array(array('modifier', 'ucfirst', 'game/arbre.tpl', 11, false),)), $this); ?> _tpl_vars; $this->_smarty_include(array('smarty_include_tpl_file' => 'game/header.tpl', 'smarty_include_vars' => array())); $this->_tpl_vars = $_smarty_tpl_vars; unset($_smarty_tpl_vars); ?>

Arbre Technologique _tpl_vars['raceAff']; ?>

Race : Humains - Covenants
_tpl_vars['defaut'] == 'batiments'): ?> class="hightlight">Bâtiments
_tpl_vars['batiments']; if (!is_array($_from) && !is_object($_from)) { settype($_from, 'array'); }if (count($_from)): foreach ($_from as $this->_tpl_vars['key'] => $this->_tpl_vars['batiment']): ?> _tpl_vars['batiments']; if (!is_array($_from) && !is_object($_from)) { settype($_from, 'array'); }if (count($_from)): foreach ($_from as $this->_tpl_vars['key'] => $this->_tpl_vars['batiment']): ?>
Batiments (niveau)Technologies nécessaires (niveau actuel)
_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['batiments']['noms_sing'][$this->_tpl_vars['key']])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?> (_tpl_vars['batiment']['niveau']; ?> ) :_tpl_vars['batiment']['etat']; ?>
_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['alli_batiments']['noms_sing'][$this->_tpl_vars['key']])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?> (_tpl_vars['batiment']['niveau']; ?> ) :_tpl_vars['batiment']['etat']; ?>
_tpl_vars['defaut'] == 'caserne'): ?> class="hightlight">_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['batiments']['noms_sing']['9'])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?>
_tpl_vars['caserne']; if (!is_array($_from) && !is_object($_from)) { settype($_from, 'array'); }if (count($_from)): foreach ($_from as $this->_tpl_vars['key'] => $this->_tpl_vars['unite']): ?>
UnitéTechnologies nécessaires
_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['caserne']['noms_sing'][$this->_tpl_vars['key']])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?> (_tpl_vars['unite']['niveau']; ?> ) :_tpl_vars['unite']['etat'])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?>
_tpl_vars['defaut'] == 'chantierterrestre'): ?> class="hightlight">_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['batiments']['noms_sing']['7'])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?>
_tpl_vars['unites']; if (!is_array($_from) && !is_object($_from)) { settype($_from, 'array'); }if (count($_from)): foreach ($_from as $this->_tpl_vars['key'] => $this->_tpl_vars['unite']): ?>
Véhicules/DéfensesTechnologies nécessaires (niveau actuel)
_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['terrestre']['noms_sing'][$this->_tpl_vars['key']])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?> (_tpl_vars['unite']['niveau']; ?> ) :_tpl_vars['unite']['etat']; ?>
_tpl_vars['defaut'] == 'vaisseaux'): ?> class="hightlight">_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['batiments']['noms_sing']['8'])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?>
_tpl_vars['vaisseaux']; if (!is_array($_from) && !is_object($_from)) { settype($_from, 'array'); }if (count($_from)): foreach ($_from as $this->_tpl_vars['key'] => $this->_tpl_vars['vaisseau']): ?>
VaisseauxTechnologies nécessaires (niveau actuel)
_tpl_vars['LANG'][$this->_tpl_vars['raceAff']]['vaisseaux']['noms_sing'][$this->_tpl_vars['key']])) ? $this->_run_mod_handler('ucfirst', true, $_tmp) : smarty_modifier_ucfirst($_tmp)); ?> (_tpl_vars['vaisseau']['niveau']; ?> ) :_tpl_vars['vaisseau']['etat']; ?>
_tpl_vars; $this->_smarty_include(array('smarty_include_tpl_file' => 'game/footer.tpl', 'smarty_include_vars' => array())); $this->_tpl_vars = $_smarty_tpl_vars; unset($_smarty_tpl_vars); ?>