forked from halo-battle/game
Version 1.9g
This commit is contained in:
parent
d028822d0b
commit
4c9814a99c
800 changed files with 237325 additions and 1949 deletions
98
game/cron/class.planete.php
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98
game/cron/class.planete.php
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@ -0,0 +1,98 @@
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<?php
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/***************************************************************************
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* class.planete.php
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* -------------------
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* begin : Jeudi 21 août 2008
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* update : Dimanche 7 septembre 2008
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* email : nemunaire@gmail.com
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*
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*
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***************************************************************************/
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class Planete extends User{
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var $id,
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$metal,
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$cristal,
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$hydrogene,
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$batiments = array(),
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$casernes = array(),
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$terrestres = array(),
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$vaisseaux = array();
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/**
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* Constructeur
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* @param int $id id de la planète à importer
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*
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* @return void
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* @access public
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*/
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function Planete($plan, $user){
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global $batimentVAR, $casernenVAR, $nomterrnVAR, $nomvaisnVAR;
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parent::User($user);
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$this->id = $plan["id"];
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$this->metal = $plan["metal"];
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$this->cristal = $plan["cristal"];
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$this->hydrogene = $plan["hydrogene"];
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foreach($batimentVAR as $bat){
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$this->batiments[] = $plan[$bat];
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}
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foreach($casernenVAR as $cas){
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$this->casernes[] = $plan[$cas];
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}
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foreach($nomterrnVAR as $ter){
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$this->terrestres[] = $plan[$ter];
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}
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foreach($nomvaisnVAR as $vais){
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$this->vaisseaux[] = $plan[$vais];
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}
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}
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function calculerBatiments(){
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global $batimentCALC;
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$pointsbat = 0;
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$planete = $this;
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foreach($this->batiments as $k => $n){
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eval($batimentCALC[$k][0]);
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eval($batimentCALC[$k][1]);
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eval($batimentCALC[$k][2]);
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$pointsbat += $a + $b + $c;
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}
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return $pointsbat;
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}
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function calculerCasernes(){
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global $casernenCALC;
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$pointscas = 0;
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foreach($this->casernes as $k => $n){
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$pointscas += ($casernenCALC[$k][0] + $casernenCALC[$k][1] + $casernenCALC[$k][2]) * $n;
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}
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return $pointscas;
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}
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function calculerTerrestres(){
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global $nomterrnCALC;
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$pointster = 0;
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foreach($this->terrestres as $k => $n){
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$pointster += ($nomterrnCALC[$k][0] + $nomterrnCALC[$k][1] + $nomterrnCALC[$k][2]) * $n;
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}
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return $pointster;
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}
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function calculerVaisseaux(){
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global $nomvaisnCALC;
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$pointsvai = 0;
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foreach($this->vaisseaux as $k => $n){
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$pointsvai += ($nomvaisnCALC[$k][0] + $nomvaisnCALC[$k][1] + $nomvaisnCALC[$k][2]) * $n;
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}
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return $pointsvai;
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}
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}
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?>
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48
game/cron/class.user.php
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48
game/cron/class.user.php
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<?php
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/***************************************************************************
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* class.user.php
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* ----------------
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* begin : Dimanche 7 septembre 2008
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* update : Dimanche 7 septembre 2008
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* email : nemunaire@gmail.com
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*
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*
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***************************************************************************/
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class User{
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var $id_user,
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$technologies = array(),
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$credits;
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/**
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* Constructeur
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* @param int $id id de la planète à importer
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*
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* @return void
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* @access public
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*/
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function User($user){
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global $technoloVAR;
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$this->id_user = $user["id"];
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$this->credits = $user["credits"];
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foreach($technoloVAR as $tech){
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$this->technologies[] = $user[$tech];
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}
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}
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function calculerTechnologies(){
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global $technoloCALC;
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$pointstech = 0;
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$planete = $this;
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foreach($this->batiments as $k => $n){
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eval($technoloCALC[$k][0]);
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eval($technoloCALC[$k][1]);
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eval($technoloCALC[$k][2]);
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$pointstech += $a + $b + $c;
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}
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return $pointstech;
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}
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}
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?>
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@ -2,6 +2,9 @@
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if(!defined('CRON')) { header('Location: ../'); exit; }
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print 'Début de la génération du classement ; il est : '.date('d/m/Y H:i:s');
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require_once(_FCORE."../game/cron/class.user.php");
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require_once(_FCORE."../game/cron/class.planete.php");
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//*
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//Classement Joueurs
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$bdd->connexion();
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@ -9,10 +12,8 @@ $bdd->query("TRUNCATE TABLE $table_classement;");
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$users = $bdd->query("SELECT * FROM $table_user;");
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$bdd->deconnexion();
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$cnt = $bdd->num_rows;
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for($i = 0; $i < $cnt; $i++){
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$id_user = $users[$i]['id'];
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$queryUser = $users[$i];
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foreach($users as $queryUser){
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$id_user = $queryUser['id'];
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$pointsbat = 0;
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$pointsterr = 0;
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$pointsvais = 0;
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@ -21,76 +22,47 @@ for($i = 0; $i < $cnt; $i++){
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$planetes = $bdd->query("SELECT * FROM $table_planete WHERE id_user = $id_user;");
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$bdd->deconnexion();
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$cntp = $bdd->num_rows;
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for($j = 0; $j < $cntp; $j++){
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$queryPlanete = $planetes[$j];
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$nbbat = count($batimentVAR);
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for($k = 0; $k < $nbbat; $k++){
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if ($queryPlanete[$batimentVAR[$k]] == 0) continue;
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else {
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$n = $queryPlanete[$batimentVAR[$k]];
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eval($batimentCALC[$k][0]);
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eval($batimentCALC[$k][1]);
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eval($batimentCALC[$k][2]);
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$pointsbat += $a + $b + $c;
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}
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}
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$nbterr = count($nomterrnVAR);
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for($k = 0; $k < $nbterr; $k++){
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if ($queryPlanete[$nomterrnVAR[$k]] == 0) continue;
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else {
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$n = $queryPlanete[$nomterrnVAR[$k]];
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$pointsterr += ($nomterrnCALC[$k][0] + $nomterrnCALC[$k][1] + $nomterrnCALC[$k][2]) * $n;
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}
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}
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$nbvais = count($nomvaisnVAR);
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for($k = 0; $k < $nbvais; $k++){
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if ($queryPlanete[$nomvaisnVAR[$k]] == 0) continue;
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else {
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$n = $queryPlanete[$nomvaisnVAR[$k]];
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$pointsvais += ($nomvaisnCALC[$k][0] + $nomvaisnCALC[$k][1] + $nomvaisnCALC[$k][2]) * $n;
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}
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//Calcul des points par planète
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if (!empty($planetes)) {
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foreach($planetes as $planete){
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$plan = new Planete($planete, $queryUser);
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$pointsbat += $plan->calculerBatiments();
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$pointsterr += $plan->calculerTerrestres();
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$pointsvais += $plan->calculerVaisseaux();
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}
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}
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$nbtech = count($technoloVAR);
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$pointstech = 0;
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for($k = 0; $k < $nbtech; $k++){
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if ($queryUser[$technoloVAR[$k]] == 0) continue;
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else {
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$n = $queryUser[$technoloVAR[$k]];
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eval($technoloCALC[$k][0]);
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eval($technoloCALC[$k][1]);
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eval($technoloCALC[$k][2]);
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$pointstech += $a + $b + $c;
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}
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}
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//Calcul des points du joueur
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$pointstech = $plan->calculerTechnologies();
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//Division par 1000
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$pointstech /= 1000;
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$pointsvais /= 1000;
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$pointsterr /= 1000;
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$pointsbat /= 1000;
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//Calcul des points totaux
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$points = $pointsbat + $pointsterr + $pointsvais + $pointstech;
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//Mise à jour des points pour le joueur
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$bdd->connexion();
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$bdd->query("UPDATE $table_user SET points = $points, batiments = $pointsbat, recherches = $pointstech, flotte = $pointsvais, terrestre = $pointsterr WHERE id = $id_user;");
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if ($queryUser['auth_level'] < 2 && $queryUser['mv'] < 2) $bdd->query("INSERT INTO $table_classement (id_user, points, flottes, terrestres, recherches, batiments) VALUES ($id_user, $points, $pointsvais, $pointsterr, $pointstech, $pointsbat);");
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if ($queryUser['auth_level'] < 2 && $queryUser['mv'] < 2) $bdd->query("INSERT INTO $table_classement (id_user, pseudo, points, flottes, terrestres, recherches, batiments) VALUES ($id_user, '".$queryUser['pseudo']."', $points, $pointsvais, $pointsterr, $pointstech, $pointsbat);");
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$bdd->deconnexion();
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}
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$p = 0;
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$bdd->connexion();
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$classement = $bdd->query("SELECT U.id, U.auth_level FROM $table_classement C INNER JOIN $table_user U ON C.id_user = U.id ORDER BY C.points DESC;");
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$cnt = $bdd->num_rows;
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$p = 0;
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for($i = 0; $i < $cnt; $i++){
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if ($classement[$i]['auth_level'] < 2) {
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foreach($classement as $ligne){
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if ($ligne['auth_level'] < 2) {
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$p++;
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$bdd->query("UPDATE $table_user SET place_points = $p WHERE id = ".$classement[$i]['id']);
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$bdd->query("UPDATE $table_user SET place_points = $p WHERE id = ".$ligne['id']);
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}
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else $bdd->query("UPDATE $table_user SET place_points = 0 WHERE id = ".$classement[$i]['id']);
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else $bdd->query("UPDATE $table_user SET place_points = 0 WHERE id = ".$ligne['id']);
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}
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$bdd->deconnexion();
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//*/
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print '<br />Fin de la génération du classement joueur ; il est : '.date('d/m/Y H:i:s');
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@ -99,11 +71,11 @@ print '<br />Fin de la génération du classement joueur ; il est : '.date('d/m/
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$bdd->connexion();
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$bdd->query("TRUNCATE TABLE $table_classement_alliances;");
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$alliances = $bdd->query("SELECT U.id_alliance, SUM(U.id) AS nombre, SUM(U.points)/SUM(U.id) AS points, SUM(U.batiments)/SUM(U.id) AS batiments, SUM(U.recherches)/SUM(U.id) AS recherches, SUM(U.flotte)/SUM(U.id) AS flotte, SUM(U.terrestre)/SUM(U.id) AS terrestre FROM $table_user U GROUP BY U.id_alliance;");
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$cnt = $bdd->num_rows;
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for($i = 0; $i < $cnt; $i++){
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if ($alliances[$i]['id_alliance'] != 0) $bdd->query("INSERT INTO $table_classement_alliances (id_alliance, nbr_membres, points, batiments, recherches, flottes, terrestres) VALUES (".$alliances[$i]['id_alliance'].", ".$alliances[$i]['nombre'].", ".$alliances[$i]['points'].", ".$alliances[$i]['batiments'].", ".$alliances[$i]['recherches'].", ".$alliances[$i]['flotte'].", ".$alliances[$i]['terrestre'].");");
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foreach($alliances as $alliance){
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if ($alliance['id_alliance'] != 0) $bdd->query("INSERT INTO $table_classement_alliances (id_alliance, nbr_membres, points, batiments, recherches, flottes, terrestres) VALUES (".$alliance['id_alliance'].", ".$alliance['nombre'].", ".$alliance['points'].", ".$alliance['batiments'].", ".$alliance['recherches'].", ".$alliance['flotte'].", ".$alliance['terrestre'].");");
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}
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$bdd->deconnexion();
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print '<br />Fin de la génération du classement ; il est : '.date('d/m/Y H:i:s');
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?>
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@ -1,110 +1,114 @@
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<?php
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if(!defined('CRON')) { header('Location: ../'); exit; }
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print '<br /><br />Début de la sauvegarde de la base de données ; il est : '.date('d/m/Y H:i:s');
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function dumpTable($fp, $nomtable) {
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global $config;
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include(_FCORE."../game/tables.php");
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$bdd = new bdd();
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if (!function_exists('gzopen')) $fwrite = 'fwrite';
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else $fwrite = 'gzwrite';
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$fwrite($fp, "-- Données de la table $nomtable\n\n");
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$bdd->connexion();
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$nomtable = ${'table_'.$nomtable};
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$res = $bdd->query('SELECT * FROM '.$nomtable.';');
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$bdd->deconnexion();
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for($i = 0; $i < $bdd->num_rows; $i++){
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$strFieldsNames = '';
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$strFieldsValues = '';
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foreach ($res[$i] as $field_name => $field_value){
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if ($strFieldsNames) $strFieldsNames .= ', ';
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$strFieldsNames .= "$field_name";
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if($strFieldsValues) $strFieldsValues .= ', ';
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$strFieldsValues .= "'" . addslashes($field_value) . "'";
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}
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$fwrite($fp, 'INSERT INTO '.$nomtable.' ('.$strFieldsNames.') VALUES ('.$strFieldsValues.");\n");
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}
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$fwrite($fp, "\n\n");
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}
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function dumpTableXML($fp, $nomtable) {
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global $config;
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include(_FCORE."../game/tables.php");
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$bdd = new bdd();
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$bdd->connexion();
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$nomtable = ${'table_'.$nomtable};
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$res = $bdd->query('SELECT * FROM '.$nomtable.';');
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$bdd->deconnexion();
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fwrite($fp, "<table name=\"$nomtable>\"\n");
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for($i = 0; $i < $bdd->num_rows; $i++){
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fwrite($fp, "\t<enregistrement i=\"$i\">\n");
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foreach ($res[$i] as $field_name => $field_value){
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fwrite($fp, "\t\t<$field_name>".htmlentities($field_value)."</$field_name>\n");
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}
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fwrite($fp, "\t</enregistrement>\n");
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}
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fwrite($fp, "</table>\n");
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}
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//Création du fichier de destination
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$fname = _FCORE."backup/".date('Y-m-d H-i-s');
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if (true || !function_exists('gzopen')) {
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$fp = fopen($fname.'.sql', 'w+');
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$ext = 'sql';
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$fwrite = 'fwrite';
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}
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if(!is_writable(_FCORE."backup/")) print 'dossier backup non accessible en ecriture ! Impossible de faire la sauvegarde de la base de données';
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else {
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$fp = gzopen($fname.'.gz', 'w+');
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$ext = 'gz';
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$fwrite = 'gzwrite';
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}
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$fpx = fopen($fname.'.xml', 'w+');
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function dumpTable($fp, $nomtable) {
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global $config;
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include(_FCORE."../game/tables.php");
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$bdd = new bdd();
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if ($fp) {
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$fwrite($fp, "-- Utilitaire de sauvegarde de base de données de HB\n-- Sauvegarde du ".date('d/m/Y H:i:s')."\n-- Version du jeu : ".$config['version']."\n\n");
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fwrite($fpx, '<?xml version="1.0" encoding="UTF-8" ?>'."\n<!DOCTYPE SavBDD_HB>\n");
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if (!function_exists('gzopen')) $fwrite = 'fwrite';
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else $fwrite = 'gzwrite';
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//Liste des tables à sauvegarder
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$list = array('alliances', 'alliances_attente', 'alliances_chat', 'alliances_creation', 'alliances_grade', 'flottes', 'flottes_combats', 'planete', 'user');
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$fwrite($fp, "-- Données de la table $nomtable\n\n");
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$bdd->connexion();
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$nomtable = ${'table_'.$nomtable};
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$res = $bdd->query('SELECT * FROM '.$nomtable.';');
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$bdd->deconnexion();
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foreach($list as $table) {
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dumpTable($fp, $table);
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dumpTableXML($fpx, $table);
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for($i = 0; $i < $bdd->num_rows; $i++){
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$strFieldsNames = '';
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$strFieldsValues = '';
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foreach ($res[$i] as $field_name => $field_value){
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if ($strFieldsNames) $strFieldsNames .= ', ';
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$strFieldsNames .= "$field_name";
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if($strFieldsValues) $strFieldsValues .= ', ';
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$strFieldsValues .= "'" . addslashes($field_value) . "'";
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}
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$fwrite($fp, 'INSERT INTO '.$nomtable.' ('.$strFieldsNames.') VALUES ('.$strFieldsValues.");\n");
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}
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$fwrite($fp, "\n\n");
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}
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function dumpTableXML($fp, $nomtable) {
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global $config;
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include(_FCORE."../game/tables.php");
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$bdd = new bdd();
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$bdd->connexion();
|
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$nomtable = ${'table_'.$nomtable};
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$res = $bdd->query('SELECT * FROM '.$nomtable.';');
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$bdd->deconnexion();
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fwrite($fp, "<table name=\"$nomtable>\"\n");
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for($i = 0; $i < $bdd->num_rows; $i++){
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fwrite($fp, "\t<enregistrement i=\"$i\">\n");
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foreach ($res[$i] as $field_name => $field_value){
|
||||
fwrite($fp, "\t\t<$field_name>".htmlentities($field_value)."</$field_name>\n");
|
||||
}
|
||||
fwrite($fp, "\t</enregistrement>\n");
|
||||
}
|
||||
fwrite($fp, "</table>\n");
|
||||
}
|
||||
|
||||
//Création du fichier de destination
|
||||
$fname = _FCORE."backup/".date('Y-m-d H-i-s');
|
||||
if (true || !function_exists('gzopen')) {
|
||||
$fp = fopen($fname.'.sql', 'w+');
|
||||
$ext = 'sql';
|
||||
$fwrite = 'fwrite';
|
||||
}
|
||||
else {
|
||||
$fp = gzopen($fname.'.gz', 'w+');
|
||||
$ext = 'gz';
|
||||
$fwrite = 'gzwrite';
|
||||
}
|
||||
$fpx = fopen($fname.'.xml', 'w+');
|
||||
|
||||
if ($fp) {
|
||||
$fwrite($fp, "-- Utilitaire de sauvegarde de base de données de HB\n-- Sauvegarde du ".date('d/m/Y H:i:s')."\n-- Version du jeu : ".$config['version']."\n\n");
|
||||
fwrite($fpx, '<?xml version="1.0" encoding="UTF-8" ?>'."\n<!DOCTYPE SavBDD_HB>\n");
|
||||
|
||||
//Liste des tables à sauvegarder
|
||||
$list = array('alliances', 'alliances_attente', 'alliances_chat', 'alliances_creation', 'alliances_grade', 'flottes', 'flottes_combats', 'planete', 'user');
|
||||
|
||||
foreach($list as $table) {
|
||||
dumpTable($fp, $table);
|
||||
dumpTableXML($fpx, $table);
|
||||
}
|
||||
}
|
||||
|
||||
if (!function_exists('gzopen')) fclose($fp);
|
||||
else gzclose($fp);
|
||||
|
||||
// TODO tester l'envoie de mail !!
|
||||
if (@$envoyer_mail) {
|
||||
require_once(_FCORE."../game/Class/class.phpmailer.php");
|
||||
|
||||
$mail = new PHPmailer();
|
||||
$mail->SetLanguage('fr', _FCORE."../game/Class/");
|
||||
$mail->IsSMTP();
|
||||
$mail->Host='s-fr.com';
|
||||
$mail->From='no-reply@halo-battle.s-fr.com';
|
||||
$mail->FromName='Halo-Battle';
|
||||
$mail->SMTPAuth=true;
|
||||
$mail->Username='no-reply@halo-battle.s-fr.com';
|
||||
$mail->Password='hD3e2nXu';
|
||||
|
||||
$mail->AddAddress('sauv@gmail.com');
|
||||
$mail->AddReplyTo('no-reply@halo-battle.s-fr.com');
|
||||
$mail->Subject = 'Sauvegarde du '.date('d/m/Y à H:i:s');
|
||||
$mail->Body = 'Utilitaire de sauvegarde de base de données de HB version '.$config['version'];
|
||||
$mail->AddAttachment($fname.'.'.$ext);
|
||||
|
||||
$return = $mail->Send();
|
||||
$mail->SmtpClose();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!function_exists('gzopen')) fclose($fp);
|
||||
else gzclose($fp);
|
||||
|
||||
// TODO tester l'envoie de mail !!
|
||||
if (@$envoyer_mail) {
|
||||
require_once(_FCORE."../game/Class/class.phpmailer.php");
|
||||
|
||||
$mail = new PHPmailer();
|
||||
$mail->SetLanguage('fr', _FCORE."../game/Class/");
|
||||
$mail->IsSMTP();
|
||||
$mail->Host='s-fr.com';
|
||||
$mail->From='no-reply@halo-battle.s-fr.com';
|
||||
$mail->FromName='Halo-Battle';
|
||||
$mail->SMTPAuth=true;
|
||||
$mail->Username='no-reply@halo-battle.s-fr.com';
|
||||
$mail->Password='hD3e2nXu';
|
||||
|
||||
$mail->AddAddress('sauv@gmail.com');
|
||||
$mail->AddReplyTo('no-reply@halo-battle.s-fr.com');
|
||||
$mail->Subject = 'Sauvegarde du '.date('d/m/Y à H:i:s');
|
||||
$mail->Body = 'Utilitaire de sauvegarde de base de données de HB version '.$config['version'];
|
||||
$mail->AddAttachment($fname.'.'.$ext);
|
||||
|
||||
$return = $mail->Send();
|
||||
$mail->SmtpClose();
|
||||
}
|
||||
|
||||
print '<br />Fin de la sauvegarde de la base de données ; il est : '.date('d/m/Y H:i:s').'<br />';
|
||||
?>
|
||||
Loading…
Add table
Add a link
Reference in a new issue