MàJ des descriptions des tech covies pour les vaisseaux et affichage des bons noms
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@ -87,10 +87,12 @@ class dDonnees
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}
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}
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public static function print_neededCheck($tableau, surface $planete)
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public static function print_neededCheck($tableau, surface $planete, $race = null)
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{
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global $LANG;
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if ($race == null) {
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$race = $planete->race;
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}
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if (!is_array($tableau)) {
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return 'Débloqué';
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} else {
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@ -727,7 +727,7 @@ class dSpatial implements Donnees
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}
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if ($print) {
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return dDonnees::print_neededCheck($neededSpatial[$id], $planete);
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return dDonnees::print_neededCheck($neededSpatial[$id], $planete, $race);
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} else {
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return dDonnees::neededCheck($neededSpatial[$id], $planete);
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}
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@ -1678,7 +1678,7 @@ class dTechnologies implements Donnees
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}
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if ($print) {
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return dDonnees::print_neededCheck($tableau[$object[1]], $planete);
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return dDonnees::print_neededCheck($tableau[$object[1]], $planete, $race);
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} else {
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return dDonnees::neededCheck($tableau[$object[1]], $planete);
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}
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@ -738,7 +738,7 @@ class dTerrestre implements Donnees
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}
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if ($print) {
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return dDonnees::print_neededCheck($neededTerrestre[$id], $planete);
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return dDonnees::print_neededCheck($neededTerrestre[$id], $planete, $race);
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} else {
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return dDonnees::neededCheck($neededTerrestre[$id], $planete);
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}
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@ -44,13 +44,13 @@ if (SURFACE == "asteroide") {
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}
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function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
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function traiterBrancheTechnologie($TEMP_liste, $branche, $i, $race)
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{
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global $LANG, $planete;
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foreach ($i as $key => $id) {
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if (is_array($id)) {
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id);
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id, $race);
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} else {
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$niveau = dTechnologies::niveau_du_joueur($branche, $id, $planete);
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$niveau_max = dTechnologies::niveau_max($branche, $id, $planete, $LANG);
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@ -61,7 +61,7 @@ function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
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'branche' => $branche,
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'niveau' => $niveau,
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'niveau_max' => $niveau_max,
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'etat' => dTechnologies::needed($object, $planete, true)
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'etat' => dTechnologies::needed($object, $planete, true, $race)
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);
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}
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}
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@ -72,7 +72,7 @@ $TEMP_liste = array();
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$branche = 0;
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while ($branche < 9) {
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$TEMP_liste[$branche] = array();
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race));
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$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race), $race);
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$branche++;
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}
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$template->assign('technologies', $TEMP_liste);
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@ -870,20 +870,20 @@
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</var>
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<var name="7">
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<var name="0">Prototype Intercepteur Longsword</var>
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<var name="1">Prototype Bombardier Longsword</var>
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<var name="2">Corvette de classe Mako</var>
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<var name="3">Prototype de Frégate</var>
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<var name="1">Prototype Séraphin</var>
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<var name="2">Prototype de chasseur lourd Tarasque</var>
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<var name="3">Prototype de bombardier Gigas</var>
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<var name="4">Récupération</var>
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<var name="5">Prototype de Destroyer</var>
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<var name="6">Prototype de Croiseur de classe Halcyon</var>
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<var name="7">Prototype de Croiseur de classe Marathon</var>
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<var name="8">Prototype de Porte-vaisseaux</var>
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<var name="9">Prototype de Super Porte-Vaisseaux</var>
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<var name="10">Prototype de Vaisseau d'exfiltration de classe Black Cat</var>
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<var name="11">Prototype de Super canon à accélération magnétique</var>
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<var name="12">Bunker souterrain</var>
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<var name="13">Bunker souterrain</var>
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<var name="14">Bunker souterrain</var>
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<var name="6">Prototype de Destroyer de classe CVP</var>
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<var name="7">Prototype de Croiseur de classe CCS</var>
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<var name="8">Prototype de Croiseur de classe Révérence</var>
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<var name="9">Prototype de Cuirassé</var>
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<var name="10">Prototype de Super croiseur</var>
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<var name="11">Prototype de Porte-vaisseau</var>
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<var name="12">Prototype de Porte-vaisseau lourd</var>
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<var name="13">Prototype de station orbitale</var>
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<var name="14">Prototype de ...</var>
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</var>
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<var name="8">
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<var name="0">Expansion</var>
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