Affiche les techno dans l'arbre technologique (ce qui n'était pas le cas, rigolo vu son nom)

This commit is contained in:
Nigel Sheldon 2020-11-22 14:39:14 +01:00 committed by Gitea
parent 977a27f991
commit 6112a55cc0
2 changed files with 45 additions and 19 deletions

View File

@ -43,19 +43,40 @@ if (SURFACE == "asteroide") {
$template->assign('batiments', $TEMP_liste); $template->assign('batiments', $TEMP_liste);
} }
/*
$TEMP_technologies = array(); function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
$nb = count($technolo); {
for ($id=0 ; $id<$nb ; $id++) { global $LANG, $planete;
if (!empty($technolo[$id])) $TEMP_technologies[] = array(
'id' => $id, foreach ($i as $key => $id) {
'nom' => $technolo[$id], if (is_array($id)) {
'niveau' => $planete->technologies[$id], $TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id);
'etat' => readDeblok($technoloTECH[$id], $planete) } else {
); $niveau = dTechnologies::niveau_du_joueur($branche, $id, $planete);
} $niveau_max = dTechnologies::niveau_max($branche, $id, $planete, $LANG);
$template->assign('technologies',$TEMP_technologies);
*/ $object = array($branche, $id);
$TEMP_liste[$branche][$id] = array(
'id' => $id,
'branche' => $branche,
'niveau' => $niveau,
'niveau_max' => $niveau_max,
'etat' => dTechnologies::needed($object, $planete, true)
);
}
}
return $TEMP_liste;
}
$TEMP_liste = array();
$branche = 0;
while ($branche < 9) {
$TEMP_liste[$branche] = array();
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race));
$branche++;
}
$template->assign('technologies', $TEMP_liste);
$TEMP_liste = array(); $TEMP_liste = array();
foreach ($planete->casernes as $id => $unite) { foreach ($planete->casernes as $id => $unite) {
if (!empty($LANG[$race]["caserne"]["noms_sing"][$id])) { if (!empty($LANG[$race]["caserne"]["noms_sing"][$id])) {

View File

@ -18,15 +18,20 @@
</tbody></table></div> </tbody></table></div>
</div> </div>
{*} <div{if $defaut == 'technologies'} class="hightlight"{/if}><a href="{$menu.arbre}&amp;q=technologies&amp;r={$raceAff}">Technologies</a> <div{if $defaut == 'technologies'} class="hightlight"{/if}><a href="{$menu.arbre}&amp;q=technologies&amp;r={$raceAff}">Technologies</a>
<div><table><thead> <div><table><thead>
<tr><th>Technologies (niveau)</th><th>Technologies nécessaires (niveau actuel)</th></tr> <tr><th>Branche</th><th>Technologies (niveau)</th><th>Technologies nécessaires (niveau actuel)</th></tr>
</thead><tbody> </thead><tbody>
{counter start=0 assign=branche print=false}
{foreach from=$technologies item=technologie} {foreach from=$technologies item=technologie}
<tr><td><a href="?p=description&amp;t={$technologie.id}&amp;r={$raceAff}#menu">{$technologie.nom}</a> ({$technologie.niveau}) :</td><td>{$technologie.etat}</td></tr> {foreach from=$technologies[$branche] item=technologie}
{assign var="id" value=$technologie.id}
<tr><td>{$LANG[$raceAff].technologies.branches.$branche|ucfirst}</td><td><a href="?p=description&amp;b={$branche}&amp;t={$id}&amp;r={$raceAff}#menu">{$LANG[$raceAff].technologies.noms_sing.$branche.$id|ucfirst}</a> ({$technologie.niveau}/{$technologie.niveau_max}) :</td><td>{$technologie.etat}</td></tr>
{/foreach}
{counter}
{/foreach} {/foreach}
</tbody></table></div> </tbody></table></div>
</div>{/*} </div>
<div{if $defaut == 'caserne'} class="hightlight"{/if}><a href="{$menu.arbre}&amp;q=caserne&amp;r={$raceAff}">{$LANG[$raceAff].batiments.noms_sing.9|ucfirst}</a> <div{if $defaut == 'caserne'} class="hightlight"{/if}><a href="{$menu.arbre}&amp;q=caserne&amp;r={$raceAff}">{$LANG[$raceAff].batiments.noms_sing.9|ucfirst}</a>
<div><table><thead> <div><table><thead>
@ -58,4 +63,4 @@
</tbody></table></div> </tbody></table></div>
</div> </div>
</div> </div>
{include file='game/footer.tpl'} {include file='game/footer.tpl'}