]."</td></tr>";
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}
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$this->rapportA .= "</table><br />";
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}
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//Défenses
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if ($this->var[2] > 4) {
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if ($this->var[2] > 3) {
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Nombre</th><th>Défenses</th></tr>";
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foreach ($this->var[0]->terrestres as $key => $unite) {
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if (!dTerrestre::type($key)) {
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$this->rapportA .= "<tr><td>".rand($unite * (1 - $this->var[1]), $unite * (1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["terrestre"]["noms_sing"][$key]."</td></tr>";
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if (!dTerrestre::type($key, $this->var[0])) {
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$this->rapportA .= "<tr><td>".rand($unite * floor(1 - $this->var[1]), $unite * ceil(1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["terrestre"]["noms_sing"][$key]."</td></tr>";
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}
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}
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$this->rapportA .= "</table><br />";
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}
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}
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//On envoit le rapport d'espionnage
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$temps = $this->timestamp;
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$db = new BDD();
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$db->escape($this->titreA);
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$db->escape($this->rapportA);
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$db->query("INSERT INTO ".$this->table." (destinataire, sujet, contenu, temps) VALUES(".$this->utilA->id_user.", '$this->titreA', '$this->rapportA', '$temps');");
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$db->deconnexion();
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//On envoit le rapport de cdontre-espionnage
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if ($this->var[3] >= 1) {
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$this->titreB = "Rapport de contre-espionnage";
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if (!isset($this->var[0]->nom_planete)) {
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@ -128,8 +134,15 @@ class Rapport
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} else {
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$this->rapportB = "Nous venons d'apprendre que notre planète : ".$this->var[0]->nom_planete."[".$this->var[0]->galaxie.":".$this->var[0]->ss.":".$this->var[0]->position."] a été la cible d'un espionnage de la part de ".$this->utilA->pseudo;
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}
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$temps = $this->timestamp;
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$db = new BDD();
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$db->escape($this->titreB);
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$db->escape($this->rapportB);
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$db->query("INSERT INTO ".$this->table." (destinataire, sujet, contenu, temps) VALUES(".$this->utilB->id_user.", '$this->titreB', '$this->rapportB', '$temps');");
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$db->deconnexion();
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}
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$this->rapportA = $this->rapportA;
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}
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public function sendTransport()
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|
@ -29,5 +29,7 @@ $technologiesVAR = array("techno_indu", "techno_inge", "techno_inge2", "techno_p
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$batimentsVAR = array("mine_m", "mine_c", "mine_h", "centrale_s", "centrale_f", "radar", "labo", "chantier_terrestre", "chantier_spatial", "caserne", "silo", "centre_info", "habitation", "arcologies", "bunker", "stations", "commercial", "loisir", "administration");
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$caserneVAR = array("soldat1", "soldat2", "soldat3", "soldat4", "sniper", "spartan", "medecin", "ingenieur", "soldat_lourd");
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$spatialVAR = array("vaisseau_1", "vaisseau_2", "vaisseau_3", "vaisseau_4", "vaisseau_5", "vaisseau_6", "vaisseau_7", "vaisseau_8", "vaisseau_9", "vaisseau_10", "vaisseau_11", "vaisseau_12", "vaisseau_13", "vaisseau_14", "vaisseau_15", "vaisseau_16", "vaisseau_17");
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$terrestreVAR = array("vais_0", "vais_1", "vais_2", "vais_3", "vcl_1", "vcl_2", "vcl_3", "vcl_4", "def_1", "def_2", "def_3", "def_4", "def_5", "def_6", "def_7", "def_8");
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$terrestreVAR = array();
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$terrestreVAR["humain"] = array("vais_0", "vais_1", "vais_2", "vais_3", "vcl_1", "vcl_2", "vcl_3", "vcl_4", "def_1", "def_2", "def_3", "def_4", "def_5", "def_6", "def_7", "def_8");
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$terrestreVAR["covenant"] = array("vais_0", "vais_1", "vais_2", "vais_3", "vcl_1", "vcl_2", "vcl_3", "vcl_4", "def_1", "def_2", "def_3", "def_4", "def_5");
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$coeffVAR = array("coeff_mine_m", "coeff_mine_c", "coeff_mine_h", "coeff_centrale_s", "coeff_centrale_f");
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|
@ -44,13 +44,13 @@ if (SURFACE == "asteroide") {
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}
|
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|
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|
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function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
|
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function traiterBrancheTechnologie($TEMP_liste, $branche, $i, $race)
|
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{
|
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global $LANG, $planete;
|
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|
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foreach ($i as $key => $id) {
|
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if (is_array($id)) {
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id);
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id, $race);
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} else {
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$niveau = dTechnologies::niveau_du_joueur($branche, $id, $planete);
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$niveau_max = dTechnologies::niveau_max($branche, $id, $planete, $LANG);
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@ -61,7 +61,7 @@ function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
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'branche' => $branche,
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'niveau' => $niveau,
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'niveau_max' => $niveau_max,
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'etat' => dTechnologies::needed($object, $planete, true)
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'etat' => dTechnologies::needed($object, $planete, true, $race)
|
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);
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}
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||||
}
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||||
@ -72,7 +72,7 @@ $TEMP_liste = array();
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$branche = 0;
|
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while ($branche < 9) {
|
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$TEMP_liste[$branche] = array();
|
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race));
|
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race), $race);
|
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$branche++;
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||||
}
|
||||
$template->assign('technologies', $TEMP_liste);
|
||||
|
@ -70,7 +70,7 @@ if ($mission == 4 && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][3] <= 0)
|
||||
}
|
||||
|
||||
//On vérifie la mission, si elle est d'espionner, il faut qu'il y ait des sondes
|
||||
if ($mission == 5 && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][6] <= 0 && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][13] <= 0) {
|
||||
if ($mission == 5 && (($planete->race == "humain" && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][13] <= 0) || ($planete->race == "covenant" && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][7] <= 0))) {
|
||||
erreur('Vous ne pouvez pas espionner sans sonde d\'espionnage !', "red", '?p=flotte');
|
||||
}
|
||||
|
||||
@ -156,7 +156,16 @@ elseif ($mission == 5) {
|
||||
erreur('La planète sur laquelle vous désirez stationner ne vous appartient pas.', "red", '?p=flotte', 3000);
|
||||
} elseif ($mission == 7 && !$resultat) {
|
||||
erreur('La planète sur laquelle vous désirez donner vos vaisseaux n\'existe pas.', "red", '?p=flotte', 3000);
|
||||
} elseif ($mission == 7) {
|
||||
$bdd->reconnexion();
|
||||
$resultatu = $bdd->unique_query("SELECT race FROM $table_user WHERE id = ".$resultat['id_user'].";");
|
||||
$bdd->deconnexion();
|
||||
|
||||
if ($resultatu['race'] != $planete->race) {
|
||||
erreur("Vous ne pouvez pas donner vos vaisseaux a une autre race que la votre", "red");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Création de la flotte
|
||||
|
@ -29,7 +29,7 @@ if ($planete->technologies[7]& 16 && $VAR["attaques"]) {
|
||||
if ($SESS->values["prepFlottes"][$idPrep]['type'] == 1 && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][3]) {
|
||||
$missions[4] = "Recycler";
|
||||
}
|
||||
if ($SESS->values["prepFlottes"][$idPrep]['type'] == 1 && ($SESS->values["prepFlottes"][$idPrep]['vaisseaux'][6] || $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][13])) {
|
||||
if ($SESS->values["prepFlottes"][$idPrep]['type'] == 1 && (($planete->race == "humain" && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][13]) || ($planete->race == "covenant" && $SESS->values["prepFlottes"][$idPrep]['vaisseaux'][7]))) {
|
||||
$missions[5] = "Espionner";
|
||||
}
|
||||
|
||||
|
@ -870,20 +870,20 @@
|
||||
</var>
|
||||
<var name="7">
|
||||
<var name="0">Prototype Intercepteur Longsword</var>
|
||||
<var name="1">Prototype Bombardier Longsword</var>
|
||||
<var name="2">Corvette de classe Mako</var>
|
||||
<var name="3">Prototype de Frégate</var>
|
||||
<var name="1">Prototype Séraphin</var>
|
||||
<var name="2">Prototype de chasseur lourd Tarasque</var>
|
||||
<var name="3">Prototype de bombardier Gigas</var>
|
||||
<var name="4">Récupération</var>
|
||||
<var name="5">Prototype de Destroyer</var>
|
||||
<var name="6">Prototype de Croiseur de classe Halcyon</var>
|
||||
<var name="7">Prototype de Croiseur de classe Marathon</var>
|
||||
<var name="8">Prototype de Porte-vaisseaux</var>
|
||||
<var name="9">Prototype de Super Porte-Vaisseaux</var>
|
||||
<var name="10">Prototype de Vaisseau d'exfiltration de classe Black Cat</var>
|
||||
<var name="11">Prototype de Super canon à accélération magnétique</var>
|
||||
<var name="12">Bunker souterrain</var>
|
||||
<var name="13">Bunker souterrain</var>
|
||||
<var name="14">Bunker souterrain</var>
|
||||
<var name="6">Prototype de Destroyer de classe CVP</var>
|
||||
<var name="7">Prototype de Croiseur de classe CCS</var>
|
||||
<var name="8">Prototype de Croiseur de classe Révérence</var>
|
||||
<var name="9">Prototype de Cuirassé</var>
|
||||
<var name="10">Prototype de Super croiseur</var>
|
||||
<var name="11">Prototype de Porte-vaisseau</var>
|
||||
<var name="12">Prototype de Porte-vaisseau lourd</var>
|
||||
<var name="13">Prototype de station orbitale</var>
|
||||
<var name="14">Prototype de ...</var>
|
||||
</var>
|
||||
<var name="8">
|
||||
<var name="0">Expansion</var>
|
||||
|
@ -8,7 +8,7 @@
|
||||
{if $flottesEC}
|
||||
{foreach from=$flottesEC item=flotteEC}
|
||||
<tr>
|
||||
<td><a href="{$menu.flotte}&n={$flotteEC->id}">{$flotteEC->nom|escape}</a></td>
|
||||
<td><a href="{$menu.flotte}&n={$flotteEC->id_flotte}">{$flotteEC->nom|escape}</a></td>
|
||||
<td>{$flotteEC->txtMission($flotteEC->mission)}</td>
|
||||
<td>{$flotteEC->nb_vais}</td>
|
||||
<td>{if $flotteEC->end_type == "2"}{$flotteEC->end_planete->nom_alliance} [{$flotteEC->end_planete->galaxie}:{$flotteEC->end_planete->ss}:A]{elseif $flotteEC->end_type == "1"}[{$flotteEC->end_planete}]{elseif $flotteEC->end_type == "3"}[{$flotteEC->end_planete}:A]{else}{$flotteEC->end_planete->nom_planete} [{$flotteEC->end_planete->galaxie}:{$flotteEC->end_planete->ss}:{$flotteEC->end_planete->position}]{/if}</td>
|
||||
|
Loading…
Reference in New Issue
Block a user