forked from halo-battle/game
MàJ des descriptions des tech covies pour les vaisseaux et affichage des bons noms
This commit is contained in:
parent
4fedde4cf9
commit
2269a56ce5
@ -87,10 +87,12 @@ class dDonnees
|
||||
}
|
||||
}
|
||||
|
||||
public static function print_neededCheck($tableau, surface $planete)
|
||||
public static function print_neededCheck($tableau, surface $planete, $race = null)
|
||||
{
|
||||
global $LANG;
|
||||
if ($race == null) {
|
||||
$race = $planete->race;
|
||||
}
|
||||
if (!is_array($tableau)) {
|
||||
return 'Débloqué';
|
||||
} else {
|
||||
|
@ -727,7 +727,7 @@ class dSpatial implements Donnees
|
||||
}
|
||||
|
||||
if ($print) {
|
||||
return dDonnees::print_neededCheck($neededSpatial[$id], $planete);
|
||||
return dDonnees::print_neededCheck($neededSpatial[$id], $planete, $race);
|
||||
} else {
|
||||
return dDonnees::neededCheck($neededSpatial[$id], $planete);
|
||||
}
|
||||
|
@ -1678,7 +1678,7 @@ class dTechnologies implements Donnees
|
||||
}
|
||||
|
||||
if ($print) {
|
||||
return dDonnees::print_neededCheck($tableau[$object[1]], $planete);
|
||||
return dDonnees::print_neededCheck($tableau[$object[1]], $planete, $race);
|
||||
} else {
|
||||
return dDonnees::neededCheck($tableau[$object[1]], $planete);
|
||||
}
|
||||
|
@ -738,7 +738,7 @@ class dTerrestre implements Donnees
|
||||
}
|
||||
|
||||
if ($print) {
|
||||
return dDonnees::print_neededCheck($neededTerrestre[$id], $planete);
|
||||
return dDonnees::print_neededCheck($neededTerrestre[$id], $planete, $race);
|
||||
} else {
|
||||
return dDonnees::neededCheck($neededTerrestre[$id], $planete);
|
||||
}
|
||||
|
@ -44,13 +44,13 @@ if (SURFACE == "asteroide") {
|
||||
}
|
||||
|
||||
|
||||
function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
|
||||
function traiterBrancheTechnologie($TEMP_liste, $branche, $i, $race)
|
||||
{
|
||||
global $LANG, $planete;
|
||||
|
||||
foreach ($i as $key => $id) {
|
||||
if (is_array($id)) {
|
||||
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id);
|
||||
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, $id, $race);
|
||||
} else {
|
||||
$niveau = dTechnologies::niveau_du_joueur($branche, $id, $planete);
|
||||
$niveau_max = dTechnologies::niveau_max($branche, $id, $planete, $LANG);
|
||||
@ -61,7 +61,7 @@ function traiterBrancheTechnologie($TEMP_liste, $branche, $i)
|
||||
'branche' => $branche,
|
||||
'niveau' => $niveau,
|
||||
'niveau_max' => $niveau_max,
|
||||
'etat' => dTechnologies::needed($object, $planete, true)
|
||||
'etat' => dTechnologies::needed($object, $planete, true, $race)
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -72,7 +72,7 @@ $TEMP_liste = array();
|
||||
$branche = 0;
|
||||
while ($branche < 9) {
|
||||
$TEMP_liste[$branche] = array();
|
||||
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race));
|
||||
$TEMP_liste = traiterBrancheTechnologie($TEMP_liste, $branche, dTechnologies::type($branche, $planete->race), $race);
|
||||
$branche++;
|
||||
}
|
||||
$template->assign('technologies', $TEMP_liste);
|
||||
|
@ -870,20 +870,20 @@
|
||||
</var>
|
||||
<var name="7">
|
||||
<var name="0">Prototype Intercepteur Longsword</var>
|
||||
<var name="1">Prototype Bombardier Longsword</var>
|
||||
<var name="2">Corvette de classe Mako</var>
|
||||
<var name="3">Prototype de Frégate</var>
|
||||
<var name="1">Prototype Séraphin</var>
|
||||
<var name="2">Prototype de chasseur lourd Tarasque</var>
|
||||
<var name="3">Prototype de bombardier Gigas</var>
|
||||
<var name="4">Récupération</var>
|
||||
<var name="5">Prototype de Destroyer</var>
|
||||
<var name="6">Prototype de Croiseur de classe Halcyon</var>
|
||||
<var name="7">Prototype de Croiseur de classe Marathon</var>
|
||||
<var name="8">Prototype de Porte-vaisseaux</var>
|
||||
<var name="9">Prototype de Super Porte-Vaisseaux</var>
|
||||
<var name="10">Prototype de Vaisseau d'exfiltration de classe Black Cat</var>
|
||||
<var name="11">Prototype de Super canon à accélération magnétique</var>
|
||||
<var name="12">Bunker souterrain</var>
|
||||
<var name="13">Bunker souterrain</var>
|
||||
<var name="14">Bunker souterrain</var>
|
||||
<var name="6">Prototype de Destroyer de classe CVP</var>
|
||||
<var name="7">Prototype de Croiseur de classe CCS</var>
|
||||
<var name="8">Prototype de Croiseur de classe Révérence</var>
|
||||
<var name="9">Prototype de Cuirassé</var>
|
||||
<var name="10">Prototype de Super croiseur</var>
|
||||
<var name="11">Prototype de Porte-vaisseau</var>
|
||||
<var name="12">Prototype de Porte-vaisseau lourd</var>
|
||||
<var name="13">Prototype de station orbitale</var>
|
||||
<var name="14">Prototype de ...</var>
|
||||
</var>
|
||||
<var name="8">
|
||||
<var name="0">Expansion</var>
|
||||
|
Loading…
Reference in New Issue
Block a user