forked from halo-battle/game
281 lines
10 KiB
PHP
281 lines
10 KiB
PHP
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<?php
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/***************************************************************************
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* class.flotte.php
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* ------------------
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* begin : Samedi 20 septembre 2008
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* update : Samedi 20 septembre 2008
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* email : nemunaire@gmail.com
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*
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*
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***************************************************************************/
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class Flotte{
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var $id_flotte,
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$nom,
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$start_planete,
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$start_time,
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$end_planete,
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$end_time,
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$ret_planete,
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$ret_time,
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$vaisseaux = array(),
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$tactique = 0,
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$mission,
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$vitesse,
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$statut = 0,
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$last,
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$contenu = array(0,0,0),
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$contenuMax = 0,
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$modifFlotte = array();
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/**
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* Constructeur
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* @param int $id id de la flotte à importer
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*
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* @return void
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* @access public
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*/
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function Flotte($id = 0){
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if (!empty($id)) {
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global $var___db, $config, $table_flottes;
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global $nomvaisnVAR, $ressoVAR;
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$bdd = new bdd();
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$bdd->connexion();
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$bdd->escape($id);
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$flotte = $bdd->unique_query("SELECT * FROM $table_flottes WHERE id = $id;");
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$bdd->query("UPDATE $table_flottes SET last = ".time()." WHERE id = $id;"); //Obtention d'un vérrou de 10 seconde sur la flotte
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$bdd->deconnexion();
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if (!empty($flotte)) {
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$this->id_flotte = $flotte["id"];
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$this->nom = $flotte["nom"];
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$this->start_planete = $flotte["start_planete"];
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$this->start_time = $flotte["start_time"];
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$this->end_planete = $flotte["end_planete"];
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$this->end_time = $flotte["end_time"];
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$this->ret_planete = $flotte["ret_planete"];
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$this->ret_time = $flotte["ret_time"];
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$this->tactique = $flotte["tactique"];
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$this->mission = $flotte["mission"];
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$this->statut = $flotte["statut"];
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$this->last = $flotte["last"];
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foreach($nomvaisnVAR as $vais){
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$this->vaisseaux[] = $flotte[$vais];
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}
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foreach($ressoVAR as $contenu){
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$this->contenu[] = $flotte[$contenu];
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}
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$this->calculer();
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}
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}
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}
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function calculer(){
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global $nomvais_rs;
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//Calcul de la capacité maximale d'embarquement de la flotte
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foreach($this->vaisseaux as $key => $vais){
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$this->contenuMax += $nomvais_rs[$key] * $vais;
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}
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}
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function load_planete(){
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if (is_numeric($this->start_planete) && !empty($this->start_planete)) {
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$this->start_planete = new Planete($this->start_planete);
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}
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if (is_numeric($this->end_planete) && !empty($this->end_planete)) {
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$this->end_planete = new Planete($this->end_planete);
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}
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if (is_numeric($this->ret_planete) && !empty($this->ret_planete)) {
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$this->ret_planete = new Planete($this->ret_planete);
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}
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}
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function calc_deplacement($start_galaxie, $start_systeme, $start_position, $end_galaxie, $end_systeme, $end_position, $vitesse, $returnArray = false, $returnConso = false){
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//Si la planète de départ n'est pas chargée, on charge les planètes
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if (is_numeric($this->start_planete)) $this->load_planete();
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global $config, $nomvais_vitesseP, $nomvais_vitesseS, $nomvais_vitesseG, $nomvais_rs;
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$this->vitesse = $vitesse;
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//Calcul de la longueur du déplacement
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$diff_galaxie = abs($start_galaxie - $end_galaxie);
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$diff_systeme = abs($start_systeme - $end_systeme);
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$diff_position = abs($start_position - $end_position);
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$diff_centre_position_start = abs(ceil($config['nb_amas']/2) - $start_position);
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$diff_centre_systeme_start = abs(ceil($config['nb_systeme']/2) - $start_systeme);
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$diff_centre_position_end = abs(ceil($config['nb_amas']/2) - $end_position);
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$diff_centre_systeme_end = abs(ceil($config['nb_systeme']/2) - $end_systeme);
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//Calcul du temps de déplacement pour chaque vaisseau
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$temps = array(); $conso = array(0, 0, 0);
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foreach($this->vaisseaux as $key => $vais){
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//S'il n'y a pas de vaisseaux de ce type, on ne calcul pas leur vitesse
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if ($vais == 0) continue;
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//Calcul du temps de déplacement entre planètes
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if ($start_systeme == $end_systeme && $start_galaxie == $end_galaxie) {
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$temps[0][$key] = (10/$nomvais_vitesseP[$key]) * (1 + 0.1 * $diff_position);
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$temps[1][$key] = $temps[2][$key] = 0;
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}
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//Calcul du temps de déplacement entre système
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elseif ($start_galaxie == $end_galaxie) {
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$temps[0][$key] = (10/$nomvais_vitesseP[$key]) * (1 + 0.1 * ($diff_centre_position_start + $diff_centre_position_end));
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$temps[1][$key] = (20/$nomvais_vitesseS[$key]) * (2 + 1 * $diff_systeme);
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$temps[2][$key] = 0;
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}
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//Calcul du temps de déplacement entre galaxies
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else {
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$temps[0][$key] = (10/$nomvais_vitesseP[$key]) * (1 + 0.1 * ($diff_centre_position_start + $diff_centre_position_end));
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$temps[1][$key] = (20/$nomvais_vitesseS[$key]) * (2 + 1 * ($diff_centre_systeme_start + $diff_centre_systeme_end));
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$temps[2][$key] = (50/$nomvais_vitesseG[$key]) * (2 + 1.5 * $diff_galaxie);
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}
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//Calcul du bonus pour le réacteur à combustion
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$techR = $this->start_planete->technologies[1];
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if ($techR & 56) $bonus = 0.7;
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elseif ($techR & 24) $bonus = 0.8;
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elseif ($techR & 8) $bonus = 0.9;
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else $bonus = 1;
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$temps[0][$key] *= $bonus * 1/$vitesse;
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$conso[0] += $vais * $temps[0][$key] * $bonus / exp($vitesse/5);
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//Calcul du bonus pour le réacteur à fusion
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$techR = $this->start_planete->technologies[1];
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if ($techR & 448) $bonus = 0.7;
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elseif ($techR & 192) $bonus = 0.8;
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elseif ($techR & 64) $bonus = 0.9;
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else $bonus = 1;
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$temps[1][$key] *= $bonus * 1/$vitesse;
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$conso[1] += $vais * $temps[1][$key] * $bonus / exp($vitesse/7.5);
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//Calcul du bonus pour le réacteur à fusion de type II
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$techR = $this->start_planete->technologies[1];
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if ($techR & 3584) $bonus = 0.7;
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elseif ($techR & 1536) $bonus = 0.8;
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elseif ($techR & 512) $bonus = 0.9;
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else $bonus = 1;
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$temps[2][$key] *= $bonus * 1/$vitesse;
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$conso[2] += $vais * $temps[2][$key] * $bonus / exp($vitesse/10);
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}
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//Si les chasseurs peuvent rentrer dans les cales des vaisseaux, on les enlèves
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if ($this->contenuMax - ($this->contenu[0] + $this->contenu[1] + $this->contenu[2]) - ($this->vaisseaux[4] * $nomvais_rs[4] + $this->vaisseaux[5] * $nomvais_rs[5]) >= ($this->vaisseaux[4] + $this->vaisseaux[5]) * 200) {
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$temps[2][4] = $temps[2][5] = $temps[1][4] = $temps[1][5] = $temps[0][4] = $temps[0][5] = 0;
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}
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//On calcul le temps de déplacement maximal
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if ($returnArray) return $temps;
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elseif ($returnConso) return array(max($temps[0]) + max($temps[1]) + max($temps[2]), ceil($conso[0]+$conso[1]+$conso[2]));
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else return (max($temps[0]) + max($temps[1]) + max($temps[2]));
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}
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function check_mission(){
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//On vérifie qu'un calcul ne soit pas déjà en cours
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if ($this->last >= time() - 10) return false;
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elseif ($this->start_time + $this->end_time < time()) return false;
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elseif ($this->statut == 1 && ($this->ret_time > time() || $this->start_time + $this->end_time * 2 >= time())) return $this->retourner();
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switch($this->mission){
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case 0:
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case 5:
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return $this->stationner();
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break;
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case 1:
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return $this->transporter();
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break;
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case 2:
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return $this->coloniser();
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break;
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case 3:
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return $this->espionner();
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break;
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case 4:
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return $this->attaquer();
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break;
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}
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}
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function rappeler(){
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if ($this->start_time + $this->end_time >= time()) return false;
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else {
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$this->end_time = time() - $this->start_time + 10;
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$this->mission = 5;
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if (!in_array('mission', $this->modifFlotte)) $this->modifFlotte[] = 'mission';
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if (!in_array('end_time', $this->modifFlotte)) $this->modifFlotte[] = 'end_time';
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return true;
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}
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}
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function retourner(){
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//Si la planète de départ n'est pas chargée, on charge les planètes
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if (is_numeric($this->start_planete)) $this->load_planete();
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//Si on a demandé une planète particulière au retour
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if (!empty($this->ret_time) && !empty($this->ret_planete) && !is_numeric($this->ret_planete)) {
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foreach($this->vaisseaux as $key => $vais){
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$this->ret_planete->vaisseaux[$key] += $vais;
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}
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}
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//Si le retour se fait sur la planète source
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else {
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foreach($this->vaisseaux as $key => $vais){
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$this->start_planete->vaisseaux[$key] += $vais;
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}
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}
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$this->modifFlotte = "DELETE";
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}
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/**
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* Destructeur
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*
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* @return void
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* @access public
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*/
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function __destruct(){
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global $var___db, $config, $table_flottes;
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$nb = count($this->modifFlotte);
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$out = array();
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$bdd = new bdd();
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$bdd->connexion();
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if ($this->modifFlotte === "DELETE") $bdd->query("DELETE FROM $table_flottes WHERE id = ".$this->id_flotte.";");
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else {
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for($i = 0; $i < $nb; $i++){
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if (!is_array($this->{$this->modifFlotte[$i]})) {
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$bdd->escape($this->{$this->modifFlotte[$i]});
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if (is_int($this->{$this->modifFlotte[$i]}) || is_float($this->{$this->modifFlotte[$i]})) $out[] .= $this->modifFlotte[$i]." = ".$this->{$this->modifFlotte[$i]};
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else $out[] .= $this->modifFlotte[$i]." = '".$this->{$this->modifFlotte[$i]}."'";
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}
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else {
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if ($this->modifFlotte[$i] == "contenu") $calc = "resso";
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elseif ($this->modifFlotte[$i] == "vaisseaux") $calc = "nomvaisn";
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if (!isset(${$calc.'VAR'})) global ${$calc.'VAR'};
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$nombr = count(${$calc.'VAR'});
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for($j = 0; $j < $nombr; $j++){
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$bdd->escape($this->{$this->modifFlotte[$i]}[$j]);
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$out[] = ${$calc.'VAR'}[$j]." = ".$this->{$this->modifFlotte[$i]}[$j];
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}
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}
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}
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if (empty($id_flotte)) {
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$out1 = ''; $out2 = '';
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global $nomvaisnVAR;
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foreach ($this->vaisseaux as $key => $vais){
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$out1 .= ', '.${$calc.'VAR'}[$key];
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$out2 .= ', '.$vais;
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}
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$sql = "INSERT INTO $table_flottes (id_user, mission, start_time, start_planete, end_time, end_planete, vitesse, contenu_metal, contenu_cristal, contenu_hydrogene, tactique, nom$out1) VALUES ('".$start_planete->id_user."', '".$this->mission."', '".$this->start_time."', '".$start_planete->id."', '".$this->end_time."', '".$this->end_planete."', '".$this->vitesse."', '".$this->contenu[0]."', '".$this->contenu[1]."', '".$this->contenu[2]."', '".$this->tactique."', '".$this->nom."'$out2);";
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var_dump($sql);
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//$bdd->query($sql);
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}
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elseif (!empty($out)) $bdd->query("UPDATE $table_flottes SET ".implode(', ', $out).", last = 0 WHERE id = ".$this->id_flotte.";");
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else $bdd->query("UPDATE $table_flottes SET last = 0 WHERE id = ".$this->id_flotte.";");
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}
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$bdd->deconnexion();
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}
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}
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?>
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