Affiche les techno dans l'arbre technologique (ce qui n'était pas le cas, rigolo vu son nom)

This commit is contained in:
Nigel Sheldon 2020-11-22 14:39:14 +01:00 committed by Gitea
commit 6112a55cc0
2 changed files with 45 additions and 19 deletions

View file

@ -43,19 +43,40 @@ if (SURFACE == "asteroide") {
$template->assign('batiments', $TEMP_liste);
}
/*
$TEMP_technologies = array();
$nb = count($technolo);
for ($id=0 ; $id<$nb ; $id++) {
if (!empty($technolo[$id])) $TEMP_technologies[] = array(
'id' => $id,
'nom' => $technolo[$id],
'niveau' => $planete->technologies[$id],
'etat' => readDeblok($technoloTECH[$id], $planete)
);
}
$template->assign('technologies',$TEMP_technologies);
*/
function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
{
global $LANG, $planete;
foreach ($i as $key => $id) {
if (is_array($id)) {
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id);
} else {
$niveau = dTechnologies::niveau_du_joueur($branche, $id, $planete);
$niveau_max = dTechnologies::niveau_max($branche, $id, $planete, $LANG);
$object = array($branche, $id);
$TEMP_liste[$branche][$id] = array(
'id' => $id,
'branche' => $branche,
'niveau' => $niveau,
'niveau_max' => $niveau_max,
'etat' => dTechnologies::needed($object, $planete, true)
);
}
}
return $TEMP_liste;
}
$TEMP_liste = array();
$branche = 0;
while ($branche < 9) {
$TEMP_liste[$branche] = array();
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race));
$branche++;
}
$template->assign('technologies', $TEMP_liste);
$TEMP_liste = array();
foreach ($planete->casernes as $id => $unite) {
if (!empty($LANG[$race]["caserne"]["noms_sing"][$id])) {