assign('defaut',$_GET['q']); if (empty($_GET['r']) || ($_GET['r'] != 'humain' && $_GET['r'] != 'covenant')) $_GET['r'] = $planete->race; $race = $_GET['r']; if ($race != $planete->race) include(_FCORE."../game/noms.php"); $template->assign('raceAff', $race); $TEMP_batiments = array(); $nb = count($batiment); for ($id=0 ; $id<$nb ; $id++) { if (!empty($batiment[$id])) $TEMP_batiments[] = array( 'id' => $id, 'nom' => $batiment[$id], 'niveau' => $planete->batiments[$id], 'etat' => readDeblok($batimentTECH[$id], $planete) ); } $template->assign('batiments',$TEMP_batiments); $TEMP_technologies = array(); $nb = count($technolo); for ($id=0 ; $id<$nb ; $id++) { if (!empty($technolo[$id])) $TEMP_technologies[] = array( 'id' => $id, 'nom' => $technolo[$id], 'niveau' => $planete->technologies[$id], 'etat' => readDeblok($technoloTECH[$id], $planete) ); } $template->assign('technologies',$TEMP_technologies); $TEMP_terrestre = array(); $nb=count($casernen); for ($id=0 ; $id<$nb ; $id++) { if (!empty($casernen[$id])) $TEMP_terrestre[] = array( 'id' => $id, 'nom' => $casernen[$id], 'niveau' => $planete->casernes[$id], 'etat' => readDeblok($casernenTECH[$id], $planete) ); } $template->assign('caserne',$TEMP_terrestre); $TEMP_terrestre = array(); $nb=count($nomterrn); for ($id=0 ; $id<$nb ; $id++) { if (!empty($nomterrn[$id])) $TEMP_terrestre[] = array( 'id' => $id, 'nom' => $nomterrn[$id], 'niveau' => $planete->terrestres[$id], 'etat' => readDeblok($nomterrnTECH[$id], $planete) ); } $template->assign('unites',$TEMP_terrestre); $TEMP_vaisseaux = array(); $nb=count($nomvaisn); for ($id=0 ; $id<$nb ; $id++) { if (!empty($nomvaisn[$id])) $TEMP_vaisseaux[] = array( 'id' => $id, 'nom' => $nomvaisn[$id], 'niveau' => $planete->vaisseaux[$id], 'etat' => readDeblok($nomvaisnTECH[$id], $planete) ); } $template->assign('vaisseaux',$TEMP_vaisseaux); ?>