Version 1.12

This commit is contained in:
nemunaire 2009-11-01 12:00:00 +01:00
commit de31cd3e9a
1373 changed files with 156282 additions and 45238 deletions

329
onyx2/include/game/vars.php Normal file
View file

@ -0,0 +1,329 @@
<?php //vars.php : contient toutes les valeurs pour construire chaque batiments, unités ou technologies
if (!isset($technolo))
{
if (empty($race) && empty($sess->values['race'])) $race = "none";
elseif (empty($race)) $race = $sess->values['race'];
include_once("game/noms.php");
}
/*
* Défenses
*/
//Attaque
$defense_at = array(200,800,1500,500,4500,15000,10000,25000);
//Défense (bouclier)
$defense_bc = array(100,300,600,400,1000,4000,10000,20000);
//Coque (pv)
$defense_pv = array(1000,3000,6000,1800,4000,1000,15000,25000);
//Débris de métal
$defense_md = array(300,300,300,300,300,300,300,300);
//Débris de cristal
$defense_cd = array(300,300,300,300,300,300,300,300);
//Rapide fire (nombre d'attaque par phase envers un vaisseau)
$defense_rf = array(
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1),
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1)
);
/*
* Vaisseaux
*/
//Nombre maximal de ressources embarquées
$nomvais_rs = array(10000,50000,25000,25000,100,50,200,400,800,1000,1500,50000,100000,500);
//Coefficient vitesse
$nomvais_vitesseP = array(5,5,6,5,10,8,5,7,6,5,4,2,1,6);
//Temps de préparation
$nomvais_vitesseS = array(5,5,6,5,4,4,5,7,6,5,4,3,2,10);
//Temps de chauffe
$nomvais_vitesseG = array(5,5,6,5,1,1,5,7,7,7,6,4,3,10);
//Attaque
$nomvais_at = array(50,50,50,50,150,200,400,900,1500,3500,6000,7000,10000,100);
//Défense (bouclier)
$nomvais_bc = array(0,0,0,50,0,200,500,1250,2500,6000,5000,8000,10000,800);
//Coque (pv)
$nomvais_pv = array(1000,1500,1000,1000,1000,1000,2500,5500,9000,15000,25000,35000,50000,3000);
//Débris de métal
$nomvais_md = array(300,300,300,300,300,300,300,300,300,300,300,36000);
//Débris de cristal
$nomvais_cd = array(300,300,300,300,300,300,300,300,300,300,300,24000);
//Rapide fire (nombre d'attaque par phase envers un vaisseau)
$nomvais_rf = array( array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Cargos petit
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Cargos grand
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Vaisseaux de colonisation
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Espionnage
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Recycleurs
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Longsword/Seraph
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Frégate
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Croiseurs de classe Halcyon
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Croiseurs de classe Marathon
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Porte vaisseaux
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Station orbitale
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Super porte-vaisseaux
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1), //Super porte-vaisseaux
array(1,1,1,1,1,1,1,1,1,1,1,1,1,1) //Super porte-vaisseaux
);
/*
Aide-mémoire pour le format des tableaux des nécessités
- Type général : batiments, technologies, ...
- ID de l'objet ou branche pour les technologies
- Niveau requis ou id pour les technologies
- Bits requis (technologies uniquement)
*/
$neededCaserne =
array(
array(
array('batiments', 9, 1)
),
array(
array('batiments', 9, 2)
),
array(
array('batiments', 9, 3)
),
array(
array('batiments', 9, 5)
),
array(
array('batiments', 9, 3)
),
array(
array('batiments', 9, 10)
),
array(
array('batiments', 9, 2)
),
array(
array('batiments', 9, 2)
),
array(
array('batiments', 9, 5)
)
);
$neededBatiments =
array(
0,
0,
0,
0,
array(
array('batiments', 3, 12)
),
0,
0,
array(
array('technologies', 2,3, 9)
),
array(
array('technologies', 2,4, 17)
),
0,
0,
array(
array('technologies', 1,12, 4096)
),
0,
array(
array('technologies', 3,8, 256)
),
array(
array('technologies', 7,12, 4096)
),
array(
array('technologies', 3,6, 64)
),
array(
array('technologies', 3,7, 128)
),
0
);
$neededTerrestre = array(
array(
array('batiments', 7, 1)
),
array(
array('batiments', 7, 3)
),
array(
array('batiments', 7, 4)
),
array(
array('batiments', 7, 6)
),
array(
array('batiments', 7, 1)
),
array(
array('batiments', 7, 2)
),
array(
array('batiments', 7, 3)
),
array(
array('batiments', 7, 5)
),
//Défenses
array(
array('batiments', 7, 1),
array('technologies', 6, 0, 1)
),
array(
array('batiments', 7, 3),
array('technologies', 6, 3, 8)
),
array(
array('batiments', 7, 4),
array('technologies', 6, 1, 2)
),
array(
array('batiments', 7, 4),
array('technologies', 6, 4, 16)
),
array(
array('batiments', 7, 8),
array('technologies', 6, 2, 4)
),
array(
array('batiments', 7, 8),
array('technologies', 6, 5, 32)
),
array(
array('batiments', 7, 8),
array('technologies', 6, 6, 64)
),
array(
array('batiments', 7, 10),
array('technologies', 7, 11, 2048)
)
);
$neededVaisseaux =
array(
array(
array('batiments', 8, 1),
array('technologies', 0,3, 8)
),
array(
array('batiments', 8, 5),
array('technologies', 0,3, 8),
array('technologies', 1,6, 64)
),
array(
array('batiments', 8, 5),
array('technologies', 8,0, 1)
),
array(
array('batiments', 8, 5),
array('technologies', 7,4, 16)
),
array(
array('batiments', 8, 5),
array('technologies', 7,0, 1)
),
array(
array('batiments', 8, 3),
array('technologies', 7,1, 2)
),
array(
array('batiments', 8, 5),
array('technologies', 7,2, 4)
),
array(
array('batiments', 8, 1),
array('technologies', 7,3, 8)
),
array(
array('batiments', 8, 3),
array('technologies', 7,5, 32)
),
array(
array('batiments', 8, 6),
array('technologies', 7,6, 64)
),
array(
array('batiments', 8, 6),
array('technologies', 7,1, 128)
),
array(
array('batiments', 8, 8),
array('technologies', 7,8, 256)
),
array(
array('batiments', 8, 10),
array('technologies', 7,9, 512)
),
array(
array('batiments', 8, 10),
array('technologies', 7,10, 1024)
)
);
$alli_batimentVAR = array('centre', 'port', 'forge', 'urgence', 'propagande', 'economie');
$alli_batimentLIMIT = array(5, 5, 5, 5, 5, 5);
$alli_batimentCALC = array(
array(
'$a = ceil(pow(1.5,$n)*68);',
'$b = ceil(pow(1.5,$n)*17);',
'$c = 0;',
'$sec = (ceil(1.02*(3/(1+$planete->batiments[11]))*pow(1.5,$n))*(1/(1+$planete->casernes[7]*0.005)))*60;'
),
array(
'$a = ceil(pow(1.6,$n)*53);',
'$b = ceil(pow(1.6,$n)*27);',
'$c = 0;',
'$sec = (ceil(1.2*(3/(1+$planete->batiments[11]))*pow(1.55,$n))*(1/(1+$planete->casernes[7]*0.005)))*60;'
),
array(
'$a = ceil(pow(1.5,$n)*242);',
'$b = ceil(pow(1.5,$n)*72);',
'$c = 0;',
'$sec = (ceil(1.5*(3/(1+$planete->batiments[11]))*pow(1.624,$n))*(1/(1+$planete->casernes[7]*0.005)))*60;'
),
array(
'$a = ceil(pow(1.5,$n)*92);',
'$b = ceil(pow(1.5,$n)*37);',
'$c = 0;',
'$sec = (ceil(1.36*(3/(1+$planete->batiments[11]))*pow(1.597,$n))*(1/(1+$planete->casernes[7]*0.005)))*60;'
),
array(
'$a = ceil(pow(1.73,$n)*800);',
'$b = ceil(pow(1.73,$n)*420);',
'$c = ceil(pow(1.68,$n)*285);',
'$sec = (ceil(1.8*(3/(1+$planete->batiments[11]))*pow(1.7,$n))*(1/(1+$planete->casernes[7]*0.005)))*60;'
),
array(
'$a = ceil(pow(2,$planete->batiments[5])*750);',
'$b = ceil(pow(2,$planete->batiments[5])*500);',
'$c = 0;',
'$sec = ceil((pow(2,$planete->batiments[5])*720)/(pow(1.23,$planete->batiments[11])+0.0025*$planete->casernes[7]));'
)
);
$alli_batimentTECH = array(
0,
0,
0,
0,
array(
array($batimeni[3], 'centrale_s', 12)
),
0
);
$batimentVAR = array('mine_m','mine_c','mine_h','centrale_s','centrale_f','radar','labo','chantier_terrestre','chantier_spatial','caserne','silo','centre_info','habitation','arcologies','bunker','commercial','loisir','administration');
$casernenVAR = array('soldat1','soldat2','soldat3','soldat4','sniper','spartan','medecin','ingenieur','soldat_lourd');
$nomterrnVAR = array('vais_0', 'vais_1', 'vais_2', 'vais_3', 'vcl_1', 'vcl_2', 'vcl_3', 'vcl_4', 'def_1', 'def_2', 'def_3', 'def_4', 'def_5', 'def_6', 'def_7', 'def_8');
$nomvaisnVAR = array('vaisseau_1','vaisseau_2','vaisseau_3','vaisseau_4','vaisseau_5','vaisseau_6','vaisseau_7','vaisseau_8','vaisseau_9','vaisseau_10','vaisseau_11','vaisseau_12','vaisseau_13','vaisseau_14');
$coeffVAR = array('coeff_mine_m', 'coeff_mine_c', 'coeff_mine_h', 'coeff_centrale_s', 'coeff_centrale_f');
$ressoVAR = array('contenu_metal', 'contenu_cristal', 'contenu_hydrogene');
//Nouvel arbre de technologie
$technologiesVAR = array("techno_indu", "techno_inge", "techno_inge2", "techno_poli", "techno_arme", "techno_defe", "techno_defe2", "techno_proj", "techno_expansion");
?>