forked from halo-battle/game
Corrige le calcul des rapports d'espionnages
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@ -573,17 +573,17 @@ class Flotte
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if (($this->start_planete->technologies[1]& 67108864) == 67108864) {
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if (($this->start_planete->technologies[1]& 67108864) == 67108864) {
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$espionnage_A = 3;
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$espionnage_A = 3;
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} elseif (($this->start_planete->technologies[1]& 33554432) == 33554432) {
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} elseif (($this->start_planete->technologies[1]& 33554432) == 33554432) {
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$espionnage_A = 3;
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$espionnage_A = 2;
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} elseif (($this->start_planete->technologies[1]& 16777216) == 16777216) {
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} elseif (($this->start_planete->technologies[1]& 16777216) == 16777216) {
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$espionnage_A = 3;
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$espionnage_A = 1;
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} else {
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} else {
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$espionnage_A = 0;
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$espionnage_A = 0;
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}
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}
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if (($this->start_planete->technologies[1]& 536870912) == 536870912) {
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if (($this->end_planete->technologies[1]& 536870912) == 536870912) {
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$contreespionnage_B = 3;
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$contreespionnage_B = 3;
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} elseif (($this->start_planete->technologies[1]& 268435456) == 268435456) {
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} elseif (($this->end_planete->technologies[1]& 268435456) == 268435456) {
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$contreespionnage_B = 2;
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$contreespionnage_B = 2;
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} elseif (($this->start_planete->technologies[1]& 134217728) == 134217728) {
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} elseif (($this->end_planete->technologies[1]& 134217728) == 134217728) {
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$contreespionnage_B = 1;
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$contreespionnage_B = 1;
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} else {
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} else {
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$contreespionnage_B = 0;
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$contreespionnage_B = 0;
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@ -592,8 +592,20 @@ class Flotte
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//Création du rapport
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//Création du rapport
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$rapport = new Rapport(5, $this->start_planete, $this->end_planete, $this->start_time + $this->end_time);
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$rapport = new Rapport(5, $this->start_planete, $this->end_planete, $this->start_time + $this->end_time);
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$rapport->addInfo($this->end_planete, 0);
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$rapport->addInfo($this->end_planete, 0);
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$rapport->addInfo($contreespionnage_B/$espionnage_A/10, 1);
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//Rend aléatoire le niveau affiché des bâtiments
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$rapport->addInfo($espionnage_A+2-$contreespionnage_B+1, 2);
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$diff_esp = $espionnage_A - $contreespionnage_B;
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//Il y a au moins 2 niveaux d'erreur (soit 1 positif et 1 négatif)
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if ($diff_esp == 0) {
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$diff_esp = 1;
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}
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$rapport->addInfo($diff_esp, 1);
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//Où x est le résultat de cette formule, si x >= y, ça donne accès a plus d'informations
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// si y >= 1 : ressources
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// si y >= 2 : batiment
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// si y >= 3 : défenses
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// si y >= 4 : flottes
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$rapport->addInfo($espionnage_A + 2 - $contreespionnage_B + 1, 2);
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//Si le joueur a au moins le niveau 1 du contre-espionnage, on le prévient qu'il a été espionné, sinon il n'en sait rien
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$rapport->addInfo($contreespionnage_B, 3);
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$rapport->addInfo($contreespionnage_B, 3);
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$rapport->send();
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$rapport->send();
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@ -91,7 +91,7 @@ class Rapport
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if ($this->var[2] > 2) {
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if ($this->var[2] > 2) {
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Niveau</th><th>Bâtiment</th></tr>";
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Niveau</th><th>Bâtiment</th></tr>";
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foreach ($this->var[0]->batiments as $key => $batiment) {
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foreach ($this->var[0]->batiments as $key => $batiment) {
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$this->rapportA .= "<tr><td>".rand($batiment * (1 - $this->var[1]), $batiment * (1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["batiments"]["noms_sing"][$key]."</td></tr>";
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$this->rapportA .= "<tr><td>".rand(($batiment - $this->var[1]), ($batiment + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["batiments"]["noms_sing"][$key]."</td></tr>";
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}
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}
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$this->rapportA .= "</table><br />";
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$this->rapportA .= "</table><br />";
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}
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}
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@ -101,20 +101,20 @@ class Rapport
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}
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}
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//Flottes au sol
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//Flottes au sol
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if ($this->var[2] > 5) {
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if ($this->var[2] > 4) {
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Nombre</th><th>Vaisseaux</th></tr>";
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Nombre</th><th>Vaisseaux</th></tr>";
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foreach ($this->var[0]->vaisseaux as $key => $vaisseau) {
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foreach ($this->var[0]->vaisseaux as $key => $vaisseau) {
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$this->rapportA .= "<tr><td>".rand($vaisseau * (1 - $this->var[1]), $vaisseau * (1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["vaisseaux"]["noms_sing"][$key]."</td></tr>";
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$this->rapportA .= "<tr><td>".rand(($vaisseau - $this->var[1]), ($vaisseau + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["vaisseaux"]["noms_sing"][$key]."</td></tr>";
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}
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}
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$this->rapportA .= "</table><br />";
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$this->rapportA .= "</table><br />";
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}
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}
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//Défenses
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//Défenses
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if ($this->var[2] > 4) {
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if ($this->var[2] > 3) {
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Nombre</th><th>Défenses</th></tr>";
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$this->rapportA .= "<table style=\"margin: auto;\"><tr><th>Nombre</th><th>Défenses</th></tr>";
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foreach ($this->var[0]->terrestres as $key => $unite) {
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foreach ($this->var[0]->terrestres as $key => $unite) {
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if (!dTerrestre::type($key)) {
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if (!dTerrestre::type($key, $this->var[0])) {
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$this->rapportA .= "<tr><td>".rand($unite * (1 - $this->var[1]), $unite * (1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["terrestre"]["noms_sing"][$key]."</td></tr>";
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$this->rapportA .= "<tr><td>".rand($unite * floor(1 - $this->var[1]), $unite * ceil(1 + $this->var[1]))."</td><td>".$LANG[$this->var[0]->race]["terrestre"]["noms_sing"][$key]."</td></tr>";
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}
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}
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}
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}
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$this->rapportA .= "</table><br />";
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$this->rapportA .= "</table><br />";
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