Abstract done
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## The Company: Novaquark
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Novaquark is a video games studio created in January 2014 by Jean-Christophe
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Baillie. He already launch the robotic company Gostai, bought by Aldebaran
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Baillie. He already launched the robotic company Gostai, bought by Aldebaran
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in 2012.
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\vspace{1em}
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Novaquark team focus on the development of a massively multiplayer online game,
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called \Dual.
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Novaquark team focuses itself on the development of a massively multiplayer
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online game, called \Dual{}.
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\vspace{1em}
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@ -25,33 +25,120 @@ called \Dual.
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\vspace{1em}
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The studio stays in start-ups incubator Agoranov. When I started my internship,
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4 persons composed the team:
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The studio lies in the startups' incubator Agoranov. When I started my
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internship, four persons composed the team:
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* Jean-Christophe Baillie: founder and CEO;
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* Étienne Robin-Champigneul: COO;
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* Jérome Jouvie: 3D developer;
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* David Bernard: server developer.
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Since my arrival, the team has grown and now we count 10 persons: a community
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manager, a lead artist, a client developer, a server developer and four other
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interns.
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\vspace{1em}
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Since my arrival, the team has grown and now we count 10 persons including:
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* Bertrand Remondin: lead artist;
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* Mathias Labeyrie: 3D developer;
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* Paul Chabas: client developer;
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* Ludovic Serny: community manager;
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* Étienne Baratte: server developer;
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* and four other trainees.
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\vspace{1em}
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I started to work as DevOps in the server team with Mr Bernard. After his
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departure, I continue to work with Mr Baillie.
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I started to work as *DevOps* in the server team with Mr Bernard. After his
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departure, I continue to work with Mr Baillie and now with Mr Baratte.
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## The Internship
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My internship goal was to establish the basis of the server's deployment
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My internship goal was to establish the basis of the servers' deployment
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recipes needed to allow the automatic scalability of the game server
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architecture.
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architecture. Then, when the server worked properly, I had to design the load
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testing architecture.
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## Existing state of affairs
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\vspace{1em}
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Numerous additional tasks were also assigned me throughout the internship;
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especially to know my opinion about the implementation of some features that
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can influence the deployment, load or security.
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\vspace{1em}
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Thanks to my recent experience in assistants laboratory and SRS laboratory as
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system administrator and many personal experiences, I started comfortable with
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virtualization technologies, basis of the cloud computing.
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\vspace{1em}
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Because of the company youth, there wasn't any work related to my internship
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subject; others employees work on different problematics.
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## Work
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My internship can be split into two parts, but a timeline is not relevant
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because I regularly handle multiple tasks in parallel depending on the needs of
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the rest of the team.
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\vspace{1em}
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* **State of art:**
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* Cloud computing platforms analysis
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* Automatic deployment tools analysis
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* Virtualization technologies analysis
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* Ingame chat solution research
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* Authentication solution research
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* **Developments:**
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* Design and implementation of a system metrics' gathering software
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* Writing some deployment recipes for servers
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* Creating a delivery process for virtual machines
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* Load testing the current server implementation
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* Implementation of game and business metrics' gathering into the game server
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* Looking for the best architecture for future servers deployment
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## General appreciation
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I worked both for the team (virtual machines, ...) and on long-term issues
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(server, cloud scalability, ...). For each part, my work was received with
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interest by those involved.
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\vspace{1em}
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This is an advantage of small business: we can communicate easily to design the
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most appropriate solutions to requestor's demands. The project is still recent,
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every week, we plan a meeting together to see the progress of each game
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part. It's very motivating to see the project grow quickly.
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\newpage
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## Engineering skills acquired
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Thanks to this internship, I acquired a lot of new skills like:
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* operating system-level virtualization;
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* automatic deployment;
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* MMO game server;
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* cloud computing scalability;
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* free software distribution and participation in company context;
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* metrics gathering;
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* Go programming language.
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## Conclusion
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After my internship, Novaquark now has solid foundations for all aspects around
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the game server: virtual machines for client developers, server deployment and
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security through system containers and metrics gathering for future use in
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scalability.
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\vspace{1em}
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On the other hand, I also clarified several issues remain obscure, such as
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authentication, chat system or the architecture for deployment and update. This
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will be set up when developers will have developed these points.
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\vspace{1em}
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I worked with many applications, libraries and open source technologies, and am
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delighted to have been able to contribute in the name of the company. Finally,
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the diversity of the work done during this internship was particularly
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rewarding.
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@ -11,7 +11,7 @@
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%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\documentclass[11pt,a4paper]{report}
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\documentclass[12pt,a4paper]{report}
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%%% PACKAGES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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